Red Jets (PC): The Editorial!

One Sunday afternoon about a month ago, I sat down at my computer to review a game called Red Jets. It’s a budget dogfighting game from Graffiti Entertainment, where you pilot Russian planes in mortal konflikt against fighter jets flown by people who are presumably not Russian. I’m a little fuzzy on the details, you see, because I never got to play Red Jets. I sort of skimmed through the manual and looked at the box art and then wrote a couple of paragraphs to review it. “But Dominic,” you say. “You are a game reviewer. How dare you review a game you did not play?” It’s actually pretty easy to do when you have an ego the size of a former Soviet Republic.

You see, Graffiti Entertainment shipped me a copy of Red Jets that was nigh-useless. The setup.exe file hard-locked my PC repeatedly, the copy protection accused me of using a duplicate disc, and not even a No-CD crack of dubious legality could help me break into Red Jets. I spent a few hours trying to get the game to run, until finally I gave up. I decided that if Graffiti Entertainment could not be bothered to send me a working game, I could not be bothered to review it.

However, Dear Reader, that would be too easy. I have received preview copies of games that chug along on my computer, or simply refuse to run. Europa Universalis III, for instance, was an unpolished gem in alpha form, when it first graced my hard drive. I don’t fault games or game companies that have less than perfect alphas. (Fun fact: EU3 cleaned up real nice, and is about to get a damn fine review from me.) But Red Jets arrived in a retail box, replete with UPC and MSRP. This was, officially, Graffiti Entertainment saying “all done!” They were going to charge you for trying to play this. My colleagues have pointed out that patches may be forthcoming, but I harbor an antiquated, Leave It To Beaver-esque belief that a man buys a game to play it, not to wait for it to be patched up to functionality. A game that arrives in a retail box is a sign to me from the publisher that I am free to take the kiddie gloves off.

So I did what any self-respecting journalist would do: I ripped Red Jets like an overweight gym teacher’s short-shorts when he bends over to pick up his clipboard. Let us be very clear: my original review did not make a single qualitative claim about Red Jets. The more educated among my readers will note that my “review” of Red Jets was an account of my attempts to install and subsequently run the game, during which I fail to state a single fact about Red Jets the game. I mentioned vomiting in a fictional white-water rafting game, I stated that I pounded nails into my thighbone, I “considered” burning down my apartment, and I professed to cursing so loudly that my dog now runs at the mere sight of me.

But I did not defame Red Jets. To do so without having played it would be irresponsible. The reader with even the most tenuous grasp on reality this side of a cult leader’s paper cup of Kool-aid will likely understand that none of those relate to Red Jets at all. The only parts of Red Jets I reviewed were the install CD crashing my computer, the license agreement, the copy protection refusing to let me play the game, and the No-CD crack not working. I explicitly stated on both pages of my review that I never played Red Jets. I felt secure in the knowledge that no one of sound mind and/or body could mistake my satire for a real review.

Fast forward to my receiving word that Gamer’s Mark is pulling my review at the behest of one Linda Shannon from Over the Moon Management; apparently, she takes exception to a negative review of a product she represents. Her claim revolves around the fact that I never played the game: she refuses to consider that I might be entitled to review other aspects of Red Jets beyond the graphics or controls or the sound or the adrenaline rush I get from engaging in thrilling air-to-air combat. You know, like the fact that it won’t do silly little things like “install” or “play.” The pluck of those kids at Gamer’s Mark!

I am disappointed that Graffiti Entertainment sent me a game that was unplayable. I am disappointed that Linda played the “how dare you” card about my review of their bargain-bin production. I am disappointed that Gamer’s Mark ultimately chose to react in the manner in which they did, and I am disappointed that this situation warrants this defense of a lackluster review of a lackluster video game.

So, in an effort to avoid this sort of e-drama in the future, here are some new ground rules from which I advise all publishers to take notes. Consider these words verily chiseled into stone hewn from the living rock of Mount Sinai’s bowels; such is their sacrosanctity and general awesomeness.

  1. Thou shalt not send me games that I have to try more than three times to install. This is because I have better things to do with my time than stare, slack of jaw, at a frozen setup program.
  2. Thou shalt recognize that everything you send me is fair game for review. This includes, but is not limited to the box art, game manual, poorly worded license agreements, the description on the back of the box, the screenshots in the manual, the way the box smells, the lame font on the CD, and the actual game itself. Attempts to apply this ex post facto have failed, but you may consider this fair warning.
  3. Thou shall not beget thy panties unto a bunched state if my review takes your game to task for its shortcomings. If your product isn’t very good, it will not get a very good review. This isn’t IGN.

In conclusion, I would like to announce my undiluted rage will be directed against the following people at a time and place of my choosing, but probably the next time a game company does something stupid like sending me coasters they plan to charge $20 for: these jerks. Also, maybe some of these people, too.

You can see the original review, re-posted, here:

https://squackle.com/24355/supchron/games/red-jets-pc-review/

 

Spectrobes (NDS) – My Fun Day at Disneyland!

09/19/15:

This is an article that got me in trouble.  I wrote a frank, very sarcastic description of what happened during the day.  This was, I think, my very first gaming press event (that wasn’t E3) and I was unsure of what to do the whole time.  In retrospect, I should have done more to get on the right track, but at the same time I was not informed by the PR company I was working with as to who I should meet with and what exactly was going on that day — I was operating on very little other than knowing I was to go to Disneyland.

Because of not knowing what to do, I was not able to get much exposure or learn anything about the game I was actually supposed to preview, so I wrote a paragraph about the Spectrobes itself that was inaccurate and not representative of the game.  I’ve left it in in this article (indented it), but please note that pretty much anything about the game is not the full picture, and only a small part of the game itself based on about 20 minutes of playing aimlessly.  Otherwise, the rest of the day is as I described it!  I was pretty frustrated with the day, but writing a sarcastic and assholey article was terrible in retrospect.

As to how I actually got in trouble, the PR company read my article, as I posted the whole thing on NeoGAF (a gaming forum I frequented).  I don’t think it lasted on GamersMark very long if it was there at all.  As a result of the PR company not liking my article at all, we were “reset” in our relationship with Buena Vista Games (Disney) and would have to rebuild our relationship — no more games to review, no invitations to press events, and whatever else came with it.  It wasn’t a big deal since Disney made mostly kids games (outside of our writer’s desired demographic for their writing) and they would eventually scale back their publishing almost entirely.

Adventures awaited me the morning of Friday, February 23rd at Disneyland. I was invited to a Spectrobes game event in Tomorrowland where they would have fourth graders come to play the game and do some things in front of the camera. But that’s at the end of my day. My day started at 6:30 am, as I woke up from a nice dream about Spectrobes and digging fossils because I was THAT excited for playing the game…and because I’d get into Disneyland for free.

So on the way, I follow the instructions to get to Disneyland. Having not been there in four years, I was mildly interested to see the park again.

First problem – I had to park in Downtown Disney.   No big deal… except when I went into the area where I thought the parking lot would be, it looked like it was all blocked off. So I freak out, make a U-turn, and go the opposite direction. Then, I called a person (who we were supposed to call in case of difficulties) and left her a message. She calls me back, not having listened to my message, so I just ask her about the parking situation. She said the parking lot should be open and she’d find out what was up. Fifteen minutes later of driving, I figured out I just hadn’t gone far enough down the road and found a parking space. I called her back and told her I was sorry, just hadn’t gone far enough. After which, I began the long trek through Downtown Disney into the rising sun feeling like an idiot because I already had to call this person twice.

About fifteen minutes later, I ended up at the Media Tent outside the main gates of Disneyland. At which point, I got a ticket, a media badge, and a fifteen dollar meal voucher. Score! …Or not, considering how bad the food is there. Should have just gotten fifteen dollars worth of ice cream bars instead. So, like 2?

Anyway, I get taken into a backroom VIP Lounge place in the “Innoventions” building where they have a continental breakfast set up. I get a few croissants and a coke and sit there. No one talks to me, I don’t know what’s happening, I see some Japanese dude (the game’s producer) talking in Japanese to a some other guy, a few annoying kids walking around… next I know its about 8:30 am or so. At this point, the event was going to start soon. But I don’t know where it is, or really what to expect. I suppose I could have tried talking to someone, but it was way too early in the morning for me to begin with.

Through the course of me reading through press materials that were laid out on the small table in the center of the room, I’m left alone with people who don’t know anything when I finally get the balls to ask someone what the fuck I do. I end up calling the same person I called earlier when I was trying to get to Disneyland, and basically told her I didn’t know what to do and was still in that room. She told me to just go outside where the event was, so I did, and watched what transpired. It should be noted: I never met this person on the phone.

Basically, all that happened was filmed by a crew from the Disney Channel. And guess who was there??? Jason Schooley!!!!! Actually, I never heard of the kid before today, so I didn’t understand why he was famous at all. He was signing lots of autographs for the kids and the camera. There was also a host for the Disney 365 thing they were doing. His name was Chester and he was so fake-happy it made me want to puke on him after beating his face in. But that’s Disney TV for ya, I guess. Not his fault that he has to act like a douche.

They had the game’s producer, Kentaro Hisai (the same dude that I saw earlier), talk about the game to the kids…in Japanese. So they had to have a translator, the quality assurance lead for the game, say what he said. I understood the things they were talking about, but I doubt any of the kids really did. Afterwards, Jason Schooley picked five kids out of the audience to open black bags with goodies in it. What was in the bags? A DS and a copy of Spectrobes. Turned out, all the 4th grader kids would get one of those bags when they left for the day. Unfortunately for me, I didn’t get one of those goody bags.

So after they unleashed the 4th graders to play Spectrobes, I just waited around and watched Schooley sign autographs and get oogled by preteen girls standing outside the filming area taking pictures of him, and watch Chester jump around and smile from ear to ear like an idiot.

Eventually, the kids got bored of the game (it probably took less than ten minutes) and they started crowding around Schooley so the cameras could make it seem like he was really popular. During which, I got some time to play the game. What follows are my impressions of Spectrobes:

Spectrobes is a simple, yet fairly unique “action” RPG. I say “action” because there is no action in the classical sense of the word as it applies to RPGs. From what I gathered in the twenty minutes or so of play time I had, you dig fossils and gain experience for whatever you find. Spectrobes basically help you find these fossils/items to begin with, and you dig them out with your stylus as you rub the touch screen with it. There’s also a timer for each fossil digging, which may or may not affect your experience gained. I’m not sure, really. I don’t know what you do with the minerals/stones you find, but you can use fossils to get more Spectrobes.

When you Awaken a Spectrobe fossil from the Lab, you choose which fossil to wake up, and then say “wake up” (or maybe you can say other things, not sure here either) into the DS’ mic at the appropriate sound level and it will “wake up.” Unfortunately I didn’t really want to yell wake up into the DS in front of a bajillion 4th graders in front of a camera and ruin their shots, so I kept quiet. Moving around on the gameplay screen consisted of using the D-pad, and when a Spectrobe finds something to dig out of the ground (you have to tell it to find something) you tap the screen where a sparkly little dot thing is and enter the digging mode.

The graphics were bland at best, and there didn’t seem to be very much “exploring” to do at least in the areas I had access to. Even though I found the graphics to be unimpressive, considering it’s the DS I suppose they are decent. Controlling the menu screens were a little annoying to me since it was a combination of using the controls on the DS and the touch screen. As far as I could tell, the whole game is about going around and finding fossils and digging them out as you gain levels and get more Spectrobes in your party. An interesting aspect of the game is that you can get (buy?) physical cards that you can put on top of the DS’ touch screen and poke at the holes that are punched in the card to unlock a new Spectrobe. Kind of an interesting implementation of the touch screen, but I’m not sure if it’d be worth it if you have to buy these cards separately or whatever you have to do with them.

As I was playing, the camera crew, 4th graders, Chester, and Schooley made their way toward the booth I was at. I hadn’t noticed that happening until I heard Chester’s stupid-happy voice. I looked away from the DS and saw Schooley looking at me with a weird expression…probably wondering why a 21 year old (I’ve been told I look much older, though) wearing all black was playing a kid’s game. I acted like I didn’t care who he was (cause I didn’t), and looked back down to the DS. Eventually, I looked back up and he was looking at me again… this time he looked like he was scared of me or something. Whatever. Just hope he didn’t pee his pants or something. Wouldn’t want his huge belt buckle getting rusty.

So, afterwards I just left, and ate a crappy burger made by fake Jedis, and walked around Disneyland for a couple hours.

The end.

Red Jets (PC) Review

Developer: InterActive Vision | Publisher: Graffiti Entertainment || Overall: 2.6/10

Editor’s Note: the following article is our reviewer’s account of his attempts to install and play Red Jets. At the request of the publisher, GamersMark would like to clarify that at no point was our reviewer actually able to play Red Jets.

The least satisfying part of white-water rafting down the Nukutaku rapids 12,000 feet above sea level is when the guy right behind you in the raft gets sick to his stomach and vomits on you, and it drips down your life jacket and you can feel it every time you move. At least, that’s what I’ve been told, because I’m terrified of flying anywhere, and if I did manage to walk (not over any bridges) to white-water rapids, I’d be too afraid to hop in the raft for fear of drowning/vomiting on someone.

I’m much more the armchair type. I sit in a comfortable armchair, install Microsoft White Water Rafting Simulator ’98 (the apex of the genre, in my expert opinion), and hit the “vomit” button over and over again until my character passes out from dehydration. As an aside, I’m fairly sure that there are entire fetish magazines devoted to this very scenario in Amsterdam. Of course, why shouldn’t there be? Sometimes, a man just wants to vomit his way into unconsciousness.

And this is precisely what happens when he installs Red Jets, the hip new combat flight simulator (which, for my money is no MS WWRS ’98) from developer InterActive Vision. Now, don’t misunderstand me – I haven’t played this game. It might be great fun. The idea of pulling massive Gs and doing a barrel roll shortly before screaming “GOOOOOOOOSE!” and shooting down like thirty tangos with a slingshot is pretty thrilling. But installing Red Jets is an exercise in vomiting on the guy in front of you while simultaneously being vomited on by the guy behind you.

You see, upon inserting the CD into my computer, the autoplay mechanism started the install process. This is normal. The setup.exe file hard-locked my computer and I was forced to reboot. This is not normal. When I restarted and double-clicked on the setup.exe file, my computer locked up again. My third attempt was to copy the file onto my hard drive and try the setup file from a different location, because perhaps I had incurred some vile “bad mojo” (the technical term) that had secured itself in my CD-ROM tray.

Finally, I was able to run the installer, and I was greeted with the traditional EULA screen. For one reason or another, I skimmed the first paragraph, which I can only assume was written by a Nigerian scam artist, as it was of dubious grammar and unending capital letters. “MOST WISE PURCHASER,” it began, “WE WILL LICENSE THIS GAME TO YOUR PERSON ONLY UNDER ALL THESE TERMS.” It went on to say that if I did not accept all the terms of the agreement, I should return the unopened CD at once.

When my “oh god I’m surrounded by idiots” laugh subsided, I had enough presence of mind to check the manual: perhaps this was just making sure I had a chance to read the terms. Sadly, my first impression was correct. I had to insert the CD into my computer to find out the license terms, and if I did not accept those terms, I was to return the unopened CD. Of course, everyone ignores those terms, but after my problems just trying to run the installer, I felt like I had wandered into an episode of Rocko’s Modern Life.

The game was finally successfully installed; exhausted, I walked off to do something more entertaining than attempting to outwit a game into letting me install it, like hammering nails into my thighbone and seeing how many I could do before I passed out. When I awoke in a pool of my own blood, I went back to Red Jets like a beaten spouse who desperately wants children and says to herself “maybe he hits me because he really loves me; maybe when we have children, he’ll stop.” Maybe, just maybe, I would find happiness instead of an unwanted cameo on Cops, sobbing on my front lawn with mascara running down my face as Officer Moustache asks me over and over if I want to press charges.

I sat down at my chair, again, and double-clicked the Red Jets icon. SecuROM, the game’s copy protection tool, informed me that I was using a duplicate CD, and that I ought to insert the real CD into my drive if I wanted to play. I contemplated burning my apartment to the ground and painting pagan symbols of ancient woe on my body with the ashes of my computer, but then I decided it might violate my lease. So, I followed SecuROM’s instructions for making sure my drive wasn’t malfunctioning.

Sadly, the instructions were written for a different version of Windows, as my version of Device Manager had none of the options or tabs listed by SecuROM’s walkthrough. That’s okay – I was fourteen six months ago once, and I know where to find what are referred to as “crackz” and “warez.” Yes, that’s right, dear reader. Such is my devotion to reviewing this game for you that I ventured into that unseemly corner of the internet to hack my way into this goddamn game for you.

Of course, the crack was for version 1.0 of the game, and I have, well, not version 1.0. So I never did play Red Jets, but I did look at the box art and skim the instruction manual. What follows is my review for Red Jets.

Do you like to fly around and shoot down enemy planes in an adrenaline-fueled dogfight with tracers lighting up your plane like a piñata on Christmas Eve? Dodging missiles like they were phone calls from one-night stands and pulling so many Gs that your testicles touch your toes more authoritatively than you have since you were 8? Well, for the love of all that is good and holy in this world, buy something else, because this game is not for you.

The graphics in this game are probably pretty good, but the screenshots on the back of the box look kind of muddy, like someone didn’t know how to resize a JPG file or something. That’s a pretty easy concept, so I wouldn’t trust InterActive Vision to be able to do the complicated stuff like vertex shaders or volumetric smoke or installation. There were a lot of things the manual had to explain about the HUD, and I think the game would probably have been a little more fun if it were easier to pick up and start flying, but fighter jets are kind of complicated, so it’s forgivable. Still, the screenshots in the manual were even more fuzzy than the ones on the box, so that didn’t help their case.

There were a lot of files in the “sound” folder, so I’m going to assume that they put a lot of effort into the music and sound effects of missiles screeching by you. It was probably pretty exciting. As for the controls, well, those were just laughable. I mean, I kept hitting the “eject” button, but I still had to reach down and hit the button on my drive. I think I kept dropping F-bombs, which seemed to do a lot of environmental damage, because my dog keeps running away from me now. Overall, the game is a pretty lousy value, because installing games is the least fun part of actually playing them, even if that is the big challenge.

In conclusion, thanks for wasting my time, InterActive Vision. Your game makes a fine coaster, and your manual kept me and my family warm during the first cold snap of the new year – the cheap ink used on the pages burns long and brightly.

(Note: this game, while a triumph of incompetence, still receives a higher score than The Star and The Crescent, purely out of spite.)

Squackle Guestbook #20765

Thursday 01/04/2007 5:39:40pm
Name: ashlie
Homepage: http://dont have one
E-Mail: rockfordpeaches@hotmail.com
I like to kill slut’s
I like Squackle!: Yes
Comments: i used to go to school with the girl on degrassi *mannny* also known as cassie steele her in person is just like watching that epiosode you refer to … she is a slut ….. see in the earlyier grades i was friends with her and one day she became a fucking celebraty -wlell that’s what she thought n e way and she was too good for me so what im trying to say is she is also a really big BITCH … go to hell pleeb!!!!

UPDATE 12-24-06

davepoobond:  Merry Christmas, and Happy Holidays (don’t want to leave any of you lesser important religions out) everyone.  Squackle’s back from being down for about three days, there were some problems at the host.  But this is a nice early Christmas present for me to have it back up.  Not like anyone is gonna be visiting on Christmas anyway…don’t forget to OD on versions of the Jingle Bells song here: Jingle Bells Songs

And have a Happy New Year.  I’ll be 21 in January whoohoo!

Gitaroo Man Lives! (PSP) Review

Note: I am unsure if I finished this review or not.  It now serves as a little blurb about just the port of the game from PS2 to PSP, and not that much of an analysis.  Generally, it was worth playing.

Developer/Publisher: Koei || Overall: 8.5/10

The transfer of Gitaroo Man from PlayStation 2 to PlayStation Portable is quite impressive.  The visuals have taken little noticeable hit in terms of actual quality and the visuals are akin to how they are expected to be on a home console. The only downside to this, however, is that it takes a good ten to fifteen seconds before each song to load, which is quite a wait by any standards. Fortunately, if you fail at a song, the song can reset without any loading whatsoever, so you can get right back into it.  I’d gladly take an initial hit in loading rather than it having to be done repeatedly through the course of new attempts. The controls on the PSP, as opposed to the PS2 version can be a little bit more challenging, especially since the buttons are smaller and the analog nub is simply not as forgiving as a Dual Shock’s analog stick would be.

Gitaroo Man Lives! is an enjoyable game, just like its PlayStation 2 counterpart. While you’ll definitely have to keep an open mind for the types of songs that you’ll be playing, fantastic sound quality and an interesting way to play a music/rhythm game allows for a unique package that can’t easily be found elsewhere. The availability of Gitaroo Man Lives! will make it a good buy if you want to see what Gitaroo Man is all about.