winSPMBT (PC) Review

Developer: The Camo Workshop / Publisher: Shrapnel Games || Overall: 7.0/10

WinSPMBT, otherwise known as “Windows, Steel Panthers, Main Battle Tank” is a PC turn-based strategy game with a simple premise: capture points on the map, and beat the crap out of your enemy… strategically, of course. WinSPMBT isn’t necessarily a bad game, but it has a horribly outdated feel through and through. Everything, including the user interface, the gameplay mechanics, all the way down to the graphics feel this way.

WinSPMBT feels like a trip taken in a time machine set to 1995. The game looks on par with the first Command & Conquer. There is a reason behind this, as winSPMBT is the Windows version of a mod for a game called Steel Panthers 2: Modern Battles. SPMBT was originally a DOS game, but it has been ported to Windows for compatibility’s sake and resolution. Fans of the original SPMBT would certainly appreciate this, since they can now play the game on modern-day operating systems. What’s even better is that people can download the game for free from the Shrapnel Games site, so it’s not like you’d lose anything by giving it a shot, but you can also buy the enhanced CD version for $39.95. Both versions are the same, but the CD comes with a printed quick start guide, higher resolutions and a map editor.

Gameplay is a bit less than enthralling, to say the least. When you’re not directing units around on the hexagonal map, you’re watching units attempt to destroy each other with tiny animations of flying lines, little orbs, smoke, and sparks all from a top-down aspect. Sad to say, but that’s about it. There are more advanced commands and different ways to go about it, but you’ll have to play out your strategy without any exciting explosions or things of that sort. There are many different types of tanks, infantry, artillery, and the like to use during the game, and each is accompanied by low-res picture to represent it. To win a battle you need to occupy as many “V points” as possible while eliminating your opponent’s units and keeping your units intact. V points are basically points of interest on the map that help your side if you hold, or at least occupy them at some point. At the end of eight turns, the battle is over and the results are shown to you.

The sound is boring and can even be annoying. All that’s heard are the gun and explosion sound effects with absolutely no music to accompany them. It gets irritating when you hear the same sound effects over and over. One of the worst cases was fifty seconds worth of air strike sounds in one mission. There’s also no music. The graphics follow the sound — as I said before the game looks like it’s from 1995 (in truth, it’s from 1996). Still imagery far outweighs any animations or any real noticeable movement, and really promotes the idea of the game being just another boring strategy game. The maps you play on can look quite complex in texture, like one level in Germany, but the map’s graphics can collide with the sprites of your actual units, making it hard to see where or what your units are, making you wish for a desert level with no textures at all.

WinSPMBT will really only appeal to nostalgic gamers, fans of the original game, and hardcore strategy gamers. I’d be hard-pressed to believe that anyone who isn’t in one of those niche crowds would have an interest in the game, but the possibility is greater since it is available for free. WinSPMBT really would have done well with a major overhaul, but in its current form it’s in the awkward position of being an outdated game made available again. But because it’s obvious that they wanted to keep the integrity of the original game intact as much as possible, winSPMBT is all it is and nothing more.

Guitar Hero (PS2) Review

Developer: Harmonix Music Studios / Publisher: RedOctane || Overall: 9.5/10

I’ve never been a fan of beat games, half the reason being that I completely suck at them. The other being I really had no interest in playing any — that was, until Guitar Hero. At first, the biggest factor for my interest had been the guitar controller that actually came with the game, since I play the bass guitar; I found the novelty of playing with the guitar controller appealing. When first playing Guitar Hero you don’t have to have any previous experience playing a guitar (though it could help), as the game slowly builds on difficulty as progression is made. There are plenty of awesome songs available to play, each with four difficulty levels. Not only is Guitar Hero fun to play, but it actually feels like you’re playing the song. Guitar Hero can be appealing to a lot of different people, just from my own anecdotal evidence, and gives people the chance to experience how it would be like to play a guitar without actually having a real one.

There’s no story involved with Guitar Hero, you dive right into the Career mode with nothing more than the name of your band and the guitar controller in hand. As you play through the career mode, more songs will unlock, allowing you to play them any time you’d like in the Quick Play mode or during multiplayer. In total, there’s about thirty songs made by famous artists such as Ozzy Osbourne, Jimi Hendrix, and Incubus – all redone by a different band, not the original artists, but it could be hard to tell the difference at times. Once you master all the famous songs, there’s a ton of bonus songs recorded by lesser-known bands.

The guitar controller that comes with the game has numerous features to it. Five “fret” buttons are played by your left hand (if you’re right-handed), a wammy bar, a “strum bar” that is played by your right hand to actually play the notes, as well as start and select buttons that look like volume knobs. There’s a guitar strap that you can put on if you want to play standing up. The guitar is also tilt-sensitive, so when you tilt the guitar while playing the game you can activate something called “Star Power” which will be explained later on. The guitar controller is about half the size of an actual guitar, so it doesn’t take a lot of space while you’re not using it. The box that you buy the game with can actually be used as a guitar case for storing the guitar controller when you’re not using it, if you so desired. The guitar controller can’t really be used to play any other game except for Guitar Hero, since it doesn’t have all the functionality of a Dual Shock 2 – but it doesn’t hurt to experiment.

The basic functions of the game are quite simple. You hold down a fret button and strum the strum bar at the right time to play a note as it appears on screen. When you start the game on easy, it’ll only use three of the fret buttons, adding on a fret button for each difficulty level higher. As you increase difficulty level, more advanced techniques must be used, like holding notes, hammer-ons, and pull-offs — just like on a regular guitar. As you increase difficulty level, more notes are tossed into songs you’ve already become familiar with, making it feel like you’re playing the song a little bit more realistically, as well as making it seem like the song you played before is completely different from what you’re playing once you increase difficulty. This gives you incentive to go back and play the easier difficulties in the game to get perfect scores during Free Play, just to see how high you can get.

When you hold notes, you can use the whammy bar on the guitar controller to make the note distorted, and make the song sound a little bit different each time you play it. Using the whammy bar at certain times will also help increase your “Star Power” that, when activated, will give you twice as many points for each note you play while it lasts. The more notes you play without any error, the higher the multiplier is, as well. Without using Star Power, you can get up to a “X4” multiplier, and with Star Power a “X8” multiplier. Using Star Power at the right time will result in higher scores, especially when you use Star Power when there are a lot of notes to be played. Another way Star Power can help is when your Rock Meter is low. The Rock Meter is basically the approval rating the audience is giving you, which equates to how many notes you get right. If you miss a lot, your Rock Meter is going to be in the red. Conversely, if you get all the notes right, you’ll be in the green. Star Power helps you get back up toward the green by giving you a higher boost than normal for each note you get correct.

When it comes to aspects other than the guitar and actually playing, Guitar Hero suffers just a bit. The graphics are what you’d expect from a late-generation PlayStation 2 game, but there are better looking and more interesting games that have come along recently. The sound, quite obviously, is spectacular. Since all of the songs are not by their original artists, but redone for the game, it’s amazing how alike they can sound to the original songs. Another really cool thing about the sound is that when you miss a note, the song actually misses a note, so you hear what you actually play (or don’t play). There are a lot of songs to keep anyone busy with, and how the songs have been designed really helps with immersion. A multiplayer mode is included as well, so that when your friend brings over their Guitar Hero controller, you can “duel” by trying to play songs better than each other. Multiplayer games can be come pretty heated with one note being the difference between loss and win. Multiplayer mode really required a stereo TV/sound system, since one speaker will be one player and the other speaker will be the other.

Guitar Hero is one of the most fun games I have personally played on any console to date. I’ve played it so much that my left hand felt like it was sprained for a month because I couldn’t stop playing it for so long. Not only that, it takes a lot of skill and practice to beat every song on expert, so the game doesn’t get old as fast as other beat games might. The only drawback I felt the game had was the limited amount of songs it had, while there was a good selection to begin with, it would have been nice to be able to download more songs to play. Guitar Hero is also a bit more expensive than a regular game due to the guitar controller being included, but in the end it’s worth every penny you spend on it and more.

Marine Park Empire (PC) Review

Publisher: Enlight Software Inc. || Overall: 6.0/10

Marine Park Empire, developed by Enlight Software, is a simulation tycoon game for the PC. What Marine Park Empire sets out to do is provide another “build-your-own-thing” game, much like those we’ve seen before so many times. Unfortunately for this title, it isn’t nearly as compelling as games that have helped define the genre in the first place. It also doesn’t help that there’s a curious emphasis on land animals, which is really out of place considering the title and apparent main theme. At the end of the day, Marine Park Empire is just a basic zoo tycoon game.

As is common with the genre, there’s no overall story; rather the game is scenario-based. There’s a little background about why a park needs help or how it’s doing to create some conflict, thus giving motivation for the player to make a conscious effort in rectifying the problem with the zoo you’re trying to complete goals for. Each new scenario is pretty basic: you’re given a chunk of land to mess around with, and a trunk full of cash. After that it’s just you buying animals and putting up fences so you can watch little people walk around the park, stare at the animals, then walk around the park some more.

Buildings are important, as they are in any real life zoo. Concession stands and employee offices are just a few of the buildings that can be built. Some help you maintain the park while some help you build revenue. With the money you make or loan out, you can buy animals and customize their habitats. Animal habitats can be customized to your liking by placing trees, rocks, water, and of course animals, to make your park come to life. Unfortunately that life is pretty depressing all around, as the user interface is a lot more ineffective than it really should be. The management bars themselves take up about half of the screen making it very hard to do anything at all.

As with all other tycoon games of the sort, you try to earn money, keep customers happy, tend to your park as it is needed, and try and complete goals that need to be completed in a particular scenario. There’s also the option to take pictures with a “camera” in-game, as well as take video– I’d say it would be a useful addition if the game was actually interesting to look at, like Roller Coaster Tycoon, but Marine Park Empire doesn’t evoke that feeling. The graphics have a cartoony feel which are moderate at best, and the sound is on the same level. You can run the game in both 800×600 and 1024×768 modes, so it can be tailored better to what resolution your computer can run at.

Marine Park Empire has a lot of playability problems, however. It takes a very long time to load a new scenario — you can be waiting around two or three minutes at times. Even when exiting a game it takes a long time to leave. The game, being in full 3D, has to make use of a full 3D camera, but unfortunately it’s clunky and even a mess at times. For some reason, the game feels like making the camera do exactly what it isn’t supposed to do, like when trying to tilt and pan ever so slightly, it’ll fly into a tornado resulting in an unintended angle. One thing that is kind of nice about the camera is that you can zoom all the way into the “action” that’s happening in your park. Even though this is a zoo game, I couldn’t cage the lag that runs rampant most of the time, even with all the visual settings turned down.

Basically, Marine Park Empire comes down to being a generic tycoon game with an overly complex management system. It isn’t that exciting to play because most of what you do is watch animals mate and pay back the huge loans that you get dumped with in the beginning of a scenario. Being a budget title, Marine Park Empire could be right up the alley of tycoon game enthusiasts or even for a young kid who hasn’t played any other tycoon game yet, however, if you stick with a Roller Coaster Tycoon game, you honestly won’t be missing out on much at the end of the day.

UPDATE 03-24-06

Pick of March 24, 2005

davepoobond:  so, like, its been a while since I last updated…and um…this just so happens to be the first update of the new year, incidentally.  So Happy New Year, Happy Valentine’s Day, Happy Saint Patrick’s Day, Happy Lent, Happy Martin Luther King Jr. Day, Happy My Birthday, Happy Birthday to Everyone Who Had a Birthday Between Last Update and This Update, and all those other crappy holidays people celebrate.  But eff those holidays aliens celebrate.

March 19, 2005

Dictionary – 4900 words, 100 new. SUBMIT A WORD

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Shin Megami Tensei: Digital Devil Saga 2 (PS2) Review

Developer/Publisher: Atlus || Overall: 8.9/10

Shin Megami Tensei: Digital Devil Saga 2 is the direct sequel to Atlus’ Digital Devil Saga. DDS2 marks the first time I’ve experienced the series, so I didn’t know what to expect. Since I hadn’t played the game that had set down the original storyline and introduced the characters I actually play as, the beginning hours of the game left me completely clueless as to what was going on. There is absolutely no summary of the first game – DDS2 starts right after the original ends. DDS2 is an interesting RPG, nonetheless, and with a little research online you can catch up with at least some pieces of the story you’re already supposed to know before putting the game into your Playstation 2.

As mentioned before, to truly understand what is going on in DDS2, you’ll have to have played the first game. While the bigger picture might leave you in the dark if you start with the second game, you’ll be able to follow what’s going on to some degree. There are some seemingly random concepts thrown about, like “the Junkyard,” A.I. being implanted into soldiers, “The Karma Society,” cannibalism, “Nirvana,” a black sun that turns people into stone – the list goes on. Not much can really actually be said without spoiling both games. Non-battle gameplay consists of mazes and puzzles that you have to complete to get through levels.

DDS2 takes a few pages out of the classic turn-based RPG handbook. Random battles, magic, and experience points are just a few of the concepts in the game that aren’t new. What actually makes or breaks an RPG is how it’s implemented, and DDS2 does a great job at doing so, so much that it can actually be enjoyable to play through the tons of random battles you’ll encounter. The best thing about most of the random battles is that they go by very fast, especially when going against weaker enemies. An “Auto” function can really speed up the battles you enter when you just want to have your characters all use their regular physical attacks and beat the crap out of the enemies without having to press the X button repeatedly. You have five characters to fight with, and only three at a time can be active in battle. At any time (even when a character has fallen) you can switch out one character for another. The benefit of being able to get through battles faster means you can get more leveling up in less time, and in turn, getting on with the story at hand.

When it comes to regular battles, your characters assume the form of a demon called an Atma. Each character will have a unique demon to transform into, and can “revert” to his or her human form at any time. In their human forms, the characters will use guns as their weapons. Most of the time, you’ll enter the battle in your demon form, which allows you to use all your normal skills and magic. In the event you get ambushed, you won’t “have enough time” to transform, and be left to either fight in your human form or take a turn to transform into the Atma. On an even rarer occasion, you’ll enter battles in a “berserk” mode, in which your characters “can’t control their power” and are stuck in between transformations. Berserk mode boosts the attack of your characters immensely, but greatly lowers their defense. While in Berserk mode, a class of skills called “Hunt” will work the best. The Hunt skill class itself allows you to eat your enemies and gives you a large amount of ability points cleverly called Atma Points. AP is simply used to gain new abilities; to earn these new abilities, you have to buy a “Mantra” and download it. The different types of ways you can enter battle definitely makes the game more interesting when leveling up, because you won’t keep entering battles the same way hundreds of times and can take advantage of the different situations to give a feeling of more variety in the gameplay.

Most closely in relation to how the Sphere Grid worked in Final Fantasy X, a hexagonal grid called the Mantra Grid allows you to pick which Mantra (and in turn, abilities) that you want to buy. Once you master a Mantra, you download another one and the process repeats itself. Mantra can and will be very expensive down the line. Once a Mantra on the grid is mastered, the other hexagons around the newly mastered hexagon will “unlock” and allow you to buy and download them to gain their skills. The grid will expand as you move toward the outer edges, and unlock one layer at a time. There are also “locked” hexagons on the Mantra grid that must have all the Mantra around them mastered before they can be downloaded – as long as a character has mastered any of the hexagons around the locked hexagon, it’ll count towards unlocking it basically meaning all your characters can work together at unlocking a hexagon. Having the skills displayed on a grid makes ability earning a lot more interesting; there is a visual representation of what has been earned making randomly earning abilities seem more restrictive.

A ton of abilities are available to be earned, and with five characters there’ll be a lot of effort put into acquiring all of them for everyone. However, as time goes on, each character will inevitably end up diverging into different directions and have unique abilities. As if that weren’t enough to do with your characters, combos are thrown into the mix. If two or three characters have compatibly equipped abilities, they work together to make a more advanced skill to use together. The rest of the backend battle system doesn’t involve much more than ability management. The only thing you have to worry about equipping is ammo for guns that you use in your human form (which can actually be surprisingly expensive) and rings. Rings aren’t too complicated; they just enhance certain stats and if you combine jewels in the rings’ slots they’ll boost your stats even more. The extra layers of complexity are definitely aimed towards the hardcore RPG crowd, and it’s definitely nice to feel like you’re playing a game that actually takes some skill to play.

By far the most attractive aspect of the game will be in its general presentation and graphics. The game really looks like it’s an anime, though some parts might look a little stale or unnatural, it’s really amazing how it looks for the Playstation 2. The world they create is obviously science fiction, and there are some interesting concepts shown, as per its setting. The game is very pleasing to experience from a visual standpoint. The sound effects and soundtrack are also another strong part to the game. The music is very good, and sound effects aren’t annoying. Sometimes the characters will talk when you’re entering a battle, but their voices are so low you can’t really even hear what they’re saying. What drags the overall sound’s experience down is the curious lack of actual voice acting in anywhere except for CG cutscenes. During story scenes where it seems like there should have been talking, there just aren’t any, which is unfortunate and definitely takes away from the overall experience. As for the actual voice actors, none of them are annoying, and that’s really all you can ask for in an RPG. The main character doesn’t talk, so there’s no voice actor for him; it just gets kind of annoying during cutscenes when he looks at a character with a blank expression and seems to transfer all his thoughts on the issue at hand to the other person with no sound.

Shin Megami Tensei: Digital Devil Saga 2 is definitely an RPG aimed at the niche hardcore that enjoy Japanese RPGs and have played through the first game. In effect, DDS2 really is the second half of one game, and to really get the full experience this “side story” of the Shin Megami Tensei series has to offer, both must be played in succession. Otherwise, DDS2 is a solid RPG that is fun to play regardless of whether or not you understand the story.