Tackle Frisbee

Materials: Frisbee, Ocarina, Texan, Atheist

Number of Players: Five to twelve players, plus one to be the ‘Coach’

Boundaries: A Small Field

What You Do:

Before you play, set up the cheerleaders. Take the Texan and make him play the Ocarnia. Take the Atheist and make him sing Everybody Dance Now.

This game works like football. Have one player, The ‘Coach’, throw the frisbee, and the others have to try and grab the frisbee and take it to The Touchdown. The touchdown is in between the Texan and the Atheist.

After someone scores, have the ‘Coach’ writes down there score on a sheet of paper.  The game ends when someone scores 15 touchdowns, and the winner gets a cookie!

NOTE: Unless you are playing with really Heavy people who will squish you, no safety equipment is allowed.

CrazE-mail #24563

Date: 04/15/08

Paul B:

Hi, I saw your post about Josh McKenzie and thought I would ask what state or town is your Josh in. My brother had some trouble with a kid by that name. Thanks for your help.

davepoobond:

Paul,

Sorry, don’t know him personally.  That was a dictionary word submitted a long time ago that I posted up.

Chances of him being the same Josh McKenzie you know are slim, but regardless, I don’t know him anyway, even if it was him.

Paul B:

Thank you for your response. I was hoping it was him. My niece likes this boy and I’m trying to convince her he is bad news. I’m in Ohio by the way.

Take care and may God bless.

Abyss Odyssey: Extended Dream Edition (PS4) Review

Developer: ACE Team | Publisher: ATLUS || Overall: 6.5

Ever date someone? Yeah… me neither, but let’s play pretend. Let’s say they’re nearly perfect for you. The type of person that not only tolerates, but even shares your hobbies with a pleasant personality; no shortage of devotion and enough physical beauty to put the Greek’s description of most gods and goddesses to shame. In short: the perfect fantasy. Now, let’s say with all their apparent assets there is still one thing about them that gets on your nerves; a single stain among the canvas of perfection that is your potential lover.  You try to ignore it but it pops up in every conversation, and when you try to accept it, the very thought of encountering it again causes a sharp chill to run up your spine. Despite all their positive qualities, you can’t help but notice their one glaring flaw and have it mar the relationship entirely until you’re forced to break up with them. Don’t you think that sort of thing is a tragedy?

Laura
It’s not you, Laura. It’s the way you chew your food.

Taking a stab at the Roguelike subgenre, the developers at ACE Team have teamed up with the good people at ATLUS to give you Abyss Odyssey: Extended Dream Edition. A 2D side-scroller and an updated edition to the Steam and Xbox versions for the PS4, Abyss Odyssey is a game about swords and sorcery that takes place in Chile. Yeah, that’s right, I just said Chile. *Add wink and boastful head nod here.*

Chile
One of the few countries that actually looks like what it’s
named after. If you twist your head and blink.

A huge departure from most games in general, Abyss Odyssey takes place in a fantasy version of 19th century Chile. The backdrop serves as the ambiance to a rather mystical and dark setting for the tale. It borrows heavily from Chilean lore to infuse the game with monsters ranging from the macabre to the downright menacing, even as the setting may change drastically from floor to floor. The further you go into the dungeon, the more apparent it becomes that the developer, ACE Team, is very familiar with Chilean lore — it is probably a happy side-effect of basing a game in the country where their headquarters is located. The playable characters do not fall far from that aesthetic either, and feel like they were plucked right out of some dark fantasy painting hanging in the corner of some alternative art house. This all comes together to make it feel like you are traversing through some sinister nightmare… because that’s exactly what you are doing.

The story in Abyss Odyssey is a simple one but it does small and effective things to bring it to life. Though the tale of a nightmare becoming reality is a common one, this is the first time I’ve become so enthralled with the concept.  Most of the story doesn’t take place in grand cut-scenes but is instead hinted at through character dialogue and the various documents enemies drop. Once you get the whole story, it brings new meaning to previous interactions and sometimes provides motivations for the main characters. Furthermore, Abyss Odyssey does an excellent job of integrating the game’s mechanics into the story. Wonder how the main characters keep coming back to life? Well, it’s because they are also part of the nightmare and, like any dream, they can be reimagined. Is it odd that the dungeon changes with every play through? Not so much if you consider it a part of a person’s nightmare, ever-changing and malleable to the dreamer’s will. These traits in the story already warrant high praise but that isn’t even the best part.

Every character has a story. From the main characters to even the lowly NPCs, Abyss Odyssey takes the time and effort to give them a reason for existing outside of the gameplay mechanics that they are there to represent. One of my favorite examples of this can be seen in the dying soldiers that can be randomly encountered throughout the dungeon. They are there as a fast and easy way to give the player a chance at more loot but each comes with a story all their own. Sometimes the story is courageous, other times it’s heart-breaking, and can even be downright embarrassing, but each story helps make the world of Abyss Odyssey feel real. Those dying soldiers weren’t there solely for the player’s benefit, they had dreams and aspirations all their own.

screen2
Protip: When you die, you really don’t. Before even reviving at the beginning
of the dungeon the game gives you control of a random mook. Make it to an
altar and you’ll be instantly revived from death.

The music does a fine job of complimenting the nightmare aesthetic. Each theme is a haunting melody of classical beats that wouldn’t seem out of place in your nightmares… only if you were more cultured and/or educated… you swine! Though, the way the game interacts with its music deserves some credit. Often times it can be used as an audio cue of what is nearby, and other times it can ratchet up the intensity of specific encounters. There is a certain enemy whose theme overtakes the current music whenever you find him. This sudden musical clash makes his appearance all the more terrifying during the fight. These sorts of “reactionary” musical queues make the music feel almost as alive as the setting.

So, by now you are probably wondering why, despite all of accolades I gave this game, it has a big fat 6.5 under its review score? You’re probably also wondering why I would start a video game review talking about dating? Well, that’s because I have a good reason for each. First, the combat sucks. Second, allusion is a pretty awesome writing device.  To put it plainly, at its worst, the combat is a clunky and unresponsive mess and, at its best, it is a poor man’s version of Smash Bros. The shielding, dodge-rolling and fighting mechanics seem mostly there, but what isn’t there is the polish the titular party game has gone through over the years. So while the game may have the know-how coded into the game, it doesn’t possess the necessary grace to pull it off properly. The rigid animations and unresponsive controls lead the player to fight against the stage and controls instead of the monsters in front of them. So much so, that I began to dread every encounter because either my attacks would whiff past enemies or my controls would randomly not function the way they were intended. This also applies to the game’s competitive and cooperative multiplayer modes, both suffering from the same bad combat mechanics. It’s really quite the horrible stain on what could have been a great game.

screen8
Okay guys, as usual. No items. That weird-eye-lion-thing only.
FINAL DESTINATION!!!

I could have forgiven Abyss Odyssey for anything other than the combat. This tragedy could have been avoided if the music was lackluster, if the story was bland or if the graphics were 8-bit. Instead, the game falters on its most important aspect, the combat; it drags everything else down with it. Instead of enjoying the world this game takes place in, I’m forced to drop it like an annoying girlfriend. This game could have easily gotten a 9.0 or 9.5, instead it’ll have to do with the 6.5 I gave it. It just wasn’t meant to be.

When not writing reviews as Unnamedhero, Eduardo Luquin can be reached at unnamedheromk13@gmail.com.

“You’re So Fat” Insults

These can also double as “your mom is so fat” or “your momma is so fat” etc…

You’re so fat…

…when I tried to swerve out of the way, I ran out of gas.

…your belly button gets home 15 minutes before you do.

…when you jumped into the ocean the whales started singing “We are Family.”

…when you did the Nae Nae you hit the sun then people thought it was the end.

…you could sell shade.

…Goodyear wanted to fly you over the Super Bowl.

…when you fell in love you broke it.

…when you have to haul ass you have to take two trips.

…when you were diagnosed with a flesh-eating disease, the doctor gave you 10 years to live.

…you can’t fit in this joke.

…the only letters of the alphabet you know are KFC.

…when you sit around the house you sit AROUND the house.

…the post office gave you your own zip code.

…when you sit around the house, you sit AROUND the house.

…when you sat on an iPhone it turned into an iPad