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Metal Saga (PS2) Review

Developer: Createch / Publisher: Atlus || Overall: 7.5/10

Createch’s Metal Saga, brought over to North America by Atlus, is an interesting RPG. While breaking the mold of traditional RPG storytelling, it’s more akin to the traditional RPG, in terms of gameplay, than most nowadays. Metal Saga is as “choose-your-own-adventure” as an RPG can be without any sort of adventure to actually be told. Put simply, you can venture through the world with little-to-no restriction; the only boundary is the level your characters currently are. Bosses are dispersed throughout the world, and can be taken down at one’s leisure, contrary to any regular RPG.

How Metal Saga starts out is with a choice: to become a Hunter or a Mechanic. Your dad is making a living as a Hunter and your mom is a Mechanic. Your mom tells you about your dad, and hopes for you to become a Mechanic, as it’s dangerous to be a Hunter. Chosing the Hunter class means you will be able to explore the world and make money by collecting bounties and killing enemies. Being a Hunter is obviously what the game is about, as there are many different “endings” that are available through the game – of which choosing to become a Mechanic will show you. The different endings available throughout stress the open-ended aspect, allowing you to pretty much are able to finish the game at any time — sometimes unexpectedly. For instance, marrying someone will produce a few “story” scenes, but after those finish the credits roll. If you play your cards right you may actually be able to play this game as long as a regular RPG. The world of Metal Saga is post-apocalyptic – once a very high-tech world, a catastrophe occurred that created a low-tech society with high-tech items here and there. While the foundation of the game is based in its lack of story, there are times when I felt myself calling out for there to be a compelling story to be coupled with the things you could do in the world.

Your job as a (bounty) Hunter is to make money by defeating wanted criminals and improve your vehicles, which you find throughout the world. By equipping your vehicles with stronger weapons, modifying them to hold heavier loads, and by diversifying their offensive capabilities, you’ll make your way as a Hunter who is feared by all who cross your path. Unfortunately, battling is very boring. It can’t get much more ordinary than Metal Saga when it comes to a battle-system; very rarely will you really need to pay careful attention to what is happening in a battle, as you can “fast forward” through all the battle animations. This creates a fast-paced feeling while fighting through any enemies that you encounter. The only time you really need to focus on a battle is when you are facing off against a boss, or if you’re collecting a bounty – but even then you could skip through the battling animations to make everything go faster.

Through your travels you’ll acquire a few unique party members. You’ll be able to choose a mechanic to have by your side, but you can only choose one of two possible choices; later on you will even be able to pick a dog (out of a possible four) to travel along with your party. Having a dog with a bazooka strapped onto its back is quite silly considering you’re occupying a tank right next to it. Magic and abilities are not acquired through normal leveling up – rather, they are bought by visiting “masters,” who will train you in whichever art they are equipped with. Instead of using any sort of “magic points,” your abilities will deplete a certain amount of value from your funds as a price for using the ability. The game allows you to go back to where you selected your party members and trade them with another if you feel so inclined as to do so.

The audio-visual experience isn’t exactly top notch – the graphics look like they could fit in with PS2 games from a couple of years ago, so the game definitely isn’t trying to push your PS2 to heights not seen before. The most noticeable lack from the sound category is the lack of any voice acting whatsoever (not to mention the main character is a silent hero). While it could be seen as a throwback to a time when RPGs didn’t have any voicework, it’s just unfortunate to not have anything except for a few yells during battle. Otherwise, the sound effects in the game aren’t bad, but they can get annoying during battle, especially when one considers how often you have to fight. The soundtrack isn’t exactly large and diverse, but what is there is pretty nice. It really doesn’t make much of an impression, however, which could be seen as a negative – RPGs usually have some of the best soundtrack work.

What I personally didn’t like is that the game can get quite monotonous at times, especially when there’s an area of the world you want to go to, but can’t yet because you have to go through a hundred more battles to get to the appropriate level to get through the area alive. The required amount of experience can be very disconcerting given the repetition. The lack of story also causes the game to come across as unfocused. It’s not a good sign when you don’t feel compelled to go in any one direction or are at a loss for a general place to head towards. Events that you take part in as you play also create too limited an impact on the world around you, so it’s less rewarding than it should be to do much of anything. There are plenty of mini-games to be occupied with, however, so occasionally there is some difference in the gameplay. The humor that is written into the game is pretty cool as well, and can leave you chuckling or even laughing out loud, which is very welcomed.

Metal Saga takes traditional RPG gameplay to the point where the game itself could be classified as retro, despite its year of release. The game almost exclusively appeals to hardcore RPG gamers who want a throwback into the way RPGs were back in the day. Metal Saga delivers a unique experience though it is one of the most traditional games to be released in the genre for quite a while.