Developer/Publisher: Codemasters || Overall: 7.0/10
Micro Machines V4 from Codemasters is a follow-up to the somewhat popular mini-car racer Micro Machines V3. In a Micro Machines game, one races through courses that are a little bit unconventional to your regular racer, for the fact that you’re actually racing around on things like pool tables, kitchen counters, sand pits, gutters, and other locations of the sort. Quite simply being the best part about Micro Machines V4 itself, the courses are very interesting and arcade-like. However, an arcade racer wouldn’t be complete without power-ups and weapons, and Micro Machines V4 is no exception. There’s plenty of fun to be had with the game, but where it lacks is depth in the gameplay that will motivate you to keep playing the game. Not to mention it can get very frustrating.
Micro Machines V4 is a typical racing game in that you dive right in. Much of the game is focused on three different types of modes that can be played: Race, Checkpoint, and Battle. Race mode is your typical racing game; quite simply you beat your opponents doing whatever you can as you make it to the finish line after three laps. Checkpoint is more like a time-trial mode in that you try and get the best time you can going around a certain race track twice, except you have to make it to the next checkpoint before counter runs out. Battle is by far the most fun part about the game, and the goal is to simply beat the crap out of your opponents, laying traps, shooting missiles, and leaving them in your dust – you have to either eliminate your enemies or get far enough ahead of them in your race around the track to get a point. Once you get enough points in Battle mode, you’ll win. By playing through the game in a Tournament, you can unlock new modes, tracks, and collect more cars for your garage. The cars you keep in your garage can be used for trading with other people online so that you can get other kinds of cars. You can also play the game in an online multiplayer mode.
The graphics in the game aren’t too bad. In fact, the frame rate is almost a solid 60 FPS with very little slowdown. As you make your way through the track, the camera follows your car from far away and makes very smooth reframes, creating a cinematic sort of feel to the game. For some reason, the steady frame rate makes the game a lot more bearable than it probably should be, considering the gameplay itself is very unbalanced (even during the “Rookie” division!) and can be horribly frustrating, making the early stages of a race vital and requiring that you execute each race flawlessly. Though the game is on the PC, it’s clearly made for use with a controller, and can make things a lot easier, if not, more fun in the very least. Sound effects are quite annoying, there is always the high motor whine of the little Micro Machines as they zoom along the edge of the kitchen sink and get stuck in the blender, but with the sound off this problem will simply disappear. Music in the game isn’t very impressionable either.
There aren’t any “extras” that are actually included in the game right out of the box, the reason being that “microtransactions” do take their place in the game – at least in the PC version. To unlock certain bonuses in the PC version, you must go online and register your copy of the game with Codemasters, and proceed to pay a fee for the codes that are used to unlock the extras and different modes. Obviously, it’s kind of ridiculous to have to pay extra for things that are already on the disc, and clearly a way to squeeze the consumer’s wallet on this one. However, the extras that are available to be bought aren’t exactly vital, even though it would be nice to have them…hence their “extra” status.
Micro Machines V4 is a fun game to waste a few hours with every once in a while, but past that, there’s not much to enjoy. Balance issues make the game as a whole very disconcerting, giving a slant towards only wanting to play the Battle mode, as it is the more overly balanced mode in the game. Fans of the series might be a little bit disappointed, since not much in the formula was actually improved between each game. What MMV4 boils down to is your average arcade racer that has the unique status of being a game with miniature cars racing through everyday environments.