Horse and Musket 2: Prussia’s Glory (PC) Review

Developer: Boku Strategy Games / Publisher: Shrapnel Games || Overall: 5.5/10

Does anyone remember Prussia? Well, besides the fact they’re not a country anymore, Prussia was a really powerful nation back in the 1700s, the era in which Prussia’s Glory takes place. Prussia’s Glory focuses on five important battles of Frederick the Great, a “military genius” who came to power in Prussia in 1740 and fought battles such as one against an Austrian army that outnumbered him severely, but still came up as the victor. Okay, so enough of the history lesson, time to talk about the game.

Upon first booting up Prussia’s Glory, the first thing I said was “ew.” To put it simply, the presentation of the game is horrid. The game just comes off as looking way too archaic for its own good; its in-game graphics aren’t pleasant to look at by any means. The game’s visuals give you this cluttered feel, especially when one unit is actually like nine-or-so indistinct people with flags and drums. Additionally, the font used to display various pieces of information is difficult to read. However, it should be noted that games like Prussia’s Glory don’t rely on their graphics to sell themselves to strategy fans as much as they do on gameplay… as for the gameplay itself, you may find out that it’s not up to snuff either.

It would’ve been a lot more fun if the game wasn’t so slow-paced, but it’s something to be expected in a strategy game that isn’t in real-time. The game moves in “phases,” starting with the bombardment phase in which you use artillery units to hit your enemy. The command turn phase, which occurs every four turns (which translates into an hour of game time), a command phase, and an activation phase among others. The last three phases basically boil down to this: you attempt to “activate” a group of units that are attached to a particular leader so you can move them. Sometimes the activation will fail, resulting in you not being able to move the units at all until the next turn where you can attempt to activate them again. This sort of methodology for moving units just seems to be kind of ridiculous, especially when it takes so long to even move your units into position in the first place to attack.

There are a lot of menial gameplay factors in Prussia’s Glory that aren’t too clear in how they affect any of its battles significantly, such as terrain, morale of the troops, leaders, cavalry, and stacking. Learning how to use all of them effectively will probably be the greatest time absorber, but if only the game made you feel compelled to truly understand them. Terrain will either limit or dictate the kind of moves and attacks your units can do. Cavalry can charge, morale of troops affects their performance — it’s all pretty complicated if you choose to really go into it.

Where the game really suffers is in its all around archaic-feel within the genre of strategy gaming. Mostly attributed to the user interface not being all that friendly, the game forces you to really have to look through the accompanied manual to learn how everything basically works. Instead of being able to attack with a unit in a traditional strategy-game way, you have to wait until the game allows you to use your units to attack where they stand (if they’re able to, to begin with). Seemingly unnecessary things like that bring the game lower.

There are a couple of multiplayer options, including play by e-mail to get some more longevity out of the investment in the game. For those who don’t know what play by e-mail is, it’s a gameplay mode which allows for two players to play a round of the game little by little, with the game sending an e-mail to your opponent after every move so that you don’t have to spend a large amount of time playing a round in one go. However, in the end, the gameplay just wasn’t fun enough for me to really want to put this mode to use. In fact, the game as a whole isn’t the type that will be redeemed by its multiplayer modes.

My experience with the Prussia’s Glory wasn’t very delightful. It didn’t appeal to me on any level, not in concept, gameplay, visuals, or really even sound. Prussia’s Glory is a very underwhelming strategy game, and most people would be ill-advised if they’re told this was a worthwhile game to sink their time into. Although, those interested in recreating history of Prussia in videogame form may want to give this game a chance.

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