Tag Archives: computer

WoW Chat #25685

Note: “DBM” is a popular add-on in the game that most people have and most people know about.  It helps with raids and has other quality of life options for the game in general.

Cloned: Thanks blizz, for forcing me to watch a cutscene ive seen 8 times,  and not letting me ESC out, and missingi my 40 min queue pop. Fuck you Xera

davepoobond: someone doesnt have DBM…

Cloned: whats that

Myuuse: lol

Stormclaw: …

Cailirath: delete now bro

Myuuse: Did you just join WoW?

Cailirath: I think the real question is why is a dk not tank queing instead of wasting a plate class

Phatgrillz: yo why are sky golems so expensive now?

Cloned: oh sorry, im not some mega nerd. that modified my WoW Ui, to look like some spaceship taking off

Cailirath: idk lol the mats are still cheap as ever

davepoobond: “mega nerd”

davepoobond: you’re just a dumby instead.  guess thats worse

Cailirath: want some ointment for that burn?

Cloned: oh sorry, i dont make my WoW gtaming experience, like im working for NASA.. sorry im one of those normal ppl that understand this is just a game

davepoobond: literally no one has the issue you are having because we are smart enough to have a required add-on

Myuuse: DBM is a simple mod that fixes dumb shit and assists during dungeon and raid fights

Myuuse: it doesn’t overhaul the UI or anything like that

davepoobond: it has nothing to do with making the game look like a spaceship

davepoobond: what a weird analogy

Myuuse: Don’t talk shit when you very clearly don’t know what you’re talking about

 

Myuuse: You’re just making yourself seem like even more of an idiot than your initial comment made you seem

Cloned: oH sorry, i dont bust out graphing calculators, and spreadsheets to determine how much damage i can potentially do

davepoobond: no one does that bro

(In Guild Chat) Dusk: he starts every sentence with OH SORRY

Cailirath: normal people have dbm

Stormclaw: It’s a good thing he isn’t in a spaceship or there’d be another challenger incident

Myuuse: DBM’s purpose is to make sure you don’t stand in fire

davepoobond: OH SORRY I DONT USE LIGHT TO SEE THINGS IN FRONT OF ME

Cailirath: Im guessing he does

Myuuse: He absolutely does

Cailirath: hes probably that dps standing there blowing cds on trash pulls

davepoobond: I ALSO DONT USE UNCLASPED BRAS OR BOTTLES OF WINES

Cloned: oh sorry i dont modify my WoW UI like some sociopath, so that it looks like a spaceship taking off… u know to some people, this is just a game

Cloned: sorry i dont bust out graphing calculators and spreadsheets to determine my DPS acceleration

Mightydwarf: How to spot a shitter

Cloned: yeah im shit, because i play WoW for fun… not like some mega nerd, that thinks WoW is like working at NASA, when they install 10 million addons

davepoobond: you are an anti-science cretin.  what is wrong with NASA

Cloned: there is a reason there is a stigma against WoW players, and its from sociopaths like him  that Call everyone shit, if they didnt modify their UI to determine complex equations about DPS

Cloned: and then he tells the casual players to Delete and walk away from the computer…. THe irony is that he needs that more than anyone

Kynsae: No, im pretty sure the stigma is that people will choose raids over real life, play all the time, and generally talk nerdy

Whicket: yo whats an addo

Cloned: its something, that you install when you lack skill

Whicket: so the fact that i install an addon to mash my bags together or see my dps means i lack skill?

Whicket: well fuck me silly im uninstalling

Tormentous: once you uninstall them your skill will increase like crazy

davepoobond: why do you hate NASA

Brief Manifesto on the Intimate Relationship of Vitality and Scripture as Interpreted in a Craniopomorphic Manner with and without Substantial Acknowledgements of Mania

In my craniopomorphic fishbowl, the scriptures of vitality are reduced to fish food. This statement, with some degree of strict method, reveals highly substantiated visions of living, namely three, which can be extracted using a many-fold process of definition, application and intuitive assumption. The inherent difficulty in relaying such specific and clear visions is the cloudy nature of foreign interactions that occur as the more common ways of living and more thoroughly these occurrences result from the worldly lack of the general “person,” who is neither “he” nor “me” but an impulsive mix of the two, to create the parameters of the world in which he is omnipresent but unable to grasp because of this very same lack of creative will.

The first methodical step in relaying this idea is the removal of any stigma resulting from the use of jargon, which is arrived at as a thorough way to encompass an idea, but at the same time is auto-destructive because of the intuitive nature of jargon and the roundabouts that become necessary to provide any sort of clairvoyance on the subject. Craniopomorphic, at its most mathematical, is the result of a deficiency of any sort of encompassing word in current circulation suitable to the idea. It was derived using a cognitive ability that borders on autogenous and is the production of a welding of the Greek roots “cranio” – of or relating to the brain and “pomorphic” – meaning: to draw into light an innate understanding of some phenomena having like characteristics to the word it is defining; related, although only in usage, to anthropomorphic. So, it can be said that this word, when used as an adjective, such as “craniopomorphic fishbowl,” is being used to illuminate the ability of a fishbowl, in specific, to take on a cranial capacity, and in this case, for the direct purpose of drawing a conclusion to the activity of the brain by way of allegory to the utilities inherent in a fishbowl.

Similarly, a methodical understanding of “scriptures of vitality” can be made but with less processing because of its immediate relation to intuition. “Scriptures of vitality” is most thoroughly an idea, which serves the purpose of defining the general state of non-phenomenal reality or that is to say, reality, which is void of personal utility for phenomenal experience or experience which is acknowledged as being the sum total of personal filtration (mental processing of reality; conscious and subconscious).

Some conclusions can now be drawn with the jargon issue having been addressed. The ultimate conclusion of the original statement (In my craniopomorphic fish bowl, the scriptures of vitality are reduced to fish food) is the production of fish food, and a look into this reveals three ways of acknowledging mania and its substantial role as the cornerstone of reality. First, “fish food” because of its simplicity, which can be seen as the simple act of “me,” writing a “paper,” by hitting the “keys,” on a “computer,” and so on. This illuminates a more mechanical way of being in personal relation to the world in which “I” become akin to the processes of my environment and not the construction. Second, “fish food” because if “I” choose to swim in reality and be a fish, “I” am gonna need some sustenance to keep “my” dorsal fins a-churnin?

This idea speaks to the necessity of having reality dictated to “me” thoroughly if “I” chose not to acknowledge the solitary state of “my” existence. In this case the action of dictating takes on the role of giving scripture and can thus be seen as the fish food that fuels the process. Third, “fish food” because as an overblown ego, this is such a miniscule proportion so as to not even be worthwhile. Or, this third prong can be equally stated as “fish food” because as a person who can completely acknowledge how wholly perfect he functions, no sustenance is needed. The two assessments of this final prong just boil down to a conflict of perception. The first is the idea that if “I” choose to take advantage of the anti-gravitational nature of time, in other words, it’s constant suspension of everything because nothing is ever finished and everything (in this case used as an entity not an idea) is in constant redefining of itself, then I need no other nourishment outside of the realization of the impermanence of everything. The second assessment is the idea of being highly sensitive to such a degree that the totality of life has been raised through personal awareness like a garden in “my” craniopomorphic greenhouse.

Lastly, everything should be observed, in regards to this paper, as not only mathematical in construction but thoroughly substantiated and based on observable phenomena present in the subversive interpretations that quite literally make the idea of reality translatable to this: all worldly interaction is just the brokerage of personal phenomena.

Heart&Slash (PC) Review

Developer: AHEARTFULOFGAMES | Publisher: Badland Games || Overall: 8.5

I need more money. I don’t mean the type of money that’ll help me in the short term, I mean the type of money that will prevent me from being a Walmart greeter when I’m old and gray. I constantly hear that the economy is in the shitter and that Social Security was a fairy tale they told good little boys and girls so they’ll have something to look forward too when they grow old. Now as an adult I fear that I won’t be able to simply put on a VR headset and lose myself in a virtual world for the duration of my golden years like I first dreamed of when I was a child. Instead, I’ll probably be picking up odd jobs here and there just to stay… y’know… alive. Think people would fund a Kickstarter that won’t give them anything back in return?

Social Security Benefits claim form
I imagine the other side of this form will say “Pysche!” in big bold letters by the time I get old enough to fill it out.

Straight out of Kickstarter and with all of the confidence other people’s money can give it, Heart&Slash is set to invade your computer with its button mashing goodness. Published by Badland Games and Developed by AHEARTFULOFGAMES, Heart&Slash is an attempted love letter to the beat’em-up genre of days past. Not only that, but it’s also an unforgiving Roguelike that demands the utmost concentration and ample amounts of manual dexterity to play. This exquisite combination lends to Heart&Slash’s unique style.

Originally advertised as Bayonetta meets the Roguelike genre, shadows of the former are obviously present in the combat. Heart (one of the game’s titular character) is quite the formidable little bucket of bolts. He’s equipped with a double jump and a control scheme that focuses on a two-button combat style that fans of Dynasty Warriors (or any of its derivatives) will quickly understand. Combine that with the ability to quickly switch weapons with the press of a button and the massive amounts of weapons available, each with their own combos and style, and Heart&Slash becomes quite the sandbox for said combos. Though, while not as deep as Bayonetta, it is a wholly satisfying system that isn’t a stranger to over the top combos.

It’s also just as punishing. The game demands a keen eye, the ability to multi-task, and dexterous fingers to play. A momentary lapse in either could result in the loss of health, or even worse, death, and in Rouguelike fashion that sends you right to the beginning of the game to do it all over again. Thankfully, Heart&Slash isn’t completely unforgiving.

The game is fair… I promise…
The game is fair… I promise…

Even if it isn’t in an overly-obvious way, Heart gets stronger. The formidable little robot doesn’t come back a completely clean slate after every death. He is allowed to bring any unused experience with him in the form of the bolts he collects from defeated robots. With these he can immediately upgrade any equipment he comes across. Heart also unlocks further equipment every play through giving it a plethora of combat options both weak and strong, as well as a few support abilities like a wall jump and displaying the health of every enemy. At that point, you just have to pray that the random number generator gives a good set of equipment.

Unfortunately, there are some things that the RNG cannot fix. There is quite the number of environmental bugs that plague the post-apocalyptic world that Heart lives in. It wasn’t all that rare for me to jump right through walls and for enemies to find themselves stuck into the floor. In some instances, that only proved a minor disturbance, and other times, I suddenly found myself falling into a vast sea of white and losing a fair bit of health in the process. Then there is the case of the camera. Like the 3D platformers of yesteryear, it can be clunky and unresponsive at times. This can be quite a problem especially in a game that requires as much careful planning and movement like Heart&Slash. I wouldn’t say it happened so much that it was excessive, but it was still quite off-putting when an enemy landed a lucky shot because the camera flickered away.

Now what Heart&Slash has an excess of is… well… heart. The developer seems to have a put quite a surprising amount of care into many small things about this game. The soundtrack rings with an upbeat retro track that easily becomes an earworm. The enemies you encounter are not only diverse, but also are as colorful as the protagonist; each requiring a different strategy to defeat, especially when they gang up on you. There are also plenty of little references besides the allusions to the beat’em up genre as a whole. If you take the time to look you’ll even be able to catch a Mario and Zelda references among all the other ones in the game. This all leads me to believe that the developers not only loved this game, but video games as a whole.

I’m pretty sure this is a Zoids reference, if anyone remembers that show.
I’m pretty sure this is a Zoids reference, if anyone remembers that show.

Heart&Slash may be plagued by a few bugs and a wonky camera, but it is a great experience overall. If you enjoy beat’em ups, high difficulty, or just quirky games overall, you should give this game a shot. Maybe then the TV-headed robot protagonist of this game will worm its way into your heart too.

When not coming back stronger after every death as Unnamedhero, Eduardo Luquin can be reached at Unnamedheromk13@gmail.com.

CrazE-mail #24573

I occasionally try to sell my services on Craigslist to make extra money.  In this case I was experimenting with selling “computer troubleshooting” services and the following occurred.

Date: 09/02/11

Subject: Quick Computer Troubleshooting/Help

Sweetandfun:

Hello I need help!!! Can u help me wipe out some old stuff on google  please give me a call

davepoobond:

I’m afraid that is outside of the scope of my power.  The only way to remove search results on Google is by removing the items on the originating web site.  Once they are removed, then it will take a couple of days or more for Google to clear it out of its search results.

Hope that helps you.

Deadly Tower of Monsters, The (PC) Review

Developer: ACE Team | Publisher: Atlus USA || Overall: 8.5

B-Movie science fiction is always characterized by its low-budget charm.  You could see right through the awful costumes, terrible props, and strings the monsters would hang off from — all of which added to the fun.  The Deadly Tower of Monsters seeks to recapture this aesthetic of effects supplanted by computer graphics… by replicating them with computer graphics.

ACE Team, the developer of The Deadly Tower of Monsters, did an amazing job in recreating the B-Movie feel as you play, keeping it interesting throughout.  The set up for the story begins as if you are watching the “movie” on DVD with commentary by the belligerent director, Dan Smith.  As you defeat stop-motion monsters, while completing missions across the sprawling tower, Dan Smith will acknowledge and give background on certain aspects of the production — breaking the fourth/”fifth” wall, reminding you that you are “watching a movie” while playing the game, or rather listening in on the recording session for said commentary.  There are a lot of layers here.

Though the game is not usually laugh-out-loud funny (there are a few great jokes), it is entirely tongue-in-cheek.  Throughout, they introduce new elements that kept me consistently amused.  The attention to detail adds to the goal of being a successful B-Movie homage and the commentary track spreads a layer of cynicism about the film industry on top.  It is important to listen to the commentary while you play, as it is an integral part of the story, and the uniqueness of the game.  Your typical gaming tropes are also explained away using movie tropes, such as blaming watching deleted scenes for when you die and the director “intentionally” wanting the actor to stand still for five minutes “because it is artistic” if you decide to idle for a while.  Some of these tropes are less clever than others, but the narrative essentially includes all of your deaths and “mistakes” as part of the experience.

The visuals and art style are very important to the successful execution of the B-movie homage.  A stop-motion frame-rate effect is used on many of the monsters and is one of the best effects used.  Since most of the game runs at a higher-frame rate than an actual movie would, the most “filmic” part of the game comes with the stop-motion effect and serves to distinguish it from the rest of the “movie” quite well.  Homage is paid to practically every genre of classical sci-fi, with obvious references to Star Trek, Planet of the Apes, and others including dinosaurs, bugs, an evil scientist, giant robots, clones, and a galactic emperor among a wide range of other characters and monsters.

The level design of the tower is essentially a humongous and vertically sprawling 3D platforming level.  You will go for what seems like miles in mostly one direction: up.  While the prevailing theme is space technology, on the ground-level you will encounter things like mutant insects and dinosaurs.  As you climb, the tower is very elaborate and changes themes more meticulously within science fiction.  You will encounter aliens, disembodied brains, space slugs, and other fun monsters.  All parts of the tower are fluidly accessible, and there are no loading screens unless you warp around to checkpoints.

The tower is used to the game’s advantage occasionally.  You are usually tasked with shooting enemies from below in reverse-Space-Invaders style.  At any time you can be knocked off the tower, sending you into a free-fall towards the bottom; mistiming your platforming will also have the same result.  To counteract the annoyance of having to re-scale the tower you can easily warp to any checkpoint, or use an “Air Teleport” button that is available if you haven’t landed on another platform yet.  You also take fall-damage and have a very low amount of jetpack fuel to adjust and break your fall.  Unfortunately, you are not allowed to control the camera very much, which can be annoying at times, but it wouldn’t make sense in the context of watching a movie to be able to switch an angle at any time.  On the plus side, the platforming is designed well enough where this isn’t usually an issue.  For similar reasons, the game is very linear and there isn’t as much exploring to do as you might expect in a 3D platformer.

Combat gameplay is fun and light, and the weapon variety is also great.  Enemies and weapons alike keep the “B-Movie” aesthetic, where you can plainly see re-purposed household items or other everyday items, such as a vacuum cleaner or a puppy, being used as space-age weaponry and monsters.  As you have access to three different characters, their real difference comes in their special abilities.  Dick Starspeed is able to use landmines, Scarlet Nova has a running speed ability, and The Robot is able to use a time vortex ability.  All of the characters will gain more unique abilities you can use during combat and only cost a time-based cooldown, whereas your energy weapons deplete from an energy bar.

Upgrading weaponry, skills, switching characters, and other gameplay systems are accessed via in-game computer consoles.  While they show up often enough, it can detract from the “joy” of playing around with the progression systems and possibly even the “movie” aesthetic.  The systems aren’t very complicated, but it is sort of questionable why they give you 16 different weapons, but only allow you to have access to four at any given time before switching around at a console.  It would have felt better to be able to switch out weaponry through a pause menu (a prop closet?) since in-game consoles aren’t necessarily used in an intriguing gameplay fashion other than to be more props to put in the levels.  The in-game consoles bring up a game-based UI regardless, so the argument for being immersive doesn’t hold very much weight.  It might have also been more convenient to halve the variety of weapons and allow you to use them at all times; instead I just keep four random weapons and rarely trade them out.  Despite that, the variety of weaponry is still a nice part of the game.

Difficulty and challenges in the game are not too bad.  If you die, checkpoints are usually pretty close to where you could possibly die.  That isn’t to say you don’t need to play smart (as health is hard to come by), but the only real punishment for dying is wasting time.  Puzzles aren’t too trying on the intelligence and there’s only a few situations where you need to use one of your special abilities to get items or into certain areas.  There are also miscellaneous missions that aren’t easily earned on your first trek up and will require you to backtrack certain parts of the tower to complete.  One fun side-quest is jumping off the tower and skydiving into floating hoops, using the tower’s height to the game’s advantage.  The game can be pretty short as well, but its nice to be able to get through a whole game in a couple of days.

If you are a fan of classic film and games, you will get a blast out of The Deadly Tower of Monsters.  Even if you aren’t knowledgeable about older sci-fi film, it is a light, fun, and short game that is visually pleasing and humorous.  It is available now on Steam at a sale price of $9.89, and regularly priced at $14.99.

The Whitman’s House: A Halloween Story

I wrote this in 6th grade for class.  I preserved all of the bad grammar and/or spelling errors that might be present.

I. There was always something strange about that house in Hintelville. The house in Hintelville is so weird every time someone walks past it they is scared to death! Every Friday the thirteenth all the ghosts attack the town of Hintelville … the town where Anthony lives.

II. “Hey guys if we’re going to get to Anthony’s house by sundown we have to go NOW!” Dave and Matt’s dad yelled

“Just a minute dad!” Dave said. Dave is twelve years old, he hopes something exciting will happen in his life. He can hack into any computer system, and he has black hair and hazel eyes. Dave’s brother, Matt, has black hair and hazel eyes, is 11 ½ years old, and he can program games on computers. Anthony is their favorite cousin. He is awesome, at age thirteen, and has cool ideas on how to have fun. Dave was stuffing their clothes in his gym bag while Matt was getting their laptop computer in his bag.

III. When they finally got to Anthony’s (from a two hour car trip), they rang Anthony’s doorbell. In a few minutes Anthony opened the door. He said, “Dave, Matt what are you doing here?”

“We’re going to stay over for two weeks! Isn’t that great?” Dave said.

Anthony said, “Come on in, I gotta talk to you about something.” When they went to Anthony’s room, Anthony closed the door and said, “It’s really bad that you came today.”

“Why” Matt asked.

“Because tomorrow is Friday the thirteenth. At the stroke of twelve the ghosts of the old Whitman house attack Hintelville. Every Friday the thirteenth we’ve been able to stop them from taking over the town.” Anthony answered.

IV. So tomorrow was Friday the thirteenth. Everybody in the town was ready for action. The people of Hintelville had made a little “army” outside. While Matt was outside with the “army” Dave stayed inside with the laptop. Suddenly Dave heard screams, gun shots, and more screaming. Then Dave looked back to the laptop and opened a file called “Ghost Houses.” There were about twenty houses. Dave typed in “Whitman” and then he saw the house! Dave looked down at the “What you should do to make the ghosts disappear”: 1.Call the Ghostbusters. 2.Get outta Hintelville. 3.Hack into the house’s computer system.

“Hey, wait a minute! Since when does a haunted house have a computer system?” Dave said. Dave heard a bloodcurdling scream. Dave pressed on “Hack’em!” At the bottom of the page. Inside the Whitman computer system, there was were many types of ghosts and everything. “So the ghosts are all computer holograms!” Dave said.

V. Then Dave rushed to the window and yelled, “Everybody head for the house!” Everybody listened to Dave and started racing to the house. Inside Dave put on a bullet proof vest that Anthony had left him just in case. He also took two hand guns and a machine gun. He also took a helmet. Then Dave scampered to the house for the final confrontation. When Dave got outside all the “ghosts” had suddenly disappeared!

VI. When Dave got to the house everybody was waiting for Dave him.

Then Anthony said, “So, are we going to get in or what?” When he said that, they started banging down the door and breaking windows to get in. When they got in they started ambushing the bad guy behind it all. They chased him through the house. Finally they caught him. It was some guy named Antonio Pilowpioosowsomething. He said, “Dang, I almost captured the town.”

THE END

The Coffee Fires

There once was a man who became an arsonist.  Orson the Arson was a coffee-drinking fiend and would take caffeine pills by the handful before going to work in the morning.  He worked at a coffee shop in Los Angeles.  The traffic in the morning was pretty boring to sit through, as you could imagine, and for every five minutes he was stuck, he would take an extra caffeine pill.  All in all, he pretty much ingested 100 caffeine pills a day before going into work and drinking The Canoe of Coffee, the specialty drink of the coffee shop Canoe Coffee.  It was literally a canoe filled with coffee.

At Canoe Coffee, there were many other caffeine addicts who lazed about all day, drinking a Canoe of Coffee.  When a caffeine spike kicked in, the customers were regulated into the Rumpus Room where they could swing from trees, canoe down a fake river, and battle mechanical tigers and lions.  There was one time when Tiger 89 malfunctioned and almost gnawed off a customer’s leg, but since they signed a waiver saying anything that may happen in the Rumpus Room stays in the Rumpus Room, they were trapped in the Rumpus Room forever!!!  It was like a jail, but everyone got to point and laugh at the delegged customer who was renamed Deleggy the Legs.

Deleggy the Legs was given a desk and a computer so that she may browse the internet.  She had a wireless mouse and it wouldn’t work so she called the front desk and asked for a corded mouse.  Unluckily for her, it was Orson the Arson who picked up the phone.

“DELEGGY, I DON’T KNOW WHAT A CORDED MOUSE IS, LEAVE ME ALONE.  I DO NOT KNOW ANYTHING ABOUT TECHNOLOGY I BARELY KNOW HOW TO USE THIS PHONE.” Orson screamed at Deleggy.

Orson hung up the phone, and that was that.

Across the street, Canoe Coffee’s competitor Kayak Coffee served the Kayak of Coffee, which was literally a kayak full of coffee.  They were having their “buy one for the price of three sale.”  Kayak Coffee’s marketing of their event was pounding Canoe Coffee’s sales the whole week and they were falling behind, as they do every year around this time.

Stan Jinjam, the owner of Canoe Coffee, devised a plan to take care of Kayak Coffee once and for all.  He would replace all the coffee at Canoe Coffee with Green Tea!  Green Tea was super disgusting and no one likes it.  Canoe Coffee would go out of business in a day!

It was around that time that Jenny Sanzdfit, owner of Kayak Coffee, devised her own plan to put Kayak Coffee out of business – replacing all of their coffee with melted butter.  Canoe Coffee would go out of business in less than 3 hours!

Orson the Arson had other plans, though.  He couldn’t work somewhere for very long without burning it down, since he was insane like that.  Canoe Coffee and Kayak Coffee would both be good targets considering they would probably blame each other for the mess he created.  It was the perfect plan, especially since they were both planning on destroying the others’ business to begin with.

That was the day when The Three Leaf Clover Gang made their move into the coffee industry.  The Three Leaf Clover Gang was pushed out of the hard drug business by rising prices on gasoline, and they just couldn’t afford to keep their cocaine supply chain AND pay for gas for all their cronies.

In the middle of the night, behind Kayak Coffee, Orson was dumping gas on the persimmon trees that would start the fire.  On the other side of the building, Jake “Kidney Stone” Marauder was placing explosives.  He had already wired Canoe Coffee and was planning on blowing them both up at the same time.  Little did either know of the other’s plans until they bumped their backs into each other.

“Who are you!?” Jake yelled as he placed his hand on his pistol.

“Who am I?  WHO ARE YOU??” Orson screeched in his high-pitched caffeine voice.  Orson was waving his gas can around in the air.

“What are you doing with that can of gas?”

“What are YOU doing with those explosives?”

“I’m burning this joint down, I’m an arsonist!”

“I’m blowing this joint up, I’m a mobster!”

Orson was very confused.  “A mobster?  Look buddy, this is my score.  I need to see something burn, and soon, and your explosives are going to get in the way of my basking in the heat of fire.”

“Your score?  This is our turf, we’re moving in, buddy!  If anyone’s going to destroy these coffee places it’s gonna be us!  We need to make a statement!” Jake poked Orson with his finger.

Orson flipped out when Jake poked him and grabbed it in his hand and then bit it.

“AHHHH!  YOU BIT ME YOU SON OF A MOTHER!!!”  Jake screamed.

Orson hissed at Jake and ran around behind the tree, swallowing even more caffeine pills.

Jake pulled out his gun and started blasting away at the tree.  Persimmon juice started splattering everywhere as the tree was riddled with gunshots.

Orson reached into one of his pockets and began to throw caffeine pills at Jake while swallowing another handful.

“What the hell is this stuff!?” Jake smacked as many of the random raining pills away as he could.  Orson quickly jumped into the tree, came down onto Jake, and began scratching him after they both crash-landed on the floor.  They were showered with persimmon juice and caffeine pills as and rolling around on the ground.

“I’ll show you why they call me ‘Kidney Stone,’ you freak!” Jake grunted during the exchange.

Jake grabbed a stone off the ground and started smashing it into Orson’s kidneys.

“WAAAHHHHH!!!” Orson winced in pain as packages of caffeine pills exploded out of his pockets after being hit in the kidneys a couple of times.

“HOW MANY PILLS DO YOU HAVE???  THIS IS RIDICULOUS!!!” Jake got up and backed away from Orson.

Orson crawled on the ground towards one of the loose bottles of caffeine pills.  He was eating pills along the way as fast as he could.

Jake took out the detonator and started to back up again towards the persimmon tree.  “Ok, kiddo.  I didn’t want to kill anybody, but I’m going to put you out of your misery.  Your caffeine addiction is absolutely ridiculous.”

“I can quit if I want to.”  Orson slowly said as his real plan was coming to fruition.

“Yeah, that’s what they all say, but we all know that…” Jake began, but was interrupted by being lit on fire.

While Orson was behind the persimmon tree, he placed a fuse on the ground which lit up the persimmon tree — and Jake “Kidney Stone” Marauder.

A good five minutes of burning corpse later, Orson was still picking up caffeine pills off the floor, swallowing one for every three he picked up.

The Twin Brothers McGee, Lefty “Left” McGee and Righty “Other Left” McGee came out of the car to see what was holding up Jake.  To their astonishment, they saw Jake; dead and burned to a crisp with the detonator still in his hand, and Orson on the ground picking up large white pills that were littered all over the ground.

Lefty and Righty looked at each other and stared at Jake and Orson in equal amounts.  Orson paid no attention to the mobsters and kept picking up his pills in frantic fashion.

Lefty pointed to Orson.  “Did this guy burn Jake?”

Righty pointed to Jake.  “Well he wouldn’t burn himself!  …would he?”

Lefty went over and grabbed Orson by the collar.  “Hey man, who are you, what are you—“

Before Lefty could finish his stereotypically inquisitive line of questioning given the situation, Orson freaked out and began throwing caffeine pills into his mouth and then threw some at Lefty.

“HEY MAN!  CALM DOWN, WHAT IS WRONG WITH YOU?!”

A swift kick to the balls from Orson was all that was needed to subdue Lefty and have him release his collar.  Lefty yelled, “MY LEFTY!” and fell to the ground and passing out.

Righty, equipped his trademarked Left-Handed brass knuckle (his brother, Lefty, had a Right-Handed brass knuckle and was right-handed, too, as opposed to Righty who was left-handed) and swung at Orson the Arson.

Orson’s face got smashed and he fell to the ground into a pile of caffeine pills.  Orson’s mouth became a vacuum and he sucked them all up.

Righty was getting ready to beat Orson a little bit more, and maybe marinate him for cooking, when Orson got a caffeine spike.  When Orson gets a caffeine spike, he begins to get crazy.  If you thought he was crazy before, you should see what happens when a crazy person goes crazy in relative terms.

Orson took a match out of his coat and took a swig from a flask full of gas.  He turned around, lit the match, and sprayed the gas onto the match, lighting up Righty.  Righty ran around and then fell to the ground after inhaling flames.  He was soon burned on the floor.  Orson removed another container of gas from his pocket and dumped it on Lefty, who was barely conscious on the floor.

Orson’s maniacally caffeinated smile filled his face as he lit another match.

Out of nowhere, from the distance, the mobster sharpshooter Langdon “The Big Sleeper” Cranson shot the match out of Orson’s hand.  It flew into the air and as Orson turned around, the match landed only a couple inches away from Lefty.

Orson was caught off guard by the gunman.  “The Big Sleeper” got his name not from being able to shoot very well but the fact that he is a fat guy and sleeps a lot.  He was a mobster, after all, not in the military or even a local police force.  He was classified as a sharpshooter because he could actually hit something when he’s shooting, unlike everyone else in the Three Leaf Clover Gang that likes to just spray bullets everywhere.

The Big Sleeper lumbered forward as he tried to make his way up the incline towards Orson and the rest of the burning bodies.  Orson spat out the caffeine pills in his mouth.  As they flooded out of his mouth in an endless stream, Orson began a high-pitched yell as he reached a psychotic high from the caffeine.  The Big Sleeper, tired from having to shuffle at a fast pace for about ten steps, stopped dead in his tracks as he saw the flood of pills coming out of Orson’s mouth.

“Oh, no.  I ain’t paid to deal with junkies no more.  We are in the coffee business, now, not doing this no more.  No more.” The Big Sleeper made a U-Turn and started shuffling away from Orson, occasionally looking back and trying to take a shot at him with his handgun with a scope on it.  However, he completely missed every time because the angle of his large body didn’t allow for him to shoot directly behind him.  Instead of shooting in the direction where Orson was, he shot to the sides, where innocent Persimmon trees became victim to bullets.

Orson jumped into the air, his hands and feet somehow lit on fire and he grabbed a hold to the back of The Big Sleeper.  The Big Sleeper yelled in pain as he fell to the ground and rolled around on the floor.  Orson didn’t hold on for long since the rotund man rolled faster and faster down the five foot incline.  Orson remained on the floor, crawling in a slithering manner towards The Big Sleeper who was laying in the middle of the road with his huge belly up.

“I have a Fascination for Fire…” Orson said as he slithered toward The Big Sleeper.

The Big Sleeper, unable to move, could only watch as the menacing arson made his slow crawl toward him.  His gun lay just out of his reach.

“AND I MUST BURNNNNN YOUUU!!!” Orson screeched as he scrounged on the ground toward The Big Sleeper.

“NOOOOOO”

Gun shots and the sound of flames erupted as the two coffee houses exploded.  The Big Sleeper’s voice echoed into the night, but was soon masked by the explosion and fires.

“YESSSSSS!!!!!” Orson rose up from the ground as the energy from the fires invigorated him.

“It has been 600 years, but I have finally burned enough coffee-related structures to return to my true form!!”  Orson’s skin began to turn to scales and large claws began to form on his hands.  In a blast of stanky air and caffeine pills, Coffee Breath the Dragon has been renewed!

At that instant, 40 more members of the Three Leaf Clover Gang trooped down the street in the middle of the burning commercial complex.  They had heard of the atrocities that happened to their special forces and came to deal with the “issue.”

Johnny “Funny Man” Toofonny unsheathed his sledgehammer from its holster and pointed it to the roaring dragon.

“This dragon killed Jake, Righty, Lefty, and Langdon!  Let’s get him!”

At the same time, all forty of the henchmen began shooting with their submachine guns at the large dragon.  Every bullet bounced off the dragon’s shiny scales as he came close to the group of henchman.  With a swipe, five henchmen flew into the air towards Canoe Coffee.   The large canoe on top of the building had been filled with melted butter, and the flying henchmen knocked it loose, spilling a flood of melted butter into the street where the other henchmen were.

Another swipe from Coffee Breath and this time henchman hit the kayak on top of Kayak Coffee.  The kayak had been filled with green tea, and came pouring down into the street along with the melted butter.

Unknown to anyone in the world before this day, the mixture of melted butter and green tea created a concoction that had more energy in it than rocket fuel, and the gun powder residue from the firing machine guns hit the fumes created by the Melted Butter Green Tea Rocket Fuel, or MBGTRF for short.  Everyone was lit on fire in a magical-looking green fire with yellow streaks.

 

All that was left of the Three Leaf Clover Gang in the area was Johnny Toofonny.  He watched in horror as all of his friends burned in the magical green fire.  Coffee Breath walked up behind him and grabbed Johnny by the head.  He crushed him with his claws, throwing away the remains into the pile of burning corpses that were once his friends.

Coffee Breath began to flap his wings, and as he gained height, the MBGTRF energy began to swirl around him.  It began to swirl fast enough that it turned Coffee Breath into the fastest dragon in the world and he disappeared in a streak of melted butter and green tea.

After the dust had settled, Deleggy the Legs emerged from the rubble.

 

“FREEDOOOOMMMM!!!”

 

The next day, both of the owners of Kayak Coffee and Canoe Coffee were sued for conspiracy of false imprisonment.  It turned out Kayak Coffee and Canoe Coffee were conspiring to create insurance fraud for sabotaging each other’s companys and forcing people to harvest coffee beans in their underground jungle lair.  Even though their buildings were blown up by gangsters and a dragon, their underground jungle lair became the only focus.

 

Moral of the story:  Don’t trust news sources, they leave out the whole story.

Odin Shops Web Site Commercial

(Don is on a computer)

Johnathon Huxworthy:  Hey don, whatcha doin on that there computer?

Don: Playing minesweeper.

Johnathon Huxworthy: You know what you could be doing?

Don: No, what?

Johnathon Huxworthy: Going to Odinshops.com and buying lots of CSU Asgard gear!

Don: Why would I want to do that?

Johnathon Huxworthy: Because its easy and convenient and it has a great selection!

Don: Do you get paid for this?

Johnathon Huxworthy: Not yet.

(Johnathon Huxworthy looks at camera)

Johnathon Huxworthy: Pay me!!!!

Going Blind

I wrote this in 7th grade.

If I had only three days of sight left on the first I would want to start learning Braille (Braille would be in place of school), at least I would be 3 days closer to learning how to read Braille. After that I would play video games and computer games for an hour. Then I will look at my family and try to remember what their faces look like then I would go to bed.

On the second day I would get up at 5:00 AM and play video games and computer games until it was time for me to learn Braille for six hours then I would go outside and look at the trees, the sky, the cloud, the little dog running up to me like it was attacking me then I would go inside and play video games and computer games for two hours then I would look at my family’s faces then I would stay up all night and watch TV.

On the third day I will watch TV, play video games, and computer games until it was time to learn Braille then after that I would look at my house from the outside, then I would look at my family’s faces then go to bed and hope sometime during my life we will have the technology to have eye transplants.