Developer: Solid9 Studio | Publisher: Fat Dog Games || Overall: 8.0/10
Exorder is a completely serviceable, old-school-feeling, fantasy turn-based strategy game. Most turn-based strategy games nowadays seem to take a lot of liberty with the narrative structure, artwork, and other fringe elements; this often results in gameplay struggling as a result. Exorder is a solid throwback to a time when turn-based strategy games presented a unique challenge and using your smartitude to figure out the “puzzle” of the level and complete it.
While there is a fairly interesting story, it is a bit on the thin side and really only serves as connective tissue between the levels. Each level has a prologue, story elements that affect strategy during play, and an epilogue. The story doesn’t take itself too seriously, and the fantasy cartoon art style compliments the story to a degree. The units you control have good art design and personality on an individual basis, but since you’ll spam produce them (more on this later), they kind of lose that unique touch. The art is far and away the best production value the game has to offer. The voice acting is so-so.
A large part of the gameplay in Exorder that makes it unique are the elements it “borrows” from real-time strategy games. Most turn-based games will set you off with the units it assigns to you and that’s it. However, a major part of the strategy is unit production, which costs gold at a Castle or Tavern. Gold is produced by capturing other buildings, namely Houses, or defeating enemies. Playing correctly typically means managing/protecting your resources and then flooding the map with your expendable units. This all plays out in slow motion, but gameplay feels faster since they speed up through enemy turns when possible and most units will counter against melee attacks for half their normal damage. Units health will fall a lot faster due to the counterattack design, which means the gameplay progresses faster as a result. You can typically see the writing on the wall a lot quicker this way and can restart the level to figure out where you went wrong. The trial-and-error aspect is a bit like tower defense in a way, where there is a strict order of operations that you should follow depending on your strategy.
Additionally, most of the units are designed in unique ways to serve their own niche. Some are obvious, such as ranged units being able to attack two squares away, or the big armored guy having a lot of health. An interesting mechanic that I hadn’t seen before, is the “Push” skill by the “Architect” unit, who can push any unit a certain amount of squares away. This costs the Architect his action, but the pushed unit, if friendly, can use this to their advantage and move several more squares than they would have previously. It can also be used against enemy units for defensive or even offensive reasons. Another unit can extend their mobility and “Jump” up to two squares if there are an even amount of its type of unit on the field. Touches like this are nice and separates Exorder from other turn-based titles. Levels will also require you to keep a character alive to complete, which adds another layer of difficulty.
There’s not actually a whole lot that is bad per se about the game. Once I “got it,” it became less fun and wanted to take a break from it for a long while. The story actually gets in the way occasionally, and not every line is voice acted so you may not be aware someone is talking when they are. Dialogue shows up at the bottom of the screen instead of over the character, which seems like a strange decision. I’d rather have just seen the dialogue floating above the character instead of trying to remember which character is named what and reading it at the bottom of the screen. And while the developers did what they could to speed up the pace of gameplay, it still takes anywhere from 30 minutes to an hour to finish a level, including retries.
There is quite a bit of game to play with 12 missions and 8 additional challenge levels added recently. I’d say that if the pace of turn-based gameplay is for you this title is worth a shot. There’s no progression or experience system so you’re really just going to be focusing on the mechanics of individual units and how well you can manage your army on a strategic basis.