Developer: NX Games | Publisher: Crescent Moon Games || Overall: 7.0/10
I want to like every game I play. I want to feel like I’m spending my time doing something worthwhile. While the greater argument of playing games being a waste of time is not exactly in play here, the point is I’m spending my time to play a game, and I want it to be good. I know not every game will be that way, but one can hope.
Anyway, JackQuest: The Tale of the Sword is one of those “Metroidvania” side scrollers. The hero, Jack, is out on a date with his girlfriend about to get his dick sucked off (not in the game), when some monster comes and abducts her. Then Jack finds a big sword that can talk for some reason, and then you go spelunking, unlocking new items and abilities to access areas you weren’t able to before. You beat bosses and collect shit, that’s basically the whole game.
Generally this is fine, but the game is pretty boring when you’re not fighting a boss, and when you’re fighting a boss it’s frustrating because you will have to die over and over to figure out how to beat it. I got to two different bosses and beat them, and loss interest afterwards. There isn’t much depth to the game nor is it very pleasurable to look at, despite the intention of looking like an “8-bit” game. It looks more like an early 90’s DOS game, which is fine. Everything is a bit “big” on an HD monitor, though, on purpose, so it feels very cramped and not much can be seen on screen, so you’ll just be winging it constantly as you explore.
The platforming and gameplay is basically standard, and there’s not much to pontificate about here. There’s only like one song and it loops endlessly, so it gets annoying. The sound effects match the art style of what they are going for. It also seems to be a pretty short game, which can be fine, but as you can tell it doesn’t have much of a hook going for it.
JackQuest: The Tale of the Sword is just your standard platformer. If you’re looking for one that is short and has no frills, this could be up your alley. Most games nowadays try to be overly complex, so I suppose there’s a bit of enjoyment to be had for playing an “old school” generic game that doesn’t try to make you addicted to its gameplay.