Tag Archives: Graffiti Entertainment

Red Jets (PC): The Editorial!

One Sunday afternoon about a month ago, I sat down at my computer to review a game called Red Jets. It’s a budget dogfighting game from Graffiti Entertainment, where you pilot Russian planes in mortal konflikt against fighter jets flown by people who are presumably not Russian. I’m a little fuzzy on the details, you see, because I never got to play Red Jets. I sort of skimmed through the manual and looked at the box art and then wrote a couple of paragraphs to review it. “But Dominic,” you say. “You are a game reviewer. How dare you review a game you did not play?” It’s actually pretty easy to do when you have an ego the size of a former Soviet Republic.

You see, Graffiti Entertainment shipped me a copy of Red Jets that was nigh-useless. The setup.exe file hard-locked my PC repeatedly, the copy protection accused me of using a duplicate disc, and not even a No-CD crack of dubious legality could help me break into Red Jets. I spent a few hours trying to get the game to run, until finally I gave up. I decided that if Graffiti Entertainment could not be bothered to send me a working game, I could not be bothered to review it.

However, Dear Reader, that would be too easy. I have received preview copies of games that chug along on my computer, or simply refuse to run. Europa Universalis III, for instance, was an unpolished gem in alpha form, when it first graced my hard drive. I don’t fault games or game companies that have less than perfect alphas. (Fun fact: EU3 cleaned up real nice, and is about to get a damn fine review from me.) But Red Jets arrived in a retail box, replete with UPC and MSRP. This was, officially, Graffiti Entertainment saying “all done!” They were going to charge you for trying to play this. My colleagues have pointed out that patches may be forthcoming, but I harbor an antiquated, Leave It To Beaver-esque belief that a man buys a game to play it, not to wait for it to be patched up to functionality. A game that arrives in a retail box is a sign to me from the publisher that I am free to take the kiddie gloves off.

So I did what any self-respecting journalist would do: I ripped Red Jets like an overweight gym teacher’s short-shorts when he bends over to pick up his clipboard. Let us be very clear: my original review did not make a single qualitative claim about Red Jets. The more educated among my readers will note that my “review” of Red Jets was an account of my attempts to install and subsequently run the game, during which I fail to state a single fact about Red Jets the game. I mentioned vomiting in a fictional white-water rafting game, I stated that I pounded nails into my thighbone, I “considered” burning down my apartment, and I professed to cursing so loudly that my dog now runs at the mere sight of me.

But I did not defame Red Jets. To do so without having played it would be irresponsible. The reader with even the most tenuous grasp on reality this side of a cult leader’s paper cup of Kool-aid will likely understand that none of those relate to Red Jets at all. The only parts of Red Jets I reviewed were the install CD crashing my computer, the license agreement, the copy protection refusing to let me play the game, and the No-CD crack not working. I explicitly stated on both pages of my review that I never played Red Jets. I felt secure in the knowledge that no one of sound mind and/or body could mistake my satire for a real review.

Fast forward to my receiving word that Gamer’s Mark is pulling my review at the behest of one Linda Shannon from Over the Moon Management; apparently, she takes exception to a negative review of a product she represents. Her claim revolves around the fact that I never played the game: she refuses to consider that I might be entitled to review other aspects of Red Jets beyond the graphics or controls or the sound or the adrenaline rush I get from engaging in thrilling air-to-air combat. You know, like the fact that it won’t do silly little things like “install” or “play.” The pluck of those kids at Gamer’s Mark!

I am disappointed that Graffiti Entertainment sent me a game that was unplayable. I am disappointed that Linda played the “how dare you” card about my review of their bargain-bin production. I am disappointed that Gamer’s Mark ultimately chose to react in the manner in which they did, and I am disappointed that this situation warrants this defense of a lackluster review of a lackluster video game.

So, in an effort to avoid this sort of e-drama in the future, here are some new ground rules from which I advise all publishers to take notes. Consider these words verily chiseled into stone hewn from the living rock of Mount Sinai’s bowels; such is their sacrosanctity and general awesomeness.

  1. Thou shalt not send me games that I have to try more than three times to install. This is because I have better things to do with my time than stare, slack of jaw, at a frozen setup program.
  2. Thou shalt recognize that everything you send me is fair game for review. This includes, but is not limited to the box art, game manual, poorly worded license agreements, the description on the back of the box, the screenshots in the manual, the way the box smells, the lame font on the CD, and the actual game itself. Attempts to apply this ex post facto have failed, but you may consider this fair warning.
  3. Thou shall not beget thy panties unto a bunched state if my review takes your game to task for its shortcomings. If your product isn’t very good, it will not get a very good review. This isn’t IGN.

In conclusion, I would like to announce my undiluted rage will be directed against the following people at a time and place of my choosing, but probably the next time a game company does something stupid like sending me coasters they plan to charge $20 for: these jerks. Also, maybe some of these people, too.

You can see the original review, re-posted, here:

https://squackle.com/24355/supchron/games/red-jets-pc-review/

 

Red Jets (PC) Review

Developer: InterActive Vision | Publisher: Graffiti Entertainment || Overall: 2.6/10

Editor’s Note: the following article is our reviewer’s account of his attempts to install and play Red Jets. At the request of the publisher, GamersMark would like to clarify that at no point was our reviewer actually able to play Red Jets.

The least satisfying part of white-water rafting down the Nukutaku rapids 12,000 feet above sea level is when the guy right behind you in the raft gets sick to his stomach and vomits on you, and it drips down your life jacket and you can feel it every time you move. At least, that’s what I’ve been told, because I’m terrified of flying anywhere, and if I did manage to walk (not over any bridges) to white-water rapids, I’d be too afraid to hop in the raft for fear of drowning/vomiting on someone.

I’m much more the armchair type. I sit in a comfortable armchair, install Microsoft White Water Rafting Simulator ’98 (the apex of the genre, in my expert opinion), and hit the “vomit” button over and over again until my character passes out from dehydration. As an aside, I’m fairly sure that there are entire fetish magazines devoted to this very scenario in Amsterdam. Of course, why shouldn’t there be? Sometimes, a man just wants to vomit his way into unconsciousness.

And this is precisely what happens when he installs Red Jets, the hip new combat flight simulator (which, for my money is no MS WWRS ’98) from developer InterActive Vision. Now, don’t misunderstand me – I haven’t played this game. It might be great fun. The idea of pulling massive Gs and doing a barrel roll shortly before screaming “GOOOOOOOOSE!” and shooting down like thirty tangos with a slingshot is pretty thrilling. But installing Red Jets is an exercise in vomiting on the guy in front of you while simultaneously being vomited on by the guy behind you.

You see, upon inserting the CD into my computer, the autoplay mechanism started the install process. This is normal. The setup.exe file hard-locked my computer and I was forced to reboot. This is not normal. When I restarted and double-clicked on the setup.exe file, my computer locked up again. My third attempt was to copy the file onto my hard drive and try the setup file from a different location, because perhaps I had incurred some vile “bad mojo” (the technical term) that had secured itself in my CD-ROM tray.

Finally, I was able to run the installer, and I was greeted with the traditional EULA screen. For one reason or another, I skimmed the first paragraph, which I can only assume was written by a Nigerian scam artist, as it was of dubious grammar and unending capital letters. “MOST WISE PURCHASER,” it began, “WE WILL LICENSE THIS GAME TO YOUR PERSON ONLY UNDER ALL THESE TERMS.” It went on to say that if I did not accept all the terms of the agreement, I should return the unopened CD at once.

When my “oh god I’m surrounded by idiots” laugh subsided, I had enough presence of mind to check the manual: perhaps this was just making sure I had a chance to read the terms. Sadly, my first impression was correct. I had to insert the CD into my computer to find out the license terms, and if I did not accept those terms, I was to return the unopened CD. Of course, everyone ignores those terms, but after my problems just trying to run the installer, I felt like I had wandered into an episode of Rocko’s Modern Life.

The game was finally successfully installed; exhausted, I walked off to do something more entertaining than attempting to outwit a game into letting me install it, like hammering nails into my thighbone and seeing how many I could do before I passed out. When I awoke in a pool of my own blood, I went back to Red Jets like a beaten spouse who desperately wants children and says to herself “maybe he hits me because he really loves me; maybe when we have children, he’ll stop.” Maybe, just maybe, I would find happiness instead of an unwanted cameo on Cops, sobbing on my front lawn with mascara running down my face as Officer Moustache asks me over and over if I want to press charges.

I sat down at my chair, again, and double-clicked the Red Jets icon. SecuROM, the game’s copy protection tool, informed me that I was using a duplicate CD, and that I ought to insert the real CD into my drive if I wanted to play. I contemplated burning my apartment to the ground and painting pagan symbols of ancient woe on my body with the ashes of my computer, but then I decided it might violate my lease. So, I followed SecuROM’s instructions for making sure my drive wasn’t malfunctioning.

Sadly, the instructions were written for a different version of Windows, as my version of Device Manager had none of the options or tabs listed by SecuROM’s walkthrough. That’s okay – I was fourteen six months ago once, and I know where to find what are referred to as “crackz” and “warez.” Yes, that’s right, dear reader. Such is my devotion to reviewing this game for you that I ventured into that unseemly corner of the internet to hack my way into this goddamn game for you.

Of course, the crack was for version 1.0 of the game, and I have, well, not version 1.0. So I never did play Red Jets, but I did look at the box art and skim the instruction manual. What follows is my review for Red Jets.

Do you like to fly around and shoot down enemy planes in an adrenaline-fueled dogfight with tracers lighting up your plane like a piñata on Christmas Eve? Dodging missiles like they were phone calls from one-night stands and pulling so many Gs that your testicles touch your toes more authoritatively than you have since you were 8? Well, for the love of all that is good and holy in this world, buy something else, because this game is not for you.

The graphics in this game are probably pretty good, but the screenshots on the back of the box look kind of muddy, like someone didn’t know how to resize a JPG file or something. That’s a pretty easy concept, so I wouldn’t trust InterActive Vision to be able to do the complicated stuff like vertex shaders or volumetric smoke or installation. There were a lot of things the manual had to explain about the HUD, and I think the game would probably have been a little more fun if it were easier to pick up and start flying, but fighter jets are kind of complicated, so it’s forgivable. Still, the screenshots in the manual were even more fuzzy than the ones on the box, so that didn’t help their case.

There were a lot of files in the “sound” folder, so I’m going to assume that they put a lot of effort into the music and sound effects of missiles screeching by you. It was probably pretty exciting. As for the controls, well, those were just laughable. I mean, I kept hitting the “eject” button, but I still had to reach down and hit the button on my drive. I think I kept dropping F-bombs, which seemed to do a lot of environmental damage, because my dog keeps running away from me now. Overall, the game is a pretty lousy value, because installing games is the least fun part of actually playing them, even if that is the big challenge.

In conclusion, thanks for wasting my time, InterActive Vision. Your game makes a fine coaster, and your manual kept me and my family warm during the first cold snap of the new year – the cheap ink used on the pages burns long and brightly.

(Note: this game, while a triumph of incompetence, still receives a higher score than The Star and The Crescent, purely out of spite.)