Deadhunt (PC) Review

Developer/Publisher: REL Games || Overall: 8.6/10

Usually when you play a first person shooter (FPS), you play through elaborate levels full of enemies trying to complete a particular objective. However, Deadhunt takes a completely different approach to the FPS genre, in this crazy and all-around hectic game with an arcade flavor. Some may see similarities between Deadhunt and Serious Sam, but what makes Deadhunt great is the fact it challenges your FPS skills with each progressing level in their campaign mode. However, Deadhunt has nothing in it that can be claimed as innovative. For this reason, I see the game as more of a “training platform” for other FPS games, and little more than that, as Deadhunt is a fairly simple FPS, that goes back to the basics, while executing it very well. In Deadhunt, you kill zombies 90% of the time. The hordes of zombies you will encounter carry varying types of weapons and armor, at times making them more difficult to kill, and more dangerous. Other enemies you’ll encounter consist of skeletons and various types of spiders (ranging from big to small), but what you’ll mainly come upon in the game are zombies.

Deadhunt offers a number of game play modes that will keep players entertained for a lengthy amount of time. Tutorial isn’t hard at all, and if you’re completely new to the genre, it’d be a good idea to go through here and learn how to play, as Deadhunt plays exactly like every other FPS you’ve come across except for a few particular things (but we’ll get to that later.). Greed, just like the name implies, will put you into the game shooting zombies to get as many points as you can before you die, but before you die, you have to kill one particular zombie. Survival mode, even though you get to pick what weapons and power-ups you get, is very hard, and you just try to kill as many zombies as you can before you die. Survival is sort of like Greed, except Greed has a little bit of strategy in it. Campaign is the best part of Deadhunt, hands down. With three difficulty levels, Campaign will eat up most of the time you play Deadhunt.

Deadhunt is quite different from most other first-person shooters. Every time you start a new game, you’re assigned one weapon that they chose, and that’s basically it. There’s no changing weapons (except for when you get a “power-up” that changes your weapon for a limited amount of shots) at all. There are also no melee attacks, so if you’re in the middle of reloading and there’s a zombie about to hit you, you’re not going to be able to hit him with the butt of your rifle. However, what “covers the bases” when it comes to these facts is that you have an unlimited amount of ammo to use. Some may say “well that makes it easier,” but Deadhunt is hard enough that even with unlimited ammo, you’ll be having a tough time regardless. There are a wide-array of guns to be assigned with, such as a Desert-Eagle powered Pistol, an Uzi, an Assault Rifle, a Shotgun, an Auto Shotgun, a huge Machine Gun, and a Gauss Rifle (which is pretty much a sniper, but there’s no zooming in), so it does make it interesting when you play through with particular weapons, because (based on the weapon) it will tell you how many monsters will come at you and how hard they will be. You’ll also have to be good at running while shooting, because that’s what you’ll be doing — a lot. Most of the time you’ll be shooting the horde of zombies behind you, so you have to run backwards and shoot, while trying not to get hit by zombies running at you from the front. Once you eliminate all the zombies that spawn throughout the level, you basically win that level.

During Campaign mode, there are a few interesting challenges given as you play. While the ultimate objective is to kill all the zombies that spawn throughout the level, depending on the level (usually you can guess the challenge by the name of level after you played through it or if they explain it in-game, but sometimes they don’t), there will be different challenges along the way for particular levels. A few examples would be: the more you kill zombies the slower you run, rate of fire is down, every zombie you kill hurts you, and different kinds of challenges that will make the particular level

harder for you. Once you complete a level, you’re allowed to go on to a new level, which may or may not have a new challenge for you. Once in a while you’ll come across a level that doesn’t have any challenge to it other than killing all the zombies that spawn.

While Deadhunt can get pretty addicting, there are only two maps to play on, and they’re big, wide, open areas for the most part. One map is a green area with a Stonehenge-like structure in the middle of the map, and dead bushes and trees to get in the way of you’re backwards running. The other is a dark valley area in the middle of mountain with a big altar on one of the sides of the map. While these maps are good, they become very worn out, because these are the only maps you will see in the entire game. If there were more than two arenas in the game to play on, Deadhunt would have been a lot more interesting to play.

Deadhunt requires a good computer to be played on without crashing/slowing down, especially because of the graphics and sheer amount of zombies at one time they put into the game. The graphics, considering the game’s price of roughly $20, are actually fairly good. You can change the settings for how detailed they are in the options, so you can avoid some problems by doing so. While the graphics aren’t the absolute best ever seen (the gun animations are sweet, though), they will need a considerable amount of computing power, and a good video card. Not that it’s a problem, but when you’re up close to a zombie and you shoot them with your gun, instead of making a “bullet hole,” a big dark spot appears at the place where they got shot, making it somewhat obvious that you shot them in that spot, but also unrealistic (as much as the game is to start out with, it shouldn’t be a surprise). The music in the game is also pretty good, but I can recall only about one song for the menu, and one for each of the different maps. You won’t be paying too much attention to the music because you’ll be blasting away at the zombies with your guns almost nonstop. Speaking of sound effects, they couldn’t have been much better. Each gun sounds exactly as it should, and even have a little bit of an echo (to make it more believable that you’re firing away in a large open area).

Deadhunt is well-worth the investment of $20. If you’ve never been good at FPS games, Deadhunt will help you with your reflexes as well as aiming. Deadhunt is an addicting, arcade-like game, and if you just want to kill hordes and hordes of un-dead creatures, this is the game for you.

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