Marvel: Ultimate Alliance (PSP) Review

Developer: Raven Software | Publisher: Activision || Overall: 8.5/10

(This review is more just a compilation of my notes on the game as I never got around to making a full review about 10 years ago when I was playing it.)

Marvel: Ultimate Alliance is a hack n slash, beat-em-up action RPG.  In the same vein as X-Men Legends II for PSP. Plays pretty much the same except its full of ridiculous cameos and super heroes I don’t really care about too much.

There are diverse levels with unique bosses.  It is a lot more interesting than X-Men Legends II, but the graphics aren’t spectacular, it is about on par with it, even though it was a launch title.  Loading is bearable and infinitely more improved, but still room to do better.  Since its basically a port of a console game, it isn’t exactly optimized for the PSP to begin with.

It’ll hold over any marvel fan’s interest for at least a while since its shameless fan service allows you to play with a wide ranging amount of heroes and beat the crap out of all of the different supervillains.  Only on PSP, there are 4 additional heroes and a couple of bonus gameplay modes.  The additional heres are Ronin, Captain Marvel, Black Widow, and Hawkeye.  There is online stats tracking while you are playing.  PSP-specific community web site with leaderboards and other statistics to look at about how you play.

Story lacks any real substance as it seemingly borrows heavily on pre-gained knowledge about characters.  If you don’t know shit about the heroes, you’re just going to get tired of seeing yet another new idiot in spandex.  Th storyline is sort of interesting, though, and keeps the gameplay going.

You can play co-op through the whole story or a specific mission with a friend online or over ad hoc.  The menu takes way too long to load to make it worth turning off auto-character management.  There is good voice acting, and most characters are voiced.  There is a “quiz machine” where you can test your comic book knowledge.  There is also a training simulator that allows you to complete extra “comic book missions” to build up character’s levels and acquire a costume.

Throughout most of the game, you are just going to be pressing X over and over.  There’s a weird sound bug that occurs when saving, and for some reason it needs to save two different files.  Why couldn’t they just store it all in one?  Rare bugs can make the game crash or act weird.  It even froze my PSP.

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