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Nom Nom Apocalypse (PC) Review

Developer/Publisher: Deadleaf Games || Overall: 7.5/10

Overview:

Nom Nom Apocalypse is a shooter roguelite. It tries to mimic some titles that came before it, such as Nuclear Throne, Enter the Gungeon, and others. However, unlike the superior examples in this genre, Nom Nom Apocalypse comes up a bit short in the excitement factor.

Graphics:

There are a lot of food-themed monsters and the art is actually pretty charming at times. The bosses are all very unique, like a stack of pancakes that shoots butter bombs, a bacon monster, and what I guess is a very mutated pile of mashed potatoes. There is a lot of imagination when it comes to the enemy design and most of the player characters give you a “50’s diner” feel, although there are things like a Sushi chef that feel more contemporary. The levels are nicely detailed and aren’t boring to look at.

Sound:

The sound is ok. The gun effects are nice, but the music is basically the same couple of tracks over and over as you’ll be hitting up the same levels over and over. The first level is always the same, but there seems to be some randomness in which order you progress from there.

Gameplay:

The goal is to get through five different areas for a complete run. You’ll find a multitude of diversely themed weapons along the way, many of which kind of do the same thing as each other or have no appreciably noticeable perk that affects your actual monster-killing. At times the fighting can get pretty hectic and you’ll need to use the terrain well enough to avoid damage.

The levels seem to be a combination of procedural and randomized. There are some rooms that look constructed and never change (such as boss rooms and vending machine rooms), but it feels like the other normal levels change the objects enough so it doesn’t often feel like you’ve seen that exact layout previously.

Crappiest Part:

The rooms are too big for what goes on in the game; they should have been reduced considerably. On top of that, most guns are too weak/take too many shots to kill enemies. If they tightened up these two mechanics in the game, it could have been less frustrating for me.

There will often be times where there is one enemy left and you can’t find them in the large room. It especially sucks when you have to run around for ten seconds AFTER you clear the room to get to the next room, and sometimes its hard to find the right way to go because the minimap is zoomed in and doesn’t show the whole room. The minimap isn’t as useful as it could be as a result.

Conclusion:

Nom Nom Apocalypse ends up being an okay game with great enemy design. The developers really took the food concept as far as it could go in many aspects, so props there. There’s also 4 player co-op available, which is a nice feature for when you’ve got your great-grandma, great-grandpa, and great-great-grandma over, because they love video games.

Oopsy Daisy!

Little Daisy is trying to make her first cake. What a cute adventure into womanhood! But sadness sweeps over her as she realizes she left out everything but the eggs and the icing. Her eyes start to rain down big salty tears, because her cake is no good. She’s just about to run to her room when a warm, calming hand touches her shoulder.

“Grandpa!” she yelps, surprised, trying to hide her tears. “Now, now, no need to cover your face, I know you’re ugly.” Grandpa says jokingly. This didn’t seem to help the situation at all, as she starts to cry louder. “Stop the water works now, my little princess. Let me tell you a little something. Sit down here.” Grandpa pulls out a chair for Daisy and she sits down. He thinks of trying another ugly joke, but is afraid she’ll start crying again.

“A long time ago, I was a little girl just like you,” Grandpa says. “Really?” Daisy asks, no longer crying. “Yes,” Grandpa continues, “You should’ve seen my room, it was beautiful. I had Marilyn Monroe wallpaper, an Elvis bedspread, a Dick Clark record player, and a Steve Carell make-up case.” “Wow!” Daisy exclaims. “You ain’t just whistlin’ Dixie!” Grandpa replies.

“I remember one time, when I was about your age, I got into my parents’ special cabinet. That’s what led to your grampy’s eventual incarceration, but that’s a different story. Anyway, my father, your great grandpa, caught me. That’s when he brought out his most expensive belt, which he called the ‘Cat of Ninetails from Hell.’ He laid a beating on me that went on for hours. He carved me up like a Halloween jackolantern.” Grandpa chuckles.

“That’s terrible!” Daisy shouts. “I thought so, too.” Grandpa says. “But looking back, he was only doing it to show he loves me, so I’ll always treasure it.” “I want treasure!” Daisy responded. “Well shiver me timbers then, matey!” Grandpa says in a gruff tone. ‘Set sail for beatdown! Go get your grampy’s 2×4, the one with the nails. Do you have your tetanus shot?” “What’s tetanus?” Daisy asks. “Good!” Shouts Grandpa with a smile.

The high pitched squeals fill the house for the next two days. Daisy will always remember the cake accident. But she will know, in her mind and in her heart, that Grandpa almost killed her with a board to show her how much he loves her.

What Happens When Grandmas Die

well, they get sent back to the factory, and they have to check to see if they have been tampered with (to see if the warranty is still valid) and if it is, then you get a whole pile of money (the government takes most away) and then they grind her up, and mix her in with all the ground up grandpas, and then they mold new ones, so other kids have them, that’s why you usually don’t see your grandparents too often, they are usually ground up in a factory somewhere, and then when you call up to ask if they want to stay over for dinner, they put a priority on that grandparent, then they mold a new one, and place a speaker in their teeth, (requires special care, code named “dentures”) this speaker system allows the grandparent actors to sound like your grandparent, when they are all done with the job, they grind up the grandparent again, and then they mold someone else’s grandparent…