Legend of Zelda: A Link to the Past, The (SNES) Review

Developer/Publisher: Nintendo


Ah yes. The absolutely amazing Legend of Zelda: A Link to the Past. This epic adventure was definitely one of the highlights of the Super Nintendo 16 bit era. Even today, this is still a good game, even when compared to the games coming out today.


The graphics are pretty damn good for Super Nintendo. Everything is easy to see, and has its own, unique style. The game itself is very colorful, and gives you a feeling like the world you’re in is alive.


The music is great, the sound effects aren’t annoying. What else could you really want from a game?


The gameplay is really fun. The battles are fun because you have to use what you have available to you whenever you’re fighting against something. When you use the menu screen though, it takes a little getting used to, because you don’t have to confirm your choice, all you do is move the cursor over to the item. The first time you open the menu screen, it may overwhelm you at first, but after you get used to it, it gets better. After a while, this game gets HARD, and you really have to be good at using a sword, and whatever other weapons you use.

Crappiest Part:

I would say the crappiest part in this game is not really being able to use the shield when you want to. You don’t have the same control over the shield as in the the Legend of Zelda: Link’s Awakening. The reason they probably did it like that was so you could have a secondary weapon and still have the shield up at the same time. So I guess you just have to not really rely on the sheild at all.

Overall Score:

This game is really good, and is surprisingly long for such an old one. There’s a lot to do, and a lot of secret rooms to look for during the game, which adds to the replay value.


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