Hunt for Red Panda, The (Android) Review

Developer/Publisher: Zagrava Games Studio || Overall: 4.0

Ever wonder how reviews worked back in the day? Whether the ancient Romans used one Roman numeral out of another Roman numeral to grade things or if big studio hits like Achilles were later compared to some startup’s The Two Gentlemen of Verona? I’d imagine there was a person or place someone could go for information on that sort of thing. There had to be experts in the field or some sort of specialty school where someone could gather the local opinion about a work of art. Then again, newspapers have been published since 59 BC and it’s possible that they had some sort of ancient Entertainment section that graded local art, plays and everything else in some way, shape or form. Opinions certainly aren’t a new thing after all and I’m sure there had to be some way to spread them.


It may not have the backing of a AAA studio like The Catholic Church but Salvador Dalí’s The Persistence of Memory works as an Indie hit.

Now that I have successfully alienated everyone who didn’t get my attempt at an art joke, it’s time to review The Hunt for Red Panda. Developed by Ukraine-based Zagrava Games Studio, The Hunt for Red Panda is set out to bring something different to your iOS, Andriod or Windows 10 device. Especially since art restoration isn’t usually a video game’s main mechanic. Still, different doesn’t always mean better…

While novel in its approach, The Hunt for Red Panda was never really all that fun. Best described as a slowed down (and far more artsy) version of the Trauma Center series, the game has the player examine art pieces for inconsistencies and then have them removed by using a small set of tools. Like Trauma Center, the game has the player juggle through each tool for maximum efficiency under the time limit but, unlike it, every tool seems to work exactly the same. Every problem in the picture may require a different method to fix but those methods always involve dropping a bit of good ol’ chemical solution onto the painting, selecting the right tool and then rubbing at it to reveal the painting’s true form bit by bit. This means whether you are erasing, repainting or cutting out sections of a painting; they all require the exact same three-step process. This all leads to the very definition of monotony as you find yourself repeating the same action over and over again throughout the game.


…and over and over and over and over…

There are some attempts to break the monotony but they really only serve to mask the tedious gameplay and not as a way to fix it. Along with the typical search and destroy objective of each painting, sometimes they ask the player to find ten random contradictions within a time limit, search for the smallest inconsistencies or swat away flies while fixing the painting. While different in nature, they all end up being the exact same thing as you find yourself once again rubbing away at every problem like a young man in adolescence. (Hiyooo!) There are also a number of mini-games that suffer from the same tedium. Each is a set of repeated actions or quick little games that hardly offer anything notable other than an extra hint for your next painting. While that is helpful, since they basically point out an inconsistency with every use, they are hardly needed for one very specific reason.

This game is very easy. There are attempts at difficulty with the time limits and a time penalty every time a tool is used on the wrong object, but that hardly matters since The Hunt for Red Panda picks up exactly where you left off for every stage. This means getting the high score is a simple matter of coming back to the stage and erasing the last pieces you missed. The whole process becoming a matter of when instead of how as you are guaranteed the highest score with enough playthroughs. Furthermore, the amounts of hints per stage resets every time you revisit, meaning that even the worst player can eventually achieve the highest score.


Don’t feel too good about those three stars, they’re the game’s equivalent of participation trophies.

In terms of graphics and sound, The Hunt for Red Panda does fine on both counts. Each art piece is well represented and the inconsistencies always match the style of the painting even if they do look out of place (but that’s sort of the point). There is no real flash though, so if you are expecting to look at something other than the pretty artwork, you’ll be disappointed. Otherwise, the music and sound effects aren’t all that bad either. Neither is grating on the ear nor are they going to win any awards for sound design. Overall, there is nothing really to hate here.

The Hunt for Red Panda may be different but unfortunately it isn’t better because of it. Marred with repetitive gameplay and a very low bar when it comes to difficulty, the game gets very old very fast. While there may be something here for those that have a deep appreciation for art, I can’t imagine this holding the attention less art savvy folk for too long.

When performing the same task ad nauseum as Unnamedhero, Eduardo Luquin can be reached at


Joke #9120

Jill goes to her first show at an art gallery and is looking at the paintings. One is a huge canvas that has black with yellow blobs of paint splattered all over it. The next painting is a murky gray color that has drips of purple paint streaked across it.

Jill walks over to the artist and says, “I don’t understand your paintings.”

“I paint what I feel inside me,” explains the artist.

“Have you ever tried Alka-Seltzer?”


The Sad Pallet

Once upon a time there was an artist. He was an Impressionist that seemed to paint the saddest looking paintings when he used a particular pallet. He nicknamed the pallet George Jatus Sicklehymer Smit III, but for short, George.

George wasn’t really ever happy. He wasn’t popular in school, got bad grades, and didn’t get his first thumbing until he was 25. George was the saddest pallet in the world, and when the artist painted with him, the saddest shades of every color on him came out on the canvas.

One day, in the pallet box, Jonathon Ronald John Esquire (John for short) and Elizabeth Louise Patrick (Lizzy for short) were all sitting around drinking alcoholic paint. John and Lizzy had been going out for about 15 years, and often got their paint mixed up on each other, (if you know what I mean) and George often envied them, because he wanted to mix pain with someone, too.

So John and Lizzy, knowing how sad George was, thought they should help him out a bit. They thought it would be good for George to go to the paint store, and check out the teenagers. We all need some under-aged love sometimes, y’know. George thought about it, and decided to go along with what they suggested. As soon as George left, John and Lizzy made a mess of paint. There was so much paint dripping and squirting, it was nasty to watch.

Anywayyyy! George went to Mr. Rosebud’s Paint Shoppe. There were a lot of nice pallets and he liked the way their holes looked. He met a simple 15 year old pallet named Sandra. Sandra was actually a whore, but George didn’t know that, even though she had a tag that said “Whore Paint Supplies” and was priced at $8.99 without tax. It may give the impression that she was $8, like those damn corporate businesses want us to think, but its really $9! They think they can trick us with their sly methods of deceiving!

So then George and Sandra squirted some paint around (if you know what I mean) and when George found out Sandra was a whore, he shot her, then shot John and Lizzy and the artist. George was finally happy, as he was carted off to an art school.