Developer: Luxoflux / Publisher: Activision || Overall: 8.3/10
In my experience, it has been hard to appreciate any free-roaming style game as much as the Grand Theft Auto series. Since the inception of the formula into many recent games, in practice, games including free-roaming never really compared to Grand Theft Auto’s execution. It’s even more apparent when a game is in an urban setting, such as the True Crime series or other “GTA clones.” True Crime: New York City, the sequel to True Crime: Streets of LA, from Activision and developer Luxoflux, obviously are out to tap into the large fan-base GTA has acquired over the years.
True Crime: New York City has a few things going for it, the most important being the story. Just like what you’d expect from a movie or an episode of a popular crime-drama, you’ve got the set-up: the main character, Marcus, once a gangster, becomes a cop. A detective named Terry, who was a father figure to Marcus, is killed in a mysterious explosion on Terry’s first day of becoming a detective. Not knowing why Terry died, Marcus is motivated to find out why when he is confronted by the FBI asking him to bring in some people and solve some cases to figure out why it happened (and if there is a mole in the police department) on his own with basically no support. The story is delivered very well with a cast of voice actors including Christopher Walken, Laurence Fishburne, and Traci Lords. Being a Christopher Walken fan myself, it makes me happy to have his voice accompanying the story.
True Crime: New York City, quite obviously, takes the approach of you being a cop. As such, when you break the law it goes against you, rather than “for” you, like in a Grand Theft Auto game. Aside from the story, TC: NYC can basically be summed up as a fleshed out Vigilante mode to GTA fans. There is a satisfying aspect of being able to arrest or stop “perps” (as the game calls it) committing crimes. While you could question what good will come out of smacking two people in a domestic dispute (who are beating each other up) with a sledgehammer repeatedly and then arresting them both, the general idea is to beat up whoever is breaking the law. There are lots of different crimes to stop, from hostage situations, drug raids, investigating food poisoning — you get the picture. Most will just end up with you beating the crap out of people though. You can also frisk any person walking around and if you get lucky you’ll find something on them and put them away for whatever illegal item they had on them.
While you’re not cleaning up Manhattan of its lesser-important crimes, you’ll be taking on major cases. Other than finding out why Terry was blown up, there’s an illegal street racing circuit to take down, an illegal fighting syndicate, and several “informants” that will give you particular jobs to do. As a total, there are basically five things to do during the whole game, since exploring the city isn’t exactly as fun as you might think it should be. One thing True Crime: New York City has over the Grand Theft Auto games is in its combat system. TC: NYC’s combat is quite fun – more like beat-em-up-oriented with more than just one button to hit. The only unfortunate part about the combat is that it isn’t as responsive as it should have been; there’s a feeling of being “held back” as it were. Because the controls aren’t as fluid as they feel like they should be, the more and more you play the combat becomes dull.
There are many different types of guns and melee weapons to buy. When you buy a weapon, you basically have can use the gun forever, but can only carry a certain amount of ammunition for the gun. You reload by opening the trunk of one of your personal cars. Unfortunately, you can’t collect weapons you find – you have to buy anything before being able to freely use them, though you can use them until they’re out of ammo. There are also some skills to buy that will enhance your current skills. When it comes to cars, you have to buy the ones you’re able to use from the Police Station as well as at car dealers. Cars in True Crime: New York City hold more value as the police cars you buy will retain the damage that was dealt to them the last time you used the particular car, meaning you’ll have to repair them when they gets shot up or you crash too often into oncoming cars. There are also a number of car skills that you acquire as you progress.
An ethics scale in the game describes your behavior as you play the game. You can either be a bad or good cop. If you take bribes, extort money, or kill people you shouldn’t, you’ll earn Bad Cop Points. If you arrest perps or solve crimes, you’ll earn Good Cop Points. As you collect evidence from different crimes and from searching people, you’ll be able to either turn in your evidence for legitimate pay or sell it at a pawn shop for illicit cash. When you turn in your evidence and gain more career points, you’re paid through a salary that you collect while at the police station.
The graphics in TC: NYC are quite impressive. The game exhibits very nice lighting effects and damage shown on cars is always accurate-looking. Character models are nice; they’re generally what are expected. The graphics are easily the second most important aspect. Sound is quite exceptional as well. Other than the great cast of voice actors, the gun sounds, car sounds, and general atmosphere all comes off well. The things civilians say become redundant after a while, unfortunately. There are also a lot of cuss words tossed around during the whole game, as its M rating surely implies. The police siren (which you use quite a bit) is not nearly as annoying as the one used in a GTA, though, and I prefer it immensely because it doesn’t pierce your eardrums every time it squeals. The soundtrack has a nice selection of songs, and music can be bought at actual music stores through the city. The soundtrack is basically divided into about 60% rap and 40% other styles, the category of “metal/punk” taking the biggest chunk of it. There aren’t any radio stations, but there is a “music player,” which can allow you to listen to all the songs without just hanging onto one radio station playing one style of music.
What racks up against the game is the general interactivity of the city of Manhattan. While you’re able to go into practically any door in the game, most places look exactly the same as another depending on the type of store or establishment it is, meaning a hotel will look exactly like another hotel with barely any changes in what is in the interior. But it’s not like you can really do much when you go inside; it’s only important when you go to solve crimes. Many items in the game are breakable, and can be made into makeshift weapons if you just so happen to be able to break something.
Do I like True Crime: New York City? The answer would be an emphatic yes – but I would take any GTA over it. I truly didn’t expect it to be that great originally, but the game is a nice diversion in between releases of Rockstar’s flagship franchise, providing for a nice bit of fun to free-roaming game enthusiasts. While it may not be perfect right now, the True Crime series holds potential to become an absolute must-buy in a future incarnation. Its second outing, however, falls a bit short of that status.