Developer: AHEARTFULOFGAMES | Publisher: Badland Games || Overall: 8.5
I need more money. I don’t mean the type of money that’ll help me in the short term, I mean the type of money that will prevent me from being a Walmart greeter when I’m old and gray. I constantly hear that the economy is in the shitter and that Social Security was a fairy tale they told good little boys and girls so they’ll have something to look forward too when they grow old. Now as an adult I fear that I won’t be able to simply put on a VR headset and lose myself in a virtual world for the duration of my golden years like I first dreamed of when I was a child. Instead, I’ll probably be picking up odd jobs here and there just to stay… y’know… alive. Think people would fund a Kickstarter that won’t give them anything back in return?
Straight out of Kickstarter and with all of the confidence other people’s money can give it, Heart&Slash is set to invade your computer with its button mashing goodness. Published by Badland Games and Developed by AHEARTFULOFGAMES, Heart&Slash is an attempted love letter to the beat’em-up genre of days past. Not only that, but it’s also an unforgiving Roguelike that demands the utmost concentration and ample amounts of manual dexterity to play. This exquisite combination lends to Heart&Slash’s unique style.
Originally advertised as Bayonetta meets the Roguelike genre, shadows of the former are obviously present in the combat. Heart (one of the game’s titular character) is quite the formidable little bucket of bolts. He’s equipped with a double jump and a control scheme that focuses on a two-button combat style that fans of Dynasty Warriors (or any of its derivatives) will quickly understand. Combine that with the ability to quickly switch weapons with the press of a button and the massive amounts of weapons available, each with their own combos and style, and Heart&Slash becomes quite the sandbox for said combos. Though, while not as deep as Bayonetta, it is a wholly satisfying system that isn’t a stranger to over the top combos.
It’s also just as punishing. The game demands a keen eye, the ability to multi-task, and dexterous fingers to play. A momentary lapse in either could result in the loss of health, or even worse, death, and in Rouguelike fashion that sends you right to the beginning of the game to do it all over again. Thankfully, Heart&Slash isn’t completely unforgiving.
Even if it isn’t in an overly-obvious way, Heart gets stronger. The formidable little robot doesn’t come back a completely clean slate after every death. He is allowed to bring any unused experience with him in the form of the bolts he collects from defeated robots. With these he can immediately upgrade any equipment he comes across. Heart also unlocks further equipment every play through giving it a plethora of combat options both weak and strong, as well as a few support abilities like a wall jump and displaying the health of every enemy. At that point, you just have to pray that the random number generator gives a good set of equipment.
Unfortunately, there are some things that the RNG cannot fix. There is quite the number of environmental bugs that plague the post-apocalyptic world that Heart lives in. It wasn’t all that rare for me to jump right through walls and for enemies to find themselves stuck into the floor. In some instances, that only proved a minor disturbance, and other times, I suddenly found myself falling into a vast sea of white and losing a fair bit of health in the process. Then there is the case of the camera. Like the 3D platformers of yesteryear, it can be clunky and unresponsive at times. This can be quite a problem especially in a game that requires as much careful planning and movement like Heart&Slash. I wouldn’t say it happened so much that it was excessive, but it was still quite off-putting when an enemy landed a lucky shot because the camera flickered away.
Now what Heart&Slash has an excess of is… well… heart. The developer seems to have a put quite a surprising amount of care into many small things about this game. The soundtrack rings with an upbeat retro track that easily becomes an earworm. The enemies you encounter are not only diverse, but also are as colorful as the protagonist; each requiring a different strategy to defeat, especially when they gang up on you. There are also plenty of little references besides the allusions to the beat’em up genre as a whole. If you take the time to look you’ll even be able to catch a Mario and Zelda references among all the other ones in the game. This all leads me to believe that the developers not only loved this game, but video games as a whole.
Heart&Slash may be plagued by a few bugs and a wonky camera, but it is a great experience overall. If you enjoy beat’em ups, high difficulty, or just quirky games overall, you should give this game a shot. Maybe then the TV-headed robot protagonist of this game will worm its way into your heart too.
When not coming back stronger after every death as Unnamedhero, Eduardo Luquin can be reached at Unnamedheromk13@gmail.com.