“Yo dude que Shakira tiene dinero” (I doubt that Shakira has money)
“Yo dude que Shakira tiene dinero” (I doubt that Shakira has money)
Corporations represent the newly changed American society, from World War I, because of the many ways that the people not in charge of the way things are running it, can take charge and be a small part of it.
The Corporation, being a new thing, brought many new businesses into the fray. Larger sums of money and capital were made. The hiring of more workers i these newly formed corporations increased the amount of industrial productivity, though most of the workers in the corporation were white collar workers. The economy of United States fluctuated because of the internationalism, as it got easier to transport goods. Industrialists were the ones that sold to other countries of the world.
As society changed, new ideas changed with it. It gave birth to radicals and anarchists. The radicals were for the disarmament of military weapons all over the world. Now more locally, they were for prohibition. These new changes were meant for the good of the people. But every good thing has a repercussion. For prohibition lead to lawbreakers and a higher amount of crime. The corporations also had multiple repercussions, such as taking away the business of the smaller non-corporate businesses.
The progression of business to corporation is an example of how America progressed itself, during the years after World War I. America ame from a rural to urban society, and for the first time, electricity was able to flow through the cities. Due to the corporations and their rapidly changing technology, they invted the radio. The radio helped in increasing the number of billionaires, which raised 400% from previous years, because everyone wanted a radio.
The development of corporations in the business world itself changed American society.
Third party ownership is really annoying, I mean let’s take Crayola for instance. They’re owned by Binney & Smith, which is owned by Hallmark.
It’s really stupid when you look at it. But I guess we’ll have one thing to be looking forward to: Microsoft owning every company in every industry in the damn world, which means owning US, the government, and the world! And then the bushes we squat by. THen, the aliens will come and buy Microsoft which means buying the world, and all our Chipmunks compilation CDs (yes, even the Christmas ones).
Then people everyone hates, like Bill Gates, Rosie O’Donnel, Dennis Rodman, Jean Claude Van Damme, etc. will live forever just to spite us and make more reality TV shows such as Double Dare Extreme (where people use napalm instead of slime) and continuing Survivor forever.
And we can’t do anything because we don’t have any intergalactic space weapons or things that go “whoo whoo” to get rid of the aliens.
Then, the aliens make crop circles everywhere. Even in our grass, our pretty flower fields, and our landfills. I’m sorry, I’m getting out of hand. Bye.
I found this note at school.
You know Greg, you’re really starting to piss me off
I’m pissing you off!?
Well, shit, it piss me off
that I’ve come to a new place
and I’m trying desperately to
fit in and thrive in a new school
while your rich, pretty boy ass
hides in big daddy’s pocket
as he shells out mass amount of
Ben Frankling for your fu resplendent
future as a professional jerk off
That’s it you little bitch. I’m
bring you down one way or
Suffice to say, I do not know who these people are or the dramatic ending to this story that probably ended 10 years ago.
stimpyismyname had 3 pennies.
He told me that if I guessed which they’d all land on, I could keep the pennies.
If it didn’t land on what I guessed, I had to give him 3 pennies.
I guessed that they would all be tails, and when he tossed them on the ground, they were all tails, but he said I said all heads.
The bastard ended up taking the pennies.
unanill – v. to be paid exclusively in gift cards
Ex. I prefer to be unanilled, because I don’t need to claim them on my taxes.
“I’ve send an email 5 days ago and gained no reply. I am continually charged by your company and I’m not using that kind of service. I was not even emailed that I was being billed in the credit card. I was not notified that I was being charged. It started July 2012. I was not completely aware. Until my mom, asked me what I am I paying 15$? This has been a major concern in the family. So pls abusing my account. This is my continuous concern since I was charged for something I am not using. This is totally unjust and 15$ is killing me. With due respect I want to hear from you guys. What are you gonna do with this? Are you gonna bill me for life? So STOP this. I am not using this account, seems like once in a month, as you can see with your data and it’s not even worth a dollar. This is unfair, I was billed immediately without even prior notice or email.”
- from the YouSendIt forums
Tagged People: YouSendIt
Developer/Publisher: NimbleBit LLC || Overall: 5.0/10
Hardware Used: iPhone 5 with iOS 6
Pocket Planes is a somewhat-sequel to another NimbleBit game, Tiny Tower. Instead of managing an endless tower of floors, you are in control of your own endlessly expanding airline full of planes and airports across the Earth. Eventually you’ll be able to grow your airline from using planes that can only carry one person or one piece of cargo to planes that can carry up to 17.
The goal in Pocket Planes is to deliver stuff to different cities in the most efficient way possible. You take people and cargo in varying combinations from different airports and try to end up at your destination in the quickest/cheapest way possible so that you can have more capital to expand your reach. The idea is pretty interesting to me, personally, because I like Tycoon games, and at the end of the day it is one.
From a game design standpoint, Pocket Planes is a nice evolution from Tiny Tower. In Tiny Tower you basically had to micromanage your endlessly expanding tower. While there is still micromanaging in Pocket Planes, it isn’t nearly as stressful to keep up with since there is some actual strategy involved instead of just mindlessly spam-tapping you finger against a screen endlessly. When you want to deliver a person/cargo to a city, you have to figure out the best way to get there and the best way to make profit from the venture.
As opposed to Tiny Tower, you don’t necessarily feel like “time” is a resource. All of the planes in your fleet operate independently of each other, and you don’t feel like you’re “losing money” by having your planes sit at an airport waiting for instructions. Technically you could always be sending your plane on a job to make money, so there is that element of wanting to keep your planes busy, but the inclination is much less urgent. You can also dump a person/cargo at another airport without any penalties (other than fiscal) so that another one of your planes can take them wherever they need to go.
However, there are still some inherent flaws that the developers at Nimblebit just don’t seem to grasp that are present in both Tiny Tower and Pocket Planes — being able to FIND what you’re looking for EASILY. You’re going to have to memorize and hunt-and-peck for the airports you’re trying to get to. An arrow indicator or at least some sort of noticeable color that grabs your attention instead of slowly pulsing white text would be a real help here. Why are they trying to make me memorize where all of the airports in the game are? It looks like there are a hundred airports, at least.
User interface can also be a little wonky at times. It can lack intuitiveness, and the biggest issue is trying to figure out what is the most profitable flight path for a particular plane. You can’t easily switch out cargo to another piece to figure out if you’re going to make more money from shipping one piece versus another if you’re at the airport screen – you have to go back to the airport, go back to the load out screen for your plane, and THEN back to the map screen. You can’t just go back to the load out screen and back to the map screen back and forth. I feel like there are a lot of unnecessary taps involved in trying to send a plane on a new order. It should be more refined in this aspect and instantly bring up certain screens once you tap certain items instead of having to tap the button that explicitly has them occur. Or allow you to go back to the immediately previous screen.
Stability of the app is a huge issue. The game freezes, lags, and even crashes. Tiny Tower had some lag issues when you had a lot of floors, understandably, since it was trying to display all of the info at the same time. In Pocket Planes, there is much less going on, so it makes no sense whey I have to wait a minute or force quit the game to get anything going when it decides to go haywire.
The currency system in this game might actually be more ridiculous than Tiny Tower’s. Tiny Tower pretty much only had one place to sink your Coins into – more floors. In Pocket Planes, there are at least ten things you can spend Coins on, and more things to sink your Bux into. Coins are used to buy new airports (which come with a bonus plane part) and upgrade airports/airplanes. You can also advertise airports to get more traffic in and out of it. Bux are used to make planes instantly arrive at their destination, buy more Coins, and buy more planes or parts. Once you have enough parts for a particular plane, you can spend more Bux to build that plane and put it into service. If you don’t have enough available airplane slots, you have to buy another with more Coins. Airplanes have three stats that you can upgrade with Bux: speed, range, and weight. Speed and range seem self-explanatory. Weight, however, can be a little bit ambiguous. Weight will improve the efficiency of the plane and make them cheaper to fly, which means more profit in the long run. All three stats can be upgraded three times.
Of course, Bux are the all-important currency in this “free-to-play” game. Bux allow you to pretty much excel in the game, and if you have too many you can exchange them into Coins. While Bux are the more valuable currency and you are “allowed” to buy them with real money, Coins are the most needed and you need gobs of them to do anything profound (we’re talking tens of thousands). There is also the cost of actually having to spend Coins to have your planes fly anywhere, so if you don’t have any Coins, your planes aren’t going anywhere. When a piece of cargo or a passenger is paying Bux to get to their destination, you are essentially paying Coins to get those Bux. Spending Coins in this game to make Coins doesn’t have the same problem Tiny Tower does – in this game you can actually influence how much profit you can make by your flight plan for each individual plane. In Tiny Tower, all Coin costs were essentially fixed and could have easily been taken into account so that you wouldn’t have to “spend Coins” to make Coins.
The prices of airports range from 1000 Coins to 75,000 Coins, or maybe less/more. I’m not really inclined to tap a ton of airports to figure out how much they cost. Airplane slot costs slowly increase from about 2000 Coins to infinity. There is a leveling system in place that restricts your maximum amount of airplane slots you can buy (as if you would be able to buy them all) and the amount of airports you can own. Gaining levels gives you extra Bux to use as you please. Once you get to the point where you don’t want to use your one or two passanger planes anymore, you can remove them from service, which go into a repository named the “Hangar.” If you want to put those planes back into service, it costs Bux to do so.
One of the redeeming factors of the game is that it allows you to “collect” all of the planes in the game in your Hangar. It is also pretty cool because they have fun planes like a Starship or Hot Air Balloon. Another cool aspect is that practically every screen allows you to instantly look up Help information in-game if you are sketchy on the details of a particular option. The Help icon in the top right is pretty helpful at times, and is nice to have.
Notifications are also a problem that carries over from Tiny Tower. This game constantly notifies you if you are going in and out of the game. Every time one of your planes land it buzzes to let you know. You can temper the notifications – there are two options: “First & Last Landing” and “All Landings.” You can only disable the notifications if you go into your iPhone’s settings — not something you can do in-game. If you are constantly playing the game you are going to get buzzed quite a bit, and it can become tiresome during those points. There needs to be some sort of way to group up notifications – such as every 30 minutes (or something you can customize) the game should at that point tell you there are “8 planes ready for directions” instead of resetting the “First & Last Landing” counter every time you go into it.
A lot of the art in the game is re-used from Tiny Tower. The art style is basically the same as its predecessor, on account of the recycling, so it meshes well with it. It is nice to look at, but not as upfront humorous as Tiny Tower, since most of the time you’re spending it on menu screens. The sound is also sort of annoying since it is ambient airplane burrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. And you can’t make it go away unless you go to an unoccupied airport. Recommend to turn it off, sirs and madams.
Pocket Planes may become as cumbersome as Tiny Tower does later in the game. As you expand airports, you might have a tough time remembering where anything is, and since there isn’t an easy way to figure out how much profit you can get from alternate choices, it may compound even further. You also shouldn’t get smart and try to start having airports randomly across the world – you will start getting requests to go to those airports you can’t reach with your main fleet, so it’s better to expand from your first airport out.
Playing the game for a longer period of time, you tend to hit a “wall” where you can’t buy any more airports or add any more planes to your roster. Gaining Coins is such a cumbersome task that it is hard to gain because your smaller planes only make so much in one delivery run. Expanding to the larger planes is also a difficult prospect, because the “class” of the plane allows it to only land at “bigger” airports. A Class 2 plane can only land in Class 2 or higher Airports, and so on. That means your larger planes won’t visit any Class 1 airport you bought and as a result, you won’t really be making money from a Class 2 plane until you have a lot of Coins. But you can’t make a lot of Coins with smaller planes… unless you grind forever. It is a vicious cycle, and sort of impedes any natural “progression” that you may have. The level restrictions are just an additional unneeded barrier since the thing that is really holding you back is the amount of Coins you earn.
I suppose recommending this game would be something I would do, but it’s not really all that fun, just more attention-inducing than anything else. You kind of wait around a lot and get tons of notifications. There’s a few “meta objectives” that consist of you delivering thousands of jobs and competing in some sort of social competition thing called Flight Crew where you can qualify for bonuses if you achieve a certain mark during an event, but they don’t really change the game that much – it just “inspires” you to play more.
Games like this tend to not be anything more than a time waster. There isn’t any skill involved with playing, and there isn’t any “fun” progression. The natural progression of the game is lassoed by the intent to make you buy Bux, and that is pretty sad. If it weren’t for the endless grind, stability of the app, and the recycled art, Pocket Planes might actually be fun.
Tagged People: NimbleBit LLC
Recycling is not all it’s cracked up to be. It isn’t going to save our planet by itself, but it does accomplish one thing for sure: it becomes a social burden on society.
We’ve all seen people digging through trash and random dumpsters for cans and bottles. Those five cents that we couldn’t care less for (it IS why it is in the trash can to begin with) are the major source of income for these types of people. In and of itself, it isn’t necessarily something that is bad or you have to feel bad about — these people somehow make their way in life by doing what they’re doing.
What recycling does, when taking this into account is create a class of these people who do nothing with their time but scavenge and dig through trash, with little to no assurance that they will make even a dime. Imagine having to wake up in the morning everyday and go on the same route, checking the same trash cans, day in and day out. Not only because its necessary, but they have no time to do anything to get out of the situation they are in — otherwise they wouldn’t have to do what they’re doing.
States that charge recycling fees profit big time from recyclables. They use the noble cause of recycling to charge you an extra tax, a majority of which will never be recovered from recycling. People then scam the State out of these extra taxes by filling up cans and bottles with sand or something to get higher weights when redeeming their recyclables. Then the people who receive these items then scam the State even more and bump up their numbers of received recyclables for a bulk rate. Then these recyclables are sold to major vendors who ship most of their stuff to China to be processed so that it can be re-sold back to us. Don’t even worry about how most of our recyclables that we toss into the bins is basically “free” money for the waste contractors who employ hundreds of penguins to go through and get all of the recyclables they can.
But this is all very grand and elaborate. You have to go back to the people who scour the world for recyclables because they have no other forms of income. It is sad, and if recycling were abolished, then that would force people to not want to carry around 50 pound trash bags full of cans or shopping carts full of bottles. Recycling may be good for the Earth, but its bad for society.
Developer: Chair Entertainment Group | Publisher: Epic Games || Overall: 5.0/10
Hardware Used: iPhone 5 with iOS 6
Infinity Blade is a game in which you must vanquish a bum in his castle.
How does a bum get a castle? Hell if I know. But this guy who owns his five-room castle full of his sex-slave gimp-dressed “Champions” stand around and jerk it all day waiting for the next adventurous idiot (20 years apart from each) to go through the castle and kill them.
Infinity Blade is everything that is wrong with traditional gaming trying to make its way on mobile platforms. It’s an on-rails dungeon crawler with some point-and-click (or is it point-and-touch, now?) elements to it. It takes the feeling of freedom away from the player since you aren’t necessarily able to explore wherever you like and can only progress in a few paths that all ultimately end up in the same place. As opposed to a traditional console game where you’re able to move by yourself with ease, the designers decided it was best to not allow you to have the frustration of moving in 3D with only a touch screen and completely removed the ability to freely control your character. During battles, all you do is swipe your finger to hit the enemy with a sword, block, dodge, or use your overpowered specials (a stun and various magic spells) that can help you win a battle. Battles break up your combos whether you like it or not by inserting a five second cutscene at every third of the enemy’s health. The camera angle is also changed so that you become disoriented to limit your ability in fucking up the enemy again right off the bat.
The touch screen is no replacement for buttons, and this game makes it all too apparent that buttons are an evolution of necessity – it is easy to know when you push something it will react. However, when you swipe your hand across the screen or push a touch-screen-button the reliability of the action that you actually want to happen is around 85% rather than 99%. My biggest problem with the game is that the touch screen “buttons” in the game are not reactive to my lifeless hands. For some reason I always have trouble conducting enough electricity or heat or jazz in my hands to make something work on my touch screen. Don’t ask me why, it just happens. No matter how many times I smack my finger down on the touch screen to dodge, if it isn’t going to work, it isn’t going to work. The other annoying thing about Infinity Blade is instead of pushing a button and an analog stick to swipe; you have to move your whole hand, wrist, and arm to do one swipe. Essentially, you are playing Fruit Ninja on steroids, and I really wish there were buttons for this game because I’m going to get tendonitis in my shoulder if all games end up being like this.
But I suppose that buttons would make this game too easy as is. You can tell that the difficulty is adjusted to allow for reaction times in swiping. However, once you memorize the animations of each of your enemies (there are probably about 5 unique models in total, with different skins), you will breeze through most of the encounters. You can also use a healing spell, depending on which item you have equipped, which will basically help you cheat. Items are also an important part of the game, as when you master one of the hundreds of weapons and armor in the game, you gain a stat point to allocate. This aspect forces you to progress and not use the same items forever so that you can master more items and gain more stats, in addition to the stats you gain each level.
On the other side of Infinity Blade, you have a game that aspires to be something greater than it is. “Amazing” graphics, notwithstanding, you’ve got a unique experience with Infinity Blade that isn’t replicated very often in mobile gaming right now. I would align the graphics in the game to early-PlayStation 3 quality, but since the image is shrunk down to a 5 inch screen, that would be a bit too much credit. It’s probably more like late-PlayStation 2 graphics shrunk down with cooler lighting. However, the game will make you say “hey this looks pretty cool” …and then you get used to the graphics and it kind of doesn’t matter anymore. Except when you notice that the battery on your phone drains faster while playing than your phone can charge if you have the foresight to have it plugged in while playing.
So, now that that’s out of the way, let’s talk about what makes the game even worse. Once I figured out the point of the game, I actually got sad. The overall, repeating, arc of the game is that you go in as this nameless adventurer guy, fight through battles until you get to the bum who is ridiculously powerful and kills you almost assuredly on your first encounter. Once you die, you see your adventurer’s son appear on the same ledge overlooking the castle that his father did 20 to 23 years earlier. Each tour through the castle and meeting your fateful demise is considered a “Bloodline.”
What this game tells you about the story is basically nothing. What it implies, though, is that there is society outside of the reach of the bum who owns a shitty castle. This society breeds new adventurers so that one day, a hundred or so years in the future, the bum will be killed. So, since these adventurers are somehow forced to father a son before leaving on their journey, he must be banging all of the women in the society to make sure that there is one son before he leaves, so that in twenty or so years, that fatherless child can go and die the same death his father did.
Thinking further about this “society,” you have to wonder about its structure. Is it matriarchal or patriarchal? My personal thought is that the women in this society are propagating this attitude of sending the son of this same Bloodline over and over to their death because they’re mad the bum bought up all the tampons at the general store for his Champions.
These women have deemed this particular Bloodline the only one that can go and fight the bum known as a “Deathless.” The Deathless guy sits on his chair eating chips and his Champions stand in the middle of rooms for twenty years at a time. He only ever gets out of his comfy throne to fight an adventurer who is idiotic enough to go and die by his blade. Pretty weird, if you ask me. Nothing is demonstrated as to the terrorizing the Deathless dude actually does to anyone else in the world, so I have to fill in the blanks. He just sits on his throne and watches Law & Order all the time. Leave the guy alone!
If this society’s only purpose is to destroy this Deathless guy, why hasn’t the Deathless guy got off his ass in the hundreds of years before and after you start playing the game and just fucking kill them? Who the fuck knows. He’s probably a lazy bum, that’s why I keep calling him that. I mean, he doesn’t even improve his living situation. There are literally no cool features of his castle — he doesn’t have a bowling alley, or a game room, or even a bathroom. What the hell are you paying your Champions for? Train them to be plumbers and masons instead of just how to use weapons only once every twenty years. They’ve got to be depressed being sanctioned to only a certain part of the castle and never being able to do anything fulfilling. Can’t he find a better castle? One where these stupid adventurer guys won’t bug him?
Once you are able to fight the Deathless guy and beat him to about a third of his health, he will proposition you to either join him or you can pick up your sword again and fight him to the death. If you join him, you just fight him again, so the game doesn’t really “let you” join him. If you end up actually killing the guy, the Deathless dude will say something inane about “other dangers” in the world being even worse than him. And as if that wasn’t a cop out enough, the adventurer dude is now alone in this stupid castle and has nothing better to do than snoop around. So he presses some weird console on his throne and all of a sudden a 3D Holographic map appears and some weird sci-fi music and other random weird shit happens. I have no idea what the fuck is going on in this game. What the fuck is the point of all of this? All you do is grind XP, master your weapons, gain stats, and swipe your sword over and over at the same five enemies, and then they throw in this mind-fuck for no good reason.
If ChAIR even bothered to put some sort of inkling of a story in this travesty of a game I wouldn’t feel like I was put out to pasture. What the hell is the point of half-assing this story and throwing in some random sci-fi shit that doesn’t belong just to give us a mind-blowing moment or whatever? Just so that they can get us pissing our pants in excitement for the next Infinity Blade game? Get out of here with that shit. The only reason I even downloaded this game to begin with was because it was free. If I paid 9 dollars or whatever it is for this game I would be fucking pissed off right now.
As if endlessly grinding XP and Gold wasn’t enough, they make the prices of this shit so astronomical they “allow” you to buy Gold in the game. 2.5 million Gold-things for 50 bucks or whatever? Doing more research about what you do in the game after you kill the level 50 God King Deathless bum, you are able to purchase the Infinity Blade for 500,000 gold. Using this blade, you can open three or four extra bosses who have levels in the hundreds. So, that’s one reason to keep grinding the game after you’ve “beaten” it.
Yeah, that sounds great. What a load of bullshit. This game sucks. I’m uninstalling it. Eventually.
“First & foremost please don’t message me about sex, paying my bills, & wanting to marry me. I’m not interested & I can pay my own bills.”
- from a girl’s dating profile
“This store at my school is like a fucking mall. There’s so much fun shit here! I could spend so much money…”
- customer on the phone walking by davepoobond
Tagged People: davepoobond
Based off the following post:
Harry Brown and Mildred Jacklesmith once had a great idea.
“Why don’t we scam people?” Harry Brown said.
Mildred, obviously in agreement, shouted at the top of her lungs. “YESSSS!!!!!”
And so a company was born. It was named Local Exchange and it was in San Dimas, California. Or maybe it was in Villaverde. Is that even a city? To tell you the truth no one really knows what city it actually is in. Not that it matters because absolutely all of their business would be conducted over the phone.
Local Exchange invested in a phone number that provided unlimited calling and texting. Obviously, to scam people you need to call them unlimitedly and text them non-stop. Otherwise, the whole scam thing doesn’t really seem very scammish!
The first order of business was to create the scam. The scam of all scams. A scam that everyone would believe but only the smart people would question and only the smart people would see it was a scam. People who were smarter than them, even. But that’s not the target market, now, is it?
The scam had been planned out in a matter of days. First, they would call a random number and ask to speak to the “owner of the phone” to make it sound official. Once they had the owner of the phone, they would tell them about the grand prize they had won and how everyone knows them locally but to get notoriety in different parts of the country, they were expanding their random 6-day cruise prize to different areas of California.
Once the person had given them their credit card information and social security number, they would hang up and begin to apply for credit cards and home loans with their information and take out cash advances. And then they would invest that money into online payment systems.
Yes, life was grand in the most successful scamming company of all time. Local Exchange posted huge profits and Harry and Mildred bought huge mansions once owned by drug dealers who fell victim to the scams. Poor drug dealers lost their drug dens, but they weren’t the only victims to the grandest scam of all time.
I will now tell you about a lady who was down on her luck. She thought she was the luckiest person in the world and won a free 6-day cruise to New York from California. Oh, what a joyous occasion it was. And all she had to give them was her name, address, social security number, and driver’s license number. Overnight, this wonderful, nice lady had transformed into a blathering hobo asking for change at bus stop benches. The day before she had been a worker at McDonald’s but when it came about that another Emelia Prancasa applied for a job at Burger King across the street with the same information as “Our” Emelia, that’s when McDonald’s fired her. They couldn’t have a worker working at two fast food restaurants at the same time. That would be espionage in the making!
Poor Emelia. She can no longer work at any fast food restaurant because she became the most notorious fast food restaurant quadruple agent ever to be known. Too bad she wasn’t hot cause she was quite ugly and not very attractive to boot. Sometimes ugly people can be attractive, but sometimes they are just stupid. Like Emelia. Because she thought she won a 6-day cruise when in fact she won nothing and lost it all.
Moral: Don’t give away your private information to random people who call you on the phone telling you you won a 6-day cruise.