FRANTIX (PSP) Review

Developer: Killer Game / Publisher: Sony Online Entertainment || Overall: 7.0/10

FRANTIX is 185 levels of puzzle fun. Taking place in a fantasy land, FRANTIX ends up being a glorified version of Chip’s Challenge, with a distinct challenge presented in each and every level. As one of the three heroes Kaz, Bear, and Uri, as well as the “bonus hero” Meeper (from the short film “The Chubbchubbs”) you’ll go on your frantic race against the clock to complete each puzzle as fast as you can.

In the beginning of the game, you’ll only be allowed to select one hero, Bear. However, once you get through the introduction/tutorial part of the game called Tutorialandia, all the other heroes will be unlocked. Somewhere later on, the “bonus hero” Meeper will become available. First, if you’re wondering why Meeper is even in the game, its because FRANTIX includes the short film “The Chubbchubbs” (made by Sony Imageworks) on the UMD itself. When watching the movie, it isn’t as full featured as the regular movie watching functions available on the PSP, so you can’t exactly pause or fast forward or anything. The short film also gives inspiration for a world called The Chubbchubbs in FRANTIX as well.

FRANTIX, like most puzzle games, has no story. You’re plopped down in a “world” and with your “hero” of choice you go around and collect crystals, completing any challenges presented in the way of you achieving all the crystals in the level. It’s a simple concept, and the game itself is pretty simple when you think about it, but there are a few puzzles that will make you stop and think about how to complete. Sometimes it’ll take downright luck that allows you to finish a level. As an extra challenge and bonus, if you finish a level quick enough, you’ll get a gold gem.

The main things you’ll encounter and have to avoid or manipulate are hazards (like water, quicksand, and lava), creatures (like catdragons and monsters), boxes, bombs, missiles, portals, doors, and walls. The game uses all of these elements to create the challenges involved in playing the game. There’s nothing too out of the ordinary, but the game will keep you busy and manage to not be monotonous in its execution.

Gameplay in itself is very simple. You move on a grid, push things, and collect things. Though you’re able to use the analog stick, it just isn’t as precise as using the D-Pad throughout the game. You’ll have to have fast reactions sometimes and really practice a level before you can finish a level sometimes. Loading is not a problem in the game at all. If you have to restart a level, you can do so instantly without having to load the level again. The only loading to actually be seen is in the middle of levels and even then it only lasts for a few seconds. In the end, the game is definitely geared toward being a perfect handheld game.

The six worlds available for you to play are a nice mix, and definitely the most original of all would be the world of The Chubbchubbs. The detail of the environment is equal to the level of Untold Legends: Brotherhood of the Blade. Or at least it reminded me of it. Basically, that means it’s pretty good, and you’ll see relatively nice sprites and environment. You’re also able to “zoom” in to your character to see the action up close. But the graphics really aren’t anything too special, though nice. The sound is a strong point as well, especially because of the soundtrack which is a sort of mix of electronic and fantasy-ish music. The sound effects aren’t bad either.

Though FRANTIX does have an abundance of levels, nice gameplay features, and good challenges, it’s just not overall a compelling title. While, yes, you can have a lot of fun with the game, it doesn’t give off a special sort of flare to really make it have a better feel. Despite any of the shortcomings, FRANTIX is an original handheld game for the PSP that is worth a look.

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