Tag Archives: business

Rescue HQ – The Tycoon (PC) Review

Developer: stillalive studios | Publisher: Aerosoft GmbH || Overall: 8.0/10

If you’ve ever thought you wanted to take a crack at running your own multi-department government agency, look no further than Rescue HQ – The Tycoon. Stuck somewhere between the seedy privatization of emergency services and wholesome government corruption, you’ll operate and collect money for performing noble services to the community. Frankly, you’re not doing anything illegal, but the focus on the game is really to make money instead of helping people, after all.

The first thing you’ll notice when starting the first scenario is the blatantly tongue-in-cheek humor of your tutorial guide, the Mayor, talking about how you can make a ton of money. There’s some very strange non sequiturs in the dialogue that can catch you off-guard (which are genuinely funny), but it feels misplaced for this game. Despite that, the tutorial is actually a finely crafted experience that slowly introduces the elements the game has to offer and eventually builds into a full game experience without having to “restart” the game. There are a lot of different things to buy and build and finding out the best combination and configuration of all of these elements is the main challenge of the game.

Other than the building aspect, the main gameplay comes in the form of managing emergencies/missions. These missions require you to use your resources and staff, with the rewards being payouts of currency and reputation. Reputation is a capped currency that is required to unlock more elaborate items. As each in-game week passes by, this cap is increased, but you’ll need even more of it to unlock advanced stuff. The emergencies basically play out like those mobile games that you send things out for 5 hours, come back, collect rewards, and then send them out again. Except here, you get flooded with these missions and they tend to only take minutes to complete. The goal is to complete the missions with the highest amount of success rate as possible, but how you get there is entirely reliant on how you are managing just about everything else.

Missions will slowly ramp up, requiring you to keep pace with the growth by hiring more staff, building more resources, and spending more time making decisions on the loadout screens. While these missions are fun to fulfill when they are less complex, the end-game emergencies are a pain when you have to click 10/15/20 times to get to a worthwhile percentage before sending it out. There really needed to be a way to “autofill” with your staff/resources in the best way possible so you can clear these out quicker. When you have 3 or 4 to do at any given time, it can be an artificially lengthening experience.

Eventually, you earn enough reputation to pay off emergencies you don’t want to do and have them go away. Completing emergencies avoids negatively affecting your rating with City Hall, which is the largest source of income per week, but you get money/reputation from completing events yourself, so you are ceding that willfully. There are also day/night shifts where everyone swaps out for a fresh worker. There are other miscellaneous buffs and debuffs your staff can acquire, and as they earn more experience they also become stronger. All of this is fairly fine-tuned and polished; there’s a good experience overall when it comes to the gameplay.

Each department (Fire, Police, and Medical) has their own unique throughput for earning money, and it’s easy to focus more on one or the other. However, as emergencies are random there is less impetus to do anything but have balanced hiring across all three. Police require a lot of extra hands to operate the “paperwork” that is generated, Firefighters require a lot of extra equipment and staff for missions, and Medical has all sorts of different machines to diagnose and treat patients.

The graphics look pretty “computer generic” at first, but the art is actually pretty detailed. While you don’t exactly make any personal connections with your staff due to their generic looks (and having a swarm of them at all times) you won’t exactly get attached to any particular character. The worst part about the game visually is the user interface. There are some issues with text being cut off, things not selecting or deselecting when you mean for it to be, among other things. They clearly needed to go over this again with a fine-toothed comb and figure out what the hell is going on here. Otherwise, I was able to easily find my away around most things and it wasn’t a pain to build what I wanted to. After 10 hours of gameplay, I found out you could actually rotate the camera; I may have missed this in the tutorial, but at this point I’m basically done after about 22 hours of gameplay. There are updates planned, so it may be worth diving back in at some point.

In the end, the game is a lot of fun and an interesting challenge. Once you stabilize your business model, you’re pretty much only going to need to accomplish the emergencies with as much efficiency and as high rate of success as possible. The biggest gripe about the game is how many scenarios are available — there are only five. A game like this should easily have at least 15 to 20, some emphasizing particular aspects of the gameplay to present new challenges. As is, you’re always going to be focused on all three departments equally and just trying to survive until the end of the scenario, which can take a pretty long time to complete.

WoW Chat #24787: Moneypennie -> davepoobond

In Trade Chat…

Passthat: Slash cry is selling full clear heroic HFC with all loot reserved for your specific class/spec. Every saturday @ 9pm Eastern Msg me for more info! Takes about 2 hours

Moneypennie: Pay money to lose self-respect by buying achievements? No thanks.

davepoobond: I loose my self respect

(a couple people laugh)

Later…

Moneypennie: i don’t understand your comment?

Moneypennie: spelling issue? grammar issue?

davepoobond: im making fun of you by making a typo

Moneypennie: i don’t understand how that’s making fun of me… you made the error, not me

davepoobond: cause “lose” and “loose” are the usual error

Moneypennie: lose is the verb to lose, loose is to be loose

Moneypennie: r u serious?

davepoobond: i understand. i added an extra o to make fun of you

Moneypennie: that’s what i don’t understand?!

Moneypennie: you’re usually pretty cool and funny

Moneypennie: you should make fun of people who need to buy their achievements in a game

Moneypennie: and those that cater to those looooosers

Moneypennie: enough o’s for ya?

davepoobond: im just trying to explain the joke man

davepoobond: no need for the personal insults

Moneypennie: what personal insult?!!?

Moneypennie: and it wasn’t a joke

Moneypennie: i’m going to need to rethink my opinion of you after this interaction

davepoobond: who am i? who are you?

davepoobond: this is the first time im seeing your name and you come on my property and insult me

Moneypennie: my alt was in your guild for a while

Moneypennie: and i’m a known AH entity for years, lol

davepoobond: where is the sense of entitlement

davepoobond: i dont buy, i sell

Moneypennie: dude, scroll up, what’s your problem?

davepoobond: im a seller. im a great business man

Moneypennie: i never attacked or insulted you

davepoobond: we dont win anymore

davepoobond: our leaders are stupid, they have all the smart ones

davepoobond: im going to make great deals

Moneypennie: i’ll see you around

davepoobond: im a free trader, but im a FAIR trader

PixelJunk: Nom Nom Galaxy (PC) Review

Developer: Q-Games/Double Eleven | Publisher: Q-Games || Overall: 9.0/10

Walk the aisles of your normal, ideal, grocery store.  Rows full of food line the aisles begging for your grubby little hands to take them and put them in your shopping cart.  But does any food really speak to your soul as well as soup?  Canned soup is one of the most important pieces of human culture, after all.

…Yet have you ever really thought about where your soup comes from?

Do you perhaps think that the planet of Alteria in the galaxy of Soupcon Valley would produce your favorite can of Green Sun Chowder made from Sunblossom and Greenstalk?  Or do you think the civil war and strife of the robots on Nozesi fuel the good time tastes of the delightful Split Sea Soup and/or Filet of Fission?

PixelJunk: Nom Nom Galaxy makes you ask these questions and more.  Well, actually none of that matters because the name of the game is business and market share.  The real test comes in beating your enemy’s robot workers into eternal jobless poverty by creating an efficient soup factory that satisfies the needs of the universe.

Getting down to the essential basics of the game, the robots need soup and you are making the soup, delivering it to the hungry patrons via rockets.  Finding material that is usable for cooking across sprawling sandboxes, you are equipped with your buzzsaw which cuts through and helps you gather many of the things you’ll need.  You’ll also be punching a lot of things.  On the factory production side, you’ll have to maintain, defend, and build out a soup factory that is as efficient as possible.  Robot workers can be hired to assist you in this pursuit, and their operation is a small callback to the logic of Lemmings.  What this ends up being is an interesting mix of game genres in a sci-fi setting with some sparse story to set up the scenarios each planet presents.

What I mostly enjoyed about Nom Nom Galaxy is that it is a sandbox game with a clear objective at hand.  As far as the sandbox genre goes, Starbound is the only other game I’ve played with any large amount of time, which is built mostly on a free-form playstyle that centers on improving your crafting and character’s gear.  Nom Nom Galaxy distinguishes itself from this by giving you developer-designed planets full of ingredients to exploit to the best of your ability, earning upgrades after beating a planet.  The factory’s efficiency becomes a main focus of the gameplay as a result — which can be detrimental to the exploration aspect the game provides, as it essentially becomes the opposite of business efficiency.

As you make your way through the planets, each will provide an upgrade or new thing to buy to change up the gameplay a bit.  Eventually you hit a point, about midway through the game, where scenarios start to take place and you’re no longer able to use defense towers, robot workers, or other things you’ve grown accustom to using.   As the existing system can be a bit complex to learn and understand the controls/logic of the game, the pace is set about right.  Enhancements such as, and being able to use, a double jump or a rocket boost changes the way you play entirely.

Ingredients are varied and many have specialties about them.  There’s about 20 unique ingredients which can be combined with each other, resulting in 400 recipes.  Some ingredients are special and take a long time to find/grow, some you have to kill mobs for, and others are common and plantable.  It’s always fun to find something new in the game and seeing what will result when you combine two different ingredients can be satisfying.

When you combine ingredients, a Soup Can pops out of the Soup Machine.  You take the Soup Can into the Soup Rocket, and the rocket delivers the payload which affects your market share by a base of 5%.  Depending on the market trends that pop up every now and then, the game influences you to try and find different ingredients, or stop using one that might be a commonly used on in all of your Soup Machines, forcing you to change your focus.

A good 20 hours or so of gameplay got me within range of the last three stages of the “Conquest” mode.  Unfortunately Nom Nom Galaxy didn’t live up to the same perfection in its difficulty as PixelJunks Monsters did, and I had a relatively easy time getting through it as I mastered the game’s logic.  Half of the levels in the Conquest Mode are used to introduce you to the gameplay itself, and the latter half tests you to master it to only some unique challenge.  Each planet introduced something new, but the core gameplay being so complex brings down the experience a bit, I fear.  We spend too much time “learning how to play” that when we finally get around to unlocking everything substantial and playing “for realisies” you only have a couple of planets left and the last level of the game, which will require you to use everything at your disposal.

Each planet has the option for endless play, only after you attain 100% market share.  You are also able to continue building your factory as it was or start from scratch in this “S.O.O.P Simulator” mode.  While the planets will always be the same, they offer enough variety and quantity to not have to worry too much about that.  Though since there is no meta game, you are working on each planet on an individual basis.  There is also a mode called Galactic Challenges which take a unique approach to the games formula and pretty much anything seems to go here.  You could be racing from point A to point B or trying to sell as much soup in 10 minutes as you can.  Challenges expire after about 36 hours, and you compete against all other players here, either at the same time, or asynchronously via global rankings.  You can also “Quick Join” and matchmake with another player, however the capability did not seem to be enabled in the review build before release.  I assume there could be some sort of generation for planets in this mode but I can’t be sure.

A lot of the aspects of the baked-in challenge actually disincentivizes you from exploring.  You’ll be dealing with maintaining the workflow of the factory, depending on its need to rely on you to acquire/scout for ingredients.  You are also equipped with an Oxygen tank which limits the distance you can go without finding a source of oxygen or heading back to base.  You’ll also be called back to base when your rival sends monsters to disrupt and destroy your base.  You can automate the defenses a bit by loading it with laser guns and missiles, but you’ll still need to make sure you are there to pick up any of the stragglers and repair buildings.  If at any point your Office is destroyed, you automatically lose the game.

At the end of each day, the game pauses for “Break Time” and saves your current progress.  During Break Time you’ll be shown informative stats, graphs, and how much money you earned.  An added layer of planning is involved as any ingredients that are not currently inside Soup Machines or planted will disappear.  When planting items, it will expand your potential to increase your output substantially, but only if you plan correctly.  Personally I felt like it made the game a lot easier to have the capability to grow your own ingredients since you could plant a lot of the same common ingredients over and over in each level and usually the AI competitor would not match very well in a challenge as long as you had a good production going.  Progression to new zones is limited by recipes you discover, so there is an incentive to experiment, but not much since it was easy to meet those expectations and I never really had to replay anything unless I fucked up severely or neglected my base on purpose.

Sound and visuals is also another high point.  There is a lot of insanity going on initially.  It will take a while for you to understand what is going on, but the art is fantastic and intricate.  The robots are uniquely designed and I loved discovering something new, or going to the next planet to see the theme.  Sound is also well done for the most part, but there was a surprising lack of music.  PixelJunk Monsters and PixelJunk Eden had great soundtracks, but Nom Nom Galaxy seems to take its cues from PixelJunk Shooter with a minimalist approach to music and sound, which isn’t necessarily a bad thing, just different.  Monsters is probably one of my favorite soundtracks ever, so it was a bit disappointing to not have another great soundtrack to listen to.

As a big fan of the PixelJunk series I was completely satisfied with this entry.  While it breaks the mold of “simplicity” all of the other games established within their own genres, Nom Nom Galaxy files down several different genres into core tenants that work together in an interesting fashion.  The game is very ambitious and I enjoyed the humor quite a bit.  Replayability might be Nom Nom Galaxy’s biggest fault, but there is certainly plenty to do and you can keep doing it for pretty much as long as you like.  There just becomes a point where you kind of “get it” and in this case I don’t see myself coming back to visit it very often like I do with PixelJunk Monsters.  It is, however, a lot easier to play the game for very long sessions.

What Do You Know About Killumbus?

Killumbus was in his castle, counting his stacks of money.  Scholars have asked each other, “what do you know about Killumbus?” and their answers have always been “not much.”

What they do know, is unconfirmed at best.

What they do know is the following:

  • He might live in that big castle over there.
  • He might have lots of money.
  • He might have killed lots of people to get it.

Killumbus was once an explorer of nations.  He took his fleet of ships through the seas and found new people to kill.  He kept a room of massacred bones from magical peoples, living in self-imposed exile.  As his name might imply, he couldn’t stop killing.  Everyone.

Killumbus’ weapon of choice was the fan of knives.  He would throw knives up to 250 yards with deadly (that’s a pun) accuracy.  Once when he had visited the Exiled Land of Juziviel, Killumbus had already stuck a knife in 40% of the island’s population from the assaulting rowboats.  The massacre took only three days, and once the dead bodies had been deboned, they put them on the barges and shipped them to the next target on their map.

Killumbus’ Magical Map was a map that allowed them to find magical and mystical places that were hidden from the normal explorers of the world who did not want to kill everyone they saw.  Killumbus’ greatest conquest came in the form of the country of Debrine.

Debrine was a fantastical country full of prosperity and equality.  The culture of Debrine had evolved over centuries to become one of valuing your community and promoting self-worth.  As a result, Debrine’s streets were always clean and there was never any traffic.  Yes, life was good in Debrine, until its streets were full of blood.

Killumbus rode in on the coattails of the night, when many of the guard towers of Debrine had begun their transitional period of turning the lights on.  But since they didn’t have timers in their lighthouses, they always had to judge whether it was a good time to turn on the lights once the sun had begun to lose its light.  Killumbus and his elite squad of bad asses rowed in right underneath their noses, climbed up the infiltrated guard tower and chewed up the guard beyond recognition.

The country of Debrine was as big as a large metropolitan city, and to eliminate a city full of hundreds of thousands of people was going to take a long time.  Killumbus established the Guard Tower as his base of operations and renamed the beach into Killumbus’ Landing.  The Guard Tower was also expanded into a proper castle, in which Killumbus now resides.

The government officials of Debrine did not understand how an outsider was able to find their land, considering a magical sorcerer had enchanted their land with a hiding spell.  When one of the ambassadors came to open negotiations with the hostile force, he had met Killumbus in his base of operations – well before the castle had been created.

Not much has been publically released to Debrine as to what had transpired.  But this is what happened:

  • The ambassador of Debrine was led into Killumbus’ tent.
  • The ambassador of Debrine was instantly stabbed and began spewing blood.
  • The ambassador of Debrine had his intenstines removed.
  • The ambassador of Debrine was then choked with his own intestine.
  • The ambassador of Debrine’s lifeless body was hung outside on a pole for all to see.

Needless to say, Killumbus was one sadistic a-hole.

While the government of Debrine deliberated what they should do to repel the intruders, Killumbus and his crew fortified their position and eventually he built his castle.

Why was Killumbus such a sadistic bad ass?  Well, let’s start at the beginning.

It was recess in Kindergarten at Joy Flower Elementary school in Las Vegas, Nevada.  Killumbus’ original name was Christopher Kohlrhombus and he liked to watch cartoons.  His mother was a businessman and his dad was a female stripper.  Before you ask why you are so confused about the way the genders are referenced, maybe you should ask yourself why you are so gender-biased and re-evaluate the way you live your life.

One day at Kindergarten class, Mrs. Gallagher played the piano, signaling that it was time to stop having fun and start being real.  On their way in, Christopher and his friend Christopher put away their imaginary swords after re-enacting an episode of their favorite TV show Pensacoli Wily Weasel Fighters.  They always had fun running around fighting each other and they were good friends.  Poor Christopher Kohlrhombus never saw this friend again after that day, because when they graduated from Kindergarten they went to different first grade classes that never interacted with each other.  Christopher had built this relationship over the course of a year only to have it thrown away by society’s bureaucracy.  He might not have cared as much if some loser from 2nd grade said that going into 1st grade wasn’t that scary because he still got to hang out with all of his same friends from Kindergarten.  Why did he have to lie?  Instead of having the same friends he had NO friends because he didn’t see the same people he used to go to school with.  It’s not like his mother let him go anywhere during the weekdays, so the friends he did have stopped wanting to hang out with him.

Anyway, Christopher was in the backyard of his apartment building, digging at the ground because he had nothing else better to do.  He lived in an apartment complex and for some awful reason they planted two ugly trees behind the building.  A wizard by the name of Magister Buy1Get1Free was growing senile and had decided that very week to hide his map full of magical secrets between these two ugly trees because he thought the map would grow a more beautiful tree.  Don’t ask me why he thought that, he is senile for a reason.

Christopher spent all day digging, since he had no hobbies at the time, and found the map.  At first the little boy thought he had found a treasure map!   But really what it was is a map to a map.  And it was also a map to all the coin-operated laundromats in the city.

Not five minutes after having found the map, the asshole boy Fookfase The Asshole Kid started throwing ice cubes at Christopher!!  He pelted him pretty good this time because he caught Christopher off guard.  Christopher had to run home with ice scratches forming on his arms and legs.

Christopher, with map in hand, ran to get his baseball glove to run back outside to catch the ice cubes being thrown at him and throw them back.  But his mom asked him what he was doing.

“I’m going to go catch ice cubes and throw them back at that guy throwing them at me.”

“Oh no, you’re not.  That’s too dangerous and I don’t want you getting into trouble.  That’s why I took you out of tee-ball, I don’t want you getting hit by baseballs or ice cubes, for that matter!”

So, bored and shamed Christopher was confined to his room for the rest of the day playing video games and rubbing his scratches instead of taking revenge on the bully he had seen only once before.  Christopher looked at his map – it showed the path to a secret room in the apartment complex that may have been interesting.

Under the guise of night (at 7 pm), after his parents had gone to sleep, Christopher left with his map and started walking through the apartment complex.  He approximated the directions of the map and he came to a room which he had only seen once or twice before.  In reality, it was the senile wizard, Magister Buy1Get1Free’s apartment.  He pays 350 dollars a month on average for the room because half the time he’s able to make it disappear and make everyone forget about it, but since he’s getting older he forgets to hide his apartment from people’s minds on rent day.

Christopher touched the doorknob with his hand at which point the door disintegrated into magical dust and a dark room appeared before him.  There, on a couch sitting and staring into the dark room in front of him was Magister Buy1Get1Free.  His apartment was strangely decorated – there was two of everything; two TVs, two couches, two lamps, two dining room tables, and two microwaves among other things.

“So, you’ve found my map, have you?”

“Y-y-y-yes, sir.”  The young boy replied.

“That map you have holds special power, my young friend…  it allows you to see what is not there.”

Christopher looked with amazement at what he held in his hands.  The treasure was not what was ON the map, the treasure WAS the map!

“Let me tell you, young friend.  I am getting old.  I am not as sensible as I once was.  My years of extreme couponing and buying one item to get one free have taken its toll on me.  And my sanity.  Too much free stuff goes against free enterprise and the economic system we have in place, and as a result I have grown senile with guilt of taking advantage of those multi-million dollar corporations.”  Magister Buy1Get1Free rambled on.

Christopher didn’t understand anything the guy was talking about.  He was like 6 years old.

“I can grant you a power to destroy those whom you call your adversaries.  With that map in hand, you will have the power to end all of those bullies and assholes *I* encountered during my journeys.  I will use you to exact my vengeance…!”

With that statement, Magister Buy1Get1Free got off of his plastic-protected couch and waved his arm around.  Two staves flew into his hands and he waved them around.

“Young boy whom I do not know the name of…!!  You will now be a bloodthirsty maniac of the high seas and destroy the most sacred secrets this world has to offer, one by one!”

Christopher floated in the air and he began to shout as his thoughts became pure bloodlust.  Senile magic created a monster that would one day kill millions of magical peoples and destroy their civilizations.  He had created Killumbus.

Killumbus was given his magical Buy1Get1Free Fan of Knives set that allowed him to spawn two knives for every one thrown.  Hundreds of knives were at his disposal, and each were recoverable by encanting his retrieval spell.  Killumbus was one of the forefront killing machines ever created.

To set sail on his journey, he would need to acquire a crew of the most sadistic homicidal maniacs ever known.  Fookfase The Asshole Kid, with his special ice cube throwing skills, was immediately abducted and magically (literally) convinced to accompany Killumbus.  Other punk kids from the neighborhood, like Mark the Indian Burner, Carlo the Shark Biter, Stephen the Pincher, and Joy Love the Biker Bitch made up the core of Killumbus’ crew.  Their normal identities were erased from memory and Magister Buy1Get1Free conjured up ships for each of his core crew to command.  The Magister hid in the deep bowels of Killumbus’ Rhombus Destroyer.  The other ships were named The Friction Conviction, The Big Biter, The Ouchy Pincher, and Hell’s Envoy.  For the next 15 years, these ships had tracked down and destroyed one civilization after another and ended up on the shore of Debrine in the year 2012.

The Debrine campaign has just begun.

To be continued…?

Formal Pirate Clothing – Commercial

Cast:

Bob American is the Captain (aka manager).
Joey McCurken is the First Mate (aka assistant manager).
Brandon Spaz is a pirate that shops at Formal Pirate Clothing.

BOB AMERICAN
Hello, how are you today, Mr. Pirate?  Welcome to the Formal Pirate Clothing store!

CUSTOMER
Jusssst great!  Arr!!

BOB AMERICAN
Can I help you find something?

CUSTOMER
I’d like to buy some clothes, but I just don’t know what wear, arr!!

BOB AMERICAN
What kind of look are you looking for?

CUSTOMER
I’m looking for a formal-looking suit, for work.

 BOB AMERICAN
You’re in luck, we have a special on suits today.
We have many combinations that will suit what you need.

CUSTOMER
Hey, that’s great, arr!

BOB AMERICAN
We have a black suit, that is a black jacket, black pants,
and a blue shirt with a blue tie.

CUSTOMER
Hmm.. that’s not really what I’m looking for… arr!

BOB AMERICAN
We have some black shoes that would look great with the suit you “arrrr!” buying.

CUSTOMER
Good, I’ll take those, too.  How about a pirate hat to go with it, arr?

BOB AMERICAN
Well, the only one that would go with your suit is this woman’s gardening hat…75% off!

CUSTOMER
That’s perfect, arr!

BOB AMERICAN
Come up to the counter, and I’ll have my assistant manager process the sale for you.

In the back, the security cameras just show Bob American talking to air.  The Customer is a ghost!!!

CUSTOMER
Do you take Pirate Express?  Arr!

BOB AMERICAN
Didn’t they go out of business 100 years ago?

CUSTOMER
Nonsense!  I just got it in the mail yesterday!

BOB AMERICAN
What is this mail you speak of?  Pirates do not have addresses.

JOEY MCCURKEN
Yarr!  It be a ghost, Cap’n!!  He has a damned locket around his neck!

CUSTOMER
Oh, this?  I got it from my dear departed aunt—

Just then, Bob American runs the Customer through with a saber.  Customer keels over with the sword sticking out of his chest as he bleeds across the counter and onto the register.

BOB AMERICAN
Oh.  He wasn’t a ghost, after all.

JOEY MCCURKEN
Oh.  I keep forgetting that the security system still shoots in interlace,
but ever since we got that new progressive flat screen, everyone looks like a ghost on it!

BOB AMERICAN
Joey, you just lost us a sale.  And I may very well go away for a long time when
the mall property manager gets a load of the water damage to the floor.

JOE MCCURKEN
The planet Earth moves through curved space.

BOB AMERICAN
Ah, yes, how can I forget.

End.

YouSendIt Becomes Hightail

This entry is part 11 of 13 in the series Dave's Breakdown

YouSendIt, my “favorite” file sharing service (mostly because of the customer interactions and complete buffoonery that seems to run their business) has decided to ruin the one thing that they had going for them — their name.

Hightail is the perfect name for the people who run YouSendIt.  Instead of something that describes a focused and effective service, they renamed to something that is ambiguous, has no real direction, and alludes to asses in the air as they run away from something that is about to explode (which would be their servers and web site, since they suck).

I’m mostly glad they changed their name because, my God — Look at the amazing response they’ve garnered from their “passionate” renaming!

This whole name change thing reminds me of another article I wrote in my Breakdown series…

Also, the video they put up is absolutely asinine.  Look at the corporate gushery that goes around their stupid name!

WoW Chat #23108: davepoobond -> Amyrista

Amyrista is still trying to sell the recruit-a-friend mount in Trade Chat.

davepoobond: ill buy it

Amyrista: hi:)

davepoobond: hello

Amyrista: hello how are u 🙂

davepoobond: lol good u

Amyrista: hehe i am great too:D

Amyrista: so u want buy that mount right 🙂

davepoobond: do u have it now

Amyrista: yes dear 🙂 u can get it in 5 mins

davepoobond: ok cod it to me

Amyrista: but u know that is RAF mount:) so u will send an email and name to me and i can make it done for u in 5 mins 🙂

davepoobond: lol what is a that

Amyrista: RAF is recruit a friend mount dear 🙂

davepoobond: how does that work

Amyrista: oh just like i said dear :)i will send u an email and name that u can send invitation then i can make it for u ,it will be done in 5 mins 🙂

Amyrista: and u can get it in [battle.net] and it shows linked

Amyrista: u can claim it

Amyrista: and then u can get it in wow game mail box:)

davepoobond: i dont understand

Amyrista: it’s very easy dear

Amyrista: i will tell u  how to do each steps 🙂

davepoobond: i dont have any stairs lol

Amyrista: hehe stairs?

davepoobond: yeah u said steps lol

Amyrista: ah haha sorry i mean i will tell u how to do it 🙂

davepoobond: do what

Amyrista: so u can understand that ^^

Amyrista: but i usually charge 5k first and after u got the mount pay me another 5k 🙂

Amyrista: i sell 10more nightwing each day 🙂 so dont worry

davepoobond: can i ask u a question

Amyrista: yes 🙂

davepoobond: r u married

Amyrista: nope .i am 24

Amyrista: havent married yet

davepoobond: y not?

Amyrista: yea,why?

davepoobond: y rnt u married?

Amyrista: why i need to married right now ?:P

Amyrista: hehe

Amyrista: i will but maybe 1-2 years later

davepoobond: dont u have a boyfriend

Amyrista: i have a bf 🙂 u have GF too right ?:)

davepoobond: no 🙁 i am lonely

davepoobond: what do u do with ur boyfriend

Amyrista: hehe if u buy a nightwing i will tell u

Amyrista: so u want the nightwing right 🙂

davepoobond: lol do u ride the nightwing with ur bf

Amyrista: hehe i can turn into a nightwing and riden by BF

Amyrista: hehe if u like to buy a nightwing and turn into it let me ride on ?:)

Amyrista: take me around

Amyrista: 😀

davepoobond: lol u turn into nightwing in real life??

Amyrista: lol i wish

davepoobond: +

Amyrista: if u really like to buy it or just like chatting with me ?

davepoobond: i just like chatting 🙁

davepoobond: u r nice

Amyrista: hehe but i need to do business it if dont want it i can’t chat with u anymore

davepoobond: so u r not nice?

Tiny Tower (iOS) Review

Developer/Publisher: NimbleBit LLC || Overall: 6.0/10

Hardware Used: iPhone 5 with iOS 6

Tiny Tower is one of those games that takes a relatively simple concept and artificially inflates the time it takes to do anything to make you feel like spending money to get ahead.  But that’s every game nowadays on an iOS or Android platform, and its easy to get riled up about business aspects of any of these “free to play, pay to win” games.  So, what does Tiny Tower offer that you might not occasionally see in other games?  Well, I can’t say that there’s much that I really “enjoy” about the game except for maybe two things: the art style and the humor.  It’s nice to say that in this case, Tiny Tower actually tries to go “against” the curb, looking cartoony or “old” (read: 8-bit) and get away with it.  Truth be told, the art style mixed with the humor therein is more what makes this game enjoyable than anything else.

In Tiny Tower, the basic goal of the game is to add more floors to your tower.  Your tower floors can be residential or a random store within six individual categories.  The people who live in your tower work in your tower.  These little slave people bend to your will and will work and live wherever you tell them to.  And if you don’t like their face or their skills, you can evict them.  Ah, yes, Tiny Tower is also probably making a social commentary on the downturn of the economy with people having “dream jobs” of working in a donut shop or a coffee house, but I digress — that is probably part of the humor of the game and also adds an element of difficulty in trying to match your “Bitizens” (whom live in your tower) to work and be happy.  Oh, and they also pay you rent.  It’s indentured servitude at its finest, and they can wear a sheet to look like a ghost while doing it all.

Tiny Tower is an okay game.  It isn’t exactly the most fun that I’ve ever had with my spangly-dangly iPhone, and I can’t imagine I’d be playing this game for very long because of it.  I think what actually ticks me off about the game more than anything is that there is a lot of micromanaging involved.  Each business on your floor has 3 items it can sell, and each take a certain amount of time to “re-stock.”  Once re-stocked, the game notifies you the item is ready to be stocked, and doesn’t start selling until you go back into the game to click it and then get back out.  I thought I was paying my little slaves to do that for me, why do I have to get notifications every 3 seconds to do something new?  I thought this game was supposed to be leisurely fun, not harassing me to pay attention to it like a GigaPet or Tomagatchi!  Not only do I have to do that, but I have to monitor all of the floors individually by clicking on them and figuring out which items will become out of stock soon.  There isn’t an easy way to just view all of the possible re-stocking actions I can do and decide from there — I have to individually click 6 different floors to see what’s up and if I don’t, I run the risk of losing potential money.  What happens when I get to 30 or 40 floors?  Who do they think they’re kidding with this?

Reeling it back a little bit, there is basically one goal to the game, and that is to add more floors for you to manage.  To accomplish this, the game gives you two currencies.  You know that when there are “two currencies” in a game, one is the one you actually want (Coins), and the other is the one that they want you to buy with real money (Towerbux) so that you can save “time” and actually progress in the game to the point of madness before you have your third coronary.  Towerbux can be used to buy more coins, or pay off some of your Bitizens to do stuff faster.  Great, so why couldn’t I do that with coins?  OH, that’s because Towerbux cost like 3 to 9 cents each (depending on the bulk size) and THEN you can convert them into coins, but you can’t seem to do it the other way around.   Tiny Tower allows for a little leniency in this regard, however, since there are actually ways to earn Towerbux INSIDE the game and as a result the game is balanced around using Towerbux to at least a certain extent.  It makes Towerbux not seem as useless as its cousins in other games, like BlowJobBux, or whatever they’re called in other games, since you actually get to use them.  If a game were giving out free Blow Jobs, would you not partake?

Coins are the real end-game, however, and the more coins you get the more floors you can add to get more coins for the whole process.  Towerbux essentially help you earn more coins at a faster rate, and depending on if your math skills are any good, you have to figure out what the best way to use your Towerbux actually will be.  My general tactic seems to be using it for the “3rd tier” items for whatever has the most stock that can sell (since they sell for 3 coins each, as opposed to the lower tiers which are 1 and 2 respectively).  The amount of stock that an item can maintain depends on who works there, which also relies on your ability to count from 0 to 9 and being able to assign people to the right color based on those numbers.  Sometimes Bitizens will be useless in your situation, so you can evict them and hope for a better idiot to replace the guy who is wearing last year’s purple hat.  Or hope that you’ll get an Asian-looking lady for your Day Spa so that you can start selling Happy Endings.

There isn’t ALWAYS something to do in the game, though.  So, during those times where you’re just trying to wait for more measly minutes of your life to pass you by while you wait for another event to happen in Tiny Tower, you can act like an elevator attendant and work for tips.  Depending on what floor they ask you to take them to, you’ll get twice the amount of coins there.  However, you will occasionally get one Towerbux instead and boy howdy, it’s time to go to the strip bar!  If you know what I mean… it’s on the 69th floor and the 3rd tier of stock to sell is Backroom Dances, so you can tell them to “Hurry!” and get some more Backroom Dances in stock so that people can start buying them at 3 coins each so you can repeat the whole process again and be depressed that there is absolutely nothing better to do with your time than be a slave to this game.

Not only do you have to wait anywhere from 10 minutes to 3 (or more?) hours for things to restock, but you have to use coins to pay for the restocking so that you can earn more coins.  It sort of doesn’t make sense to me when you look at it from a gameplay standpoint, even if it makes sense in a real life standpoint.  But this game is not real life, it is a game.  They should just make us earn less coins per stock or reduce the amount of stock you gain per restock.  It is sort of a weird, needless, cyclical thing going on and perhaps it is some sort of fail safe on their end so that if you end up spending all your coins and somehow can’t afford to restock anything you have to sit there and waste an hour elevating people to parts of the tower that are closed because they can’t sell them anything — or buy Towerbux so that you can exchange them for Coins!!  AHA!  I found out their little scheme.  But, for now, I’m just going to chalk that up to another one of those “meaningless” micromanaging things they thought was necessary to include in this game, since there’s a lot of those already.  Once you further progress in the game, you are also able to fulfill missions and get Towerbux for them.  There are about 50 of them, and it probably isn’t even worth doing for the return you get.

So, what makes me come back to this game?  Honestly, not much.  The only idle interest I have in pursuing the game any further is to see how ridiculous the micromanagement of all of your stores can get once you add a lot of floors to your tower.  I’ve played the game for approximately two days and I already find it taxing on my sanity.  Every three minutes I feel like I have to go back to the game and do “something” before I put it down and wait another three minutes to do “something” again.  The game is stable and has some seemingly useless social aspects in which you can see what towers your friends have or whatever, but that interests me not in the slightest.  How about spending more time on a single-player experience and less with these meaningless faux-multiplayer features?

This game certainly didn’t help my terrible cough, that’s for sure.

Post-mortem:

Since I wrote the review, I ended up getting to the point at which I had 40 floors in my Tower.  The more floors you added, it seemed like the game began to become less stable and you would get random crashes now and then.  They also updated the game for “Valentine’s Day” a week before February even rolled around, and made everything an obnoxious pink.

I finally decided enough was enough and I uninstalled the game on February 3rd.  I feel like a weight was lifted off my shoulders, and I probably should have done it much earlier.  This is an absolutely terrible game, and I would probably re-rate it at about 3.0/10 based on playing it for a long time (3 weeks straight?).  I can only imagine what floor that poor schmucks out there who actually enjoy this game are at, and how much time per day they spend restocking and shuffling Bitizens.

Local Exchange: An Eruption of Stupidity

Based off the following post:

https://squackle.com/22567/screwed-up-chronicles/daves-kingdom/scam-call-from-local-exchange/

Harry Brown and Mildred Jacklesmith once had a great idea.

“Why don’t we scam people?” Harry Brown said.

Mildred, obviously in agreement, shouted at the top of her lungs.  “YESSSS!!!!!”

And so a company was born.  It was named Local Exchange and it was in San Dimas, California.  Or maybe it was in Villaverde.  Is that even a city?  To tell you the truth no one really knows what city it actually is in.  Not that it matters because absolutely all of their business would be conducted over the phone.

Local Exchange invested in a phone number that provided unlimited calling and texting.  Obviously, to scam people you need to call them unlimitedly and text them non-stop.  Otherwise, the whole scam thing doesn’t really seem very scammish!

The first order of business was to create the scam.  The scam of all scams.  A scam that everyone would believe but only the smart people would question and only the smart people would see it was a scam.  People who were smarter than them, even.  But that’s not the target market, now, is it?

The scam had been planned out in a matter of days.  First, they would call a random number and ask to speak to the “owner of the phone” to make it sound official.  Once they had the owner of the phone, they would tell them about the grand prize they had won and how everyone knows them locally but to get notoriety in different parts of the country, they were expanding their random 6-day cruise prize to different areas of California.

Once the person had given them their credit card information and social security number, they would hang up and begin to apply for credit cards and home loans with their information and take out cash advances.  And then they would invest that money into online payment systems.

Yes, life was grand in the most successful scamming company of all time.  Local Exchange posted huge profits and Harry and Mildred bought huge mansions once owned by drug dealers who fell victim to the scams.  Poor drug dealers lost their drug dens, but they weren’t the only victims to the grandest scam of all time.

I will now tell you about a lady who was down on her luck.  She thought she was the luckiest person in the world and won a free 6-day cruise to New York from California.  Oh, what a joyous occasion it was.  And all she had to give them was her name, address, social security number, and driver’s license number.  Overnight, this wonderful, nice lady had transformed into a blathering hobo asking for change at bus stop benches.  The day before she had been a worker at McDonald’s but when it came about that another Emelia Prancasa applied for a job at Burger King across the street with the same information as “Our” Emelia, that’s when McDonald’s fired her.  They couldn’t have a worker working at two fast food restaurants at the same time.  That would be espionage in the making!

Poor Emelia.  She can no longer work at any fast food restaurant because she became the most notorious fast food restaurant quadruple agent ever to be known.  Too bad she wasn’t hot cause she was quite ugly and not very attractive to boot.  Sometimes ugly people can be attractive, but sometimes they are just stupid.  Like Emelia.  Because she thought she won a 6-day cruise when in fact she won nothing and lost it all.

The end.

Moral:  Don’t give away your private information to random people who call you on the phone telling you you won a 6-day cruise.

ViSalus Sciences: How Being A Scam Is a Self-Fulfilling Prophecy

This entry is part 7 of 13 in the series Dave's Breakdown

Recently I was introduced to a… unique company.  I don’t want to say “pyramid scheme,” but it really is a legal version of it — known as multi-level or referral marketing.  Wikipedia will give you a big insight into what these terms mean and how they are related to each other.

ViSalus Sciences is a company that is in the business of weight loss.  Excuse me — I should rephrase that.

They are in the business of MARKETING weight loss products, and having you do most of the leg work for them.  That’s what multi-level or referral marketing is.  It’s a marketing tactic that markets to people, either in-person or through someone you know, rather than traditional means such as television.  They have representatives from their company come by to talk to you after you are invited to a “Challenge ‘Party'” (notice the double quotes) or some sort of get together by a friend or acquaintance under the guise that the product that they are selling is healthy for you.

It may very well be healthy for you.  It may even help you lose weight.  But when a company talks about how their product is good for you for about fifteen minutes, and then spends the next hour or so explaining how you can MAKE MONEY while using it and becoming an “Independent Distributor” (read: selling the product to your friends, and then they sell it to their friends, and you get a cut of that), you have to question the intentions of this company.

Right?

… Or are you allowed to?

There’s no question that obesity is a problem in the United States.  The underhandedness of it all comes from playing off the emotion that if you reject the product for any reason (since they say anyone can benefit from losing weight or becoming more lean) then you are seen as someone who doesn’t give a shit about their body and scrutinized for it.  Of course, it’s totally not because you don’t agree with what you are presented with, and question why it was presented to you in such a manner!  They tell you you are going to die if you don’t change the way you live.  And that may very well be true.  But what they mostly want you to do is to buy into their marketing plan.

ViSalus Sciences doesn’t care if you lose weight or not.  What they really want you to do is to market their products to the next guy, and have them market it to the next guy.  Yes, I understand that businesses exist for the sole purpose of making money.  But there is a reason why certain business ethics are in place and why business models like a “pyramid scheme” are outlawed, and others like “multi-level marketing” or “referral marketing” are walking the fine line.  The reason why these are so controversial and not legitimate business models is because they are UNSUSTAINABLE.  What happens when there are no more people to sell your product to and make money off of?  In this case, what happens when everybody is skinny?  The whole system falls apart, and only the people at the top are left with any money.

The oddities don’t stop there, of course.

When you dig deeper into (or, rather, get poured on with) the details of their referral program, it starts with you getting your ViSalus powder meal replacement substance for free when you refer three of your friends into buying one of their kits — the most expensive being a $250 “Transformation Kit.”  That’s probably a tough sell, but its the “most rewarding” from ViSalus’ standpoint when they’re trying to sell you into selling their stuff.  What’s more, is if you keep selling to people and then THEY sell to other people, and so on, you start getting checks cut to you in terms of percentages of what they buy and keep buying.  Pretty sweet, right?  And eventually you’ll get to a point where they’ll actually pay you for the lease of a BLACK BMW at 600 bucks a month!!!!  Oh, did you read the part where it has to be black?  That’s okay, if you don’t want black, they’ll give you 300 a month for something that isn’t black.

So, wait.  Did you read that right?  What the fuck does the color black have to do with any god damned thing?  I’d probably just chalk it up to the CEO of the company wanting his minions to look like a fleet of stealth fighters driving into the parking lots when they have any stupid meetings or expos for their marketing clients.  Maybe it’s an inside joke and he actually hates black BMW’s.  I don’t know what the fuck they’re trying to get at.  Besides, what happens when you repaint your black BMW into a red one?  Do they still give you 600 dollars?  It’s still technically black on the pink slip if you don’t change it, right?  Are they going to send someone to your house to inspect your car’s color?  Who knows, maybe they send a person to your house to gain intelligence on other matters, like when you take a shit or beat off.  And it doesn’t stop there… you could potentially be making millions of dollars with this marketing plan.  Hooray!  And you’re not even an actual employee of their company, yet you’re bringing in 10% of their gross income!  Makes a lot of sense.  Toss in a bunch of other random shit like a magazine subscription to the aptly named “Success” and you’ve got yourself some fireplace-burning material in addition to pumping weird chemical powder into your body and all the other benefits that come with it.

I think what irks me the most about the company, other than its obviously questionable business model is that on the first page of a Google search there are literally two to three results asking if the company and its referral marketing business model is a scam.  That is a red flag in itself.  You should not see that for any legitimate company.  You don’t search Target and see “is Target a scam?” as the second result, right?  I’m sure if you dug deep enough you’ll see some randoms on the Internet gloating about how they may have scammed Target or how some idiot doesn’t understand how a credit card transaction works.

Not only that, I have a sneaking suspicion that ViSalus themselves are actually putting these “Is it a scam?” articles up on these random web sites.  ViSalus is owned by a huge marketing company known as Blyth, and they have probably flooded the internet with articles of this nature to bury any real “evidence” of any legitimate complaints about the company.  Nearly all the articles you can find about ViSalus asking if it is a scam talk about the dicey things they may do, but end up praising them and saying how good the products are… topping it all off with a referral link to their own referral page to have you buy their shit.  If these articles were actually by individual writers, then they have no knowledge of journalistic ethics (what’s that?) since there is a HUGE conflict of interest apparent and no way to actually tell if they are saying what they’re saying just to get you to buy into it all.  This is what makes the company possibly being a scam a self-fulfilling prophecy.  They apparently say that it is a scam… only to conclude that it isn’t.  But by flooding the internet with these types of articles, it makes you question what they’re really up to.

To conclude, I’m not saying that the products they sell don’t work.  I’m not saying either that there isn’t money to be made by falling into their weird referral marketing program.  I just know that I want to stay the hell away from this company, and if anyone wants my suggestion, it would be to do the same — and make sure you skip on giving them any of your personal details.

Here’s a few extra reference materials from Yahoo-related web sites (so you know that it isn’t some fucker posing as a legit consumer):

http://ca.finance.yahoo.com/news/From-gang-member-millionaire-forbeswp-3869850001.html?x=0&cmtnav=/mwphucmtgetnojspage/headcontent/main/3869850001//date/desc/11/s101325

Same article as above with a different name:  http://www.forbes.com/sites/danschawbel/2011/08/08/entrepreneurship-nothing-to-lose-and-everything-to-gain/

http://news.yahoo.com/blyth-increases-stake-visalus-sciences-20110415-153430-696.html

http://answers.yahoo.com/question/index?qid=20110605130954AAGG2va

http://answers.yahoo.com/question/index?qid=20070701165240AALx2cL

Update 9/12/11:

And it keeps getting worse.  Not only do they have your friends selling you this shit, they have five-year-olds explaining it to you like they know everything.  BUT HEY!  Don’t forget about how you can REFER YOUR FRIENDS!  Yes, even a five-year-old knows how multi-level marketing works — its that simple!  Here’s one video that pretty much shows how bad this company wants you to get sucked into its ploy.

http://www.youtube.com/watch?v=U091N-ZrXYk

The comments are nothing short of hilarious.  Especially the one that says:

“So many of these responses amaze me. I would be willing to bet most of these people know nothing about these shakes, eat at McDonalds or Burger King every week and talk about eating properly. I have had these shakes as my breakfast for 2 years and would drink them for the rest of my life. They have more quality nutrition packed into each one than I can get from just about any breakfast. I exercise daily, which we encourage, and eat fruits, veggies, fish, daily. No need for such negativity.”

By some guy named “TheViGuy.”  Well, that isn’t some viral marketer employed by ViSalus, right?  Wrong.  It is.

It looks like there’s even more five-year-olds-explaining-multi-level-marketing videos on YouTube, too.  Enjoy.

Cashier Lesson – Being a Receptionist Without a Chair

This entry is part 2 of 6 in the series Cashier Lessons

Everyone knows that when you’re a receptionist or manning a desk you either are standing up, sitting down, or leaning against whatever can hold you weight.  But what people don’t know is how to cope with being a receptionist in a situation where the desk is made for sitting but there is no chair!  It’s supposed to make you look more approachable when you’re standing around looking like you’re straining to do everything you’re trying to do rather than sitting in a chair using the desk that is made for sitting in the way it was designed to.

So you are forced to stand, but lo and behold, you’re not four feet tall, so 85% of the surface is out of reach and the other 10% is unusable due to line of sight issues.  That leaves approximately 2.5% of the desk you used to be able to use for use.  The other 2.5% is taken up by the normal useless junk that you’re required to keep on your desk, such as business cards and phones — you never had that to begin with anyway.

There are a number of solutions to tackle this problem.  Pick the most viable solution for your situation:

1. Bring the counter to you.

This solution requires you to engineer the desk or counter in such a fashion that it rises approximately three feet into the air.  You can use anti-gravity machinery or exquisitely stylish cherry-wood wedges to accomplish this.  It’d be like you’re sitting… but you’re standing!

2. Bring you to the counter.

This solution requires you to invent the marmalade that Alice drinks in Alice in Wonderland.  Just make sure you drink just enough to shrink to the size of the desk.  But I guess you can drink enough so that you can swim around in the tears of lazy receptionists who don’t like to stand up while being a receptionist.

3. Pretend like you’re sitting.

Who says you can’t sit without a chair?  You can crouch or sit on an imaginary chair, or develop a jet engine system to keep yourself comfortably levitated at the elevation of your counter.

4. Get a new counter/table.

The most sensible solution of all is to get a new counter.  But sensibility is more expensive than a new counter, so you’ll most likely have to forgo this solution nine times out of ten.

5. Bring the surface of the counter to you.

I suppose this is most sensible low-cost solution.  But this means you spend money on ancillary items when you could just solve your problem by using the chair you already bought instead of raised surfaces to solve a problem you didn’t need to create.  But, who cares, it’s just money, right?

Another challenge that is presented is your ability to be sneaky about things.  While in a chair, you would be able to sneak a snack or a peek at your cell phone just to holla at your homies.  There are only two presentable solutions available to tackle this problem:

1. Hide under the counter/desk.

Hiding under the counter/desk allows you to temporarily shirk any responsibilities you may have been forced to do.  You can hide from customers, managers, other employees — its like a safe haven for about five minutes while you sext that hottie you met at the bar last night.

2. Make the counter into a fort.

Nothing says “fuck you” to customers better than stacking up large amounts of random shit so high into the air so they can’t see you anymore.  Who says you need to help anyone but yourself?  You need some alone time randomly during the day after you’re creeping on the hot guy/girl trying on a shirt in front of the fixture instead of the fitting room?  Time to get some boxes and staple a handwritten “Do Not Disturb” sign so people can’t see you anymore, and don’t come-a-knocking.

Major To Major

I’ll say a sentence, and for various majors, I will translate for you:

“In physics class, he almost fell on the slippery floor.”

Physics: “In physics class, the coefficient of friction was such that he almost collided with the ground at an impact which would be painful, but he quickly shifted his center of mass to overcome the change in displacement of his feet in relation to the rest of his body.”

Education: “Now class, make sure you watch where you step, or you might fall down and get a boo-boo!”

Business: “Judging from our third quarter report, sales are down because the floor was slippery, but our stockholders will catch us if Human Resources gets their act together.”

Chemistry: “Ka-blamo!”

Sports Management: “STEVENSON! GET YOUR ASS OFF THE FLOOR! THIS ISN’T A SLUMBER PARTY! I WANT YOU TO RUN 30 MORE LAPS!”

Theatre: “Alas, science has fallen me yet again. This floor, laden with water of Hades, seeks to claim my soul. Lo! If only thou wouldst catch me at my utmost diagonal juxtaposition, your thanks would be mine to give.”

Art: “The pea green chalkboard distracted the fleshy-colored person from the transparent water, and he slipped on the beige floor.”

Pre-law: “Your Honor, my client, the floor, had no involvement in the slippage, as the water was placed there without the floor’s consent. The floor is not slippery given the right conditions. I move for a mis-trial.”

Undecided: “Uh…..”

History: “The Mayans were a very advanced civilization. Many Mayan scholars were learned in physics, and pretty much everyone knew that if a floor was slippery, to let their slaves to mop it up and put a wet floor sign up.”

Computer Science:

try {
Walk->chalkboard;
if (floor == slippery)
throw (walking_error(Sussman));
}

catch (exception & fall) {
cout << fall.what() << “You almost fell. Nerd.” endl;
}

 

Music: “Why would I go to physics? My major involves learning nothing.”

Liberal Studies: “Same here.”

Psychology: “The floor’s inferiority complex conflicted with the subconscious of him, who wished nothing more than to walk over it like he did with his former self.”

Political Science: “If I’m elected, I will do everything in my power to ensure that our floors will never be too slippery. Vote for me.”

French: “Haw haw haw! You silly American pig!”

“You just can’t eat hot soup with your bare hands.”

Theology: “Thou shalt not consume unleavened bread with thine arms of God.”

Theatre: “Soup tempt me no further! Silverware must I use to defeat thee!”

Physics: “It is impossible to transfer soup of at least 120°F into one’s mouth using an apparatus, like hands, which cannot withstand the heat.”

Undecided: “Uhhhhhh.”

Education: “Now, Goldilocks thought the first bowl of porridge was too hot, but she didn’t have a spoon to use.”

Computer Science:

Soup campbell(cream_of_potato);
campbell.cook(5) // Cook for 5 minutes
if (!fork && campbell.temp() >= too_hot)
{ campbell.spill_down_your_shirt();
campbell.scream_in_agony();
}
Marketing: “This soup is hot hot hot! Too hot for hands! Only $99.95! Call now and we’ll throw in these special soup-eating gloves!”

Psychology: “Your hands are jealous of the soup and its intensity. This stems back to a repressed childhood memory in which your parents used to feed you strained peas which were way too hot and you cried.”

French: “We call soup bouillabaisse. Haw haw haw!”

Journalism: “Twelve ounces of soup were detained Monday when it scalded the hands of a local moron, authorities said.”

Music:

“Vegetable! (Vegetable!)
Chicken noodle! (Chicken noodle!)
Alphabet! (Alphabet!)
Spaghettios! (That ain’t soup!)
Matzoh ball! (Matzoh ball!)
Split pea! (No soup for you!)
Minestrone! (Minestrone!)
Tom Kha Gai! (That soup’s hot!)
Leeky-leeky! (Leeky-leeky!)
Wonton! (Wonton!)
Gazpacho! (You can do that!)”

– Da Vinci’s Notebook, “Hot Soup”

“The Devil Rays will not win the World Series this year.”

Theatre: “A dagger through my heart, and a baseball through my legs, our misled fish of the Devil shalt finish last.”

Nursing: “Doctor! The pitching staff is choking! Perform the Heimlich!”

Communications: “We need to tell people that the D-Rays suck, but by using as much technology as possible so it gets to all corners of the globe 1/100th of a second faster.

Undecided: “Uhh…”

Education: “Now class, it’s not whether you win or lose, but whether or not you finish in last place every year you’ve been in existence.”

Computer Science:

DevilRays.setLosses(100);
DevilRays.fire(“Lou Piniella”);
DevilRays.contract();

Music: “I have a useless major, but at least I got paid 50 bucks to sing the National Anthem.”

Journalism: “The Devil Rays, the minor league team of the Yankees, suffered another losing season and drew a total of 200 fans.”

Spanish: “I can’t talk right now. I have to get on a raft and defect to America, so I can play for the horrible Tampa Bay team.”